Andnow for the dramatic conclusion to The Great MP3 Bitrate Experiment you've all been waiting for! The actual bitrates of each audio sample are revealed below, along with how many times each was clicked per the
goo.gl URL shortener stats between Thursday, June 21st and Tuesday, June 26th.
Based on the raw click stats, it looks like a bunch of folks clicked on the first and second files, then lost interest. Probably because of, y'know, Starship. Still, it's encouraging to note that the last two files were both clicked about 5.5k times for those that toughed their way out to the very end. Of those listeners, 3,512 went on to contribute results. Not bad at all! I mean, considering I made everyone listen to what some people consider to be one of the bestworst "rock" songs of all time. You guys are troopers, taking one in the ear for the team in the name of science. That's what I admire about you.
The higher the bitrate, apparently, the less compressible the audio files are with lossless FLAC compression. It's a small difference in absolute file size, but it's enough to sort exactly with quality. At least you can independently verify that I wasn't tricking anyone in this experiment; each sample was indeed different, and the bitrates are what I said they were.
But you guys and gals wouldn't do that, because you aren't dirty, filthy cheaters, right? Of course not. Let's go over the actual results. Remember each sample was ranked in a simple web form from 1 to 5, where 1 is worst quality, and 5 is highest quality.
Running T-Test and Analysis of Variance (it's in the spreadsheet) on the non-insane results, I can confirm that the 128kbps CBR sample is lower quality with an extremely high degree of statistical confidence. Beyond that, as you'd expect, nobody can hear the difference between a 320kbps CBR audio file and the CD. And the 192kbps VBR results have a barely statistically significant difference versus the raw CD audio at the 95% confidence level. I'm talking absolutely wafer thin here.
I personally embed it in the MP3s as well as have a folder.jpg. Though, I use the low quality 200x200 images WMP finds. This again depends on a few things such as if you use a portable device, what does it support? Linking all the MP3s of an album to one image can certainly save space, which could be something to keep in mind.
Once again, the biggest factor is storage and preference. If you've got plenty of storage space to burn, then going with a lossless format or a 320kbps MP3 would probably be good to keep a (near)exact copy on your computer.
The consensus I've seen when it comes to MP3 and having a good trade-off between storage space and quality seems to be Lame Encoded VBR at the V2 setting. I'm currently debating on whether to continue my practice of 192kbps MP3s or switching to a VBR set up.
How detailed do you want? "Artist - Title.mp3" works for some, specially when all they have is random things. If you've got a collection of full albums, then splitting in folders might be a good idea. "Band (Album Artist)\Album\Track - Title.mp3" could be a good set up.
I guess the main reason, why need all this information is to make my mp3 collection "future-proof", for example I don't want to have to update all the album art, because the resolution would be to low for the iphone 4... if you know what I mean
Hmm. Now who/what for you make your collection? For listening/browsing yourself or for iTunes-fans? I think is good enough to find out and use consequently any simple and clear way to order your substance, and there is a more than good tool to reorganize anytime, if necessary.
Other hand I think that is not a good idea to store any data in that place, where it is not needed for the convenient use (pics, lyrics in musicfiles...). The best way (for/by me) to organize in directories, filenames with care on conventions of possible target platforms, and use tags (what also readable with anytag in Total Cmd or mostly in Explorer) to store more precise, detailed information on most intresting names, titles, dates, for the ability to identify the content of a musicfile anytime. By this style you can store in that directories at any level any kind of so detailed informations and as many as you want, over-hyper-metadata relative to your stuff (full list of staff, covers, photos, disco/biographies, articles; also errorchecking codes; etc.), and it's kept organized; if you are ingenious you can do that like a realy database, without indifferent but huge data embodied in the container really made for music.
Naming conventions? Be as short as possible, don't write redundant or indifferent data, don't use undecodable codes, acronimes, replace characters only when necessary (e.g. not so nice to use dots instead of spaces). Something like this, but mostly you will read your codes...
And so on, which bitrate is in fashion? Doesn't meter. Depends on fileformat, codec, environment, the listening target: as you like; the ear what you usually use to listening music, is yours -- you must know the way of use.
The convention for naming is to have each album in its own directory. Many tools and media players assume you have albums organized like that. For multiple artist albums you'll want to make sure that all the tracks for the album get grouped together in the same directory rather than spread out by artist.
The more important matter is having proper tags. If all your songs are tagged properly you can use Mp3tag to rename all your files later to a different naming pattern. So the naming itself is not important. Spend your time making sure your tags are good.
I standardized on 500x500 for my album art with a few at 600x600 if the album art has small text or other small details. It isn't practical to go much larger than 600x600 because of the way that CD album art is printed. The album art is printed with little dots (see descreen for info). The album art needs to be descreened when scanned and then shrunk down to get rid of the dots. You can't go much bigger than 600x600 while still getting rid of the dots and getting a clean image. Album art at 1000x1000 or bigger almost always looks worse than a properly scanned image at 500x500 or 600x600.
I save the album art in the tag for each file. That is the easy way of making sure the image stays with the file. The disadvantage is that you end up saving the same image multiple times for the same album. If the album has 12 tracks you end up saving the same image 12 times. For a large collection that can result in several hundred MB of "wasted" storage.
"Let the Music Play" is a song recorded by American singer Shannon and released on September 19, 1983, as both her debut single and the lead single from her 1984 debut studio album of the same name. Written by Chris Barbosa and Ed Chisolm, and produced by Barbosa and Mark Liggett, "Let the Music Play" was the first of Shannon's four number ones on the US Dance Club Songs chart, reaching the top spot in October 1983.[5] It also became a huge crossover hit in the US, peaking at number two on the Hot R&B/Hip-Hop Songs chart (behind Patti LaBelle's "If Only You Knew") and number eight on the Billboard Hot 100 in February 1984.[6] It was Shannon's only Top 40 hit in the US. Some mark "Let the Music Play" as the beginning of the "dance-pop" era."Let the Music Play" was ranked 43rd on the 2009 VH1 Special 100 Greatest One-Hit Wonders of the 1980s,[7] while Rolling Stone and Billboard featured it in their lists of "200 Greatest Dance Songs of All Time"[8] and "500 Best Pop Songs of All Time"[9] in 2022 and 2023. The song also appears in the movie Totally Killer and the video games Dance Central 3 and Scarface: The World Is Yours.
The original version of the song was produced by Chris Barbosa and Mark Liggett. By the early 1980s, the backlash against disco had driven dance music off mainstream radio stations in the United States. The rhythmic ingenuity of "Let the Music Play" was largely due to Barbosa, who wrote and arranged the original demo track with Rob Kilgore playing all instruments. It featured a series of keyboard chords and drum patterns produced by gating a Roland TR-808 drum machine. Specifically, a reverb was placed across the kick and snare and hard gated to change the sounds. Further, it was one of the first tracks to sync together a TR-808 and a Roland TB-303 bassline, famous in later years as the instrument responsible for creating acid house. The TB-303 plays the bassline for the entire song; in this case, the filter is not adjusted, which was typical for acid house. This technical achievement made the production even more groundbreaking and it resulted in a unique sound, called "The Shannon Sound", which eventually became known as freestyle.
"Let the Music Play" is a dance-pop and freestyle song with synthesizer and drum machine-produced rim shot percussion sounds and kick-drum/snare-drum interaction. Critic and journalist Peter Shapiro described the song as a "cross between Gary Numan and Tito Puente."[11] The song's tempo is 116 beats per minute.[12]
The accompanying music video for "Let the Music Play", directed by British director Nigel Dick and released in November 1983, starts with Shannon in a dressing room applying make-up as if she is getting ready for a performance. She then proceeds to the stage of an empty theater where she proceeds to dance and sing the song. Interspersed throughout these scenes are shots of male and female dancers fashioned in dress shirts and bow ties warming up. The dancers join Shannon by the second chorus of the song and near the end, one of the dancers proceeds to take her in his arms and dance with her. The video ends with the dancers doing a choreographed routine while Shannon continues singing.[13][14]
American DJ, record producer, remixer and songwriter Armand van Helden picked "Let the Music Play" as one of his "classic cuts" in 1995, adding, "A very powerful record. The first strong vocals over electro music. The first big hit that I can remember that struck me and paved the way for freestyle. Back then it was hip hop, but not considered rap."[15] VH1 ranked the song number 24 in their list of the "100 Greatest Dance Songs" in 2000.[1] Blender ranked it number 465 in their list of "The 500 Greatest Songs Since You Were Born" in 2005.[16] Slant Magazine ranked it number 54 in its "100 Greatest Dance Songs" list in 2006, adding, "Alongside Madonna's 'Holiday,' D.C.-born jazz vocalist Brenda Shannon Greene's 'Let the Music Play' helped redefine dance music in the anti-disco early-'80s, setting the stage for the troubled genre for the next decade. Producers Mark Liggett and Chris Barbosa, considered one of the founding fathers of Latin freestyle, merged the then-hip electro-funk sound with Latin rhythms, unwittingly creating the world's first freestyle song."[17]
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