Age Of Empires Rise Of Rome Walkthrough

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Jule Kue

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Aug 5, 2024, 3:45:37 AM8/5/24
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Romeis a local power in Italia, once one of the many Latin city states that has expanded to subjugate several neighbouring tribes and control various outlying areas outside its home region in the wake of its victory in the Second Samnite War. As a highly militarized state with an almost unparalleled ability in the ancient world to mobilize its population and organize defeated foes such as Marsia and Frentania into subject allies ready to fight at their side, the Romans have eclipsed their traditional rivals of Etruria and Samnium to become the most powerful nation in the region, poised to unite the cities and tribes of Italy under its rule and emerge as a new challenger to the established order of the Mediterranean world. Surrounded by mostly weaker nations sharing a religion and culture group, with few real threats nearby and a large amount of flavour to guide its conquests, Rome has potential far exceeding its starting size and is considered a good beginner nation. Historically, Rome would quickly subjugate the other Italian states and establish itself as a significant power after its victory in the Punic Wars, followed by the complete destruction of Carthage and the conquest of the Western Mediterranean with much of Hispania and Gaul to follow while further incursions into Greece and the Diadochi states would see Roman rule extended to much of the east by the end of the game's timeline. While this rapid expansion would see deep political destabilization and civil wars that would end only with the end of the republic, the vast Mediterranean empire that had built would last for centuries more, leaving a political and cultural legacy that would dominate Europe to the present day.

If Etruria forms Tuscia after conquering the city of Roma and Rome refuses subjugation in exchange for the return of Latium, the rump Roman state will be renamed to Roma Perdita to reflect the loss of its primate city.


With the Punic Wars DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with Carthage over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. Reflecting the historical Roman policies, these mission trees give Rome many opportunities to release client states such as Sardinia, Numidia, Corinth, Sparta, Decapolis, Judea, and more. Rome can also form Eastern Rome as part of a special event chain to create the Roman Empire.


In addition to those from its unique mission trees, Rome also has a number of country-specific events and event chains that can trigger, primarily focused around internal political developments and struggles and its wars of expansion against its neighbours. Some of the more important and notable event chains are described below.


Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy.


If Carthage attacks a country within the vicinity of Rome, the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with Carthage, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by Carthage, Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus.


Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area.


If a Roman legion is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital and delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered.


Once Rome has grown into a major power, an ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a civil war if they not sufficiently loyal.


A rising Rome that has become a major power may also face ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face civil war.


Rome has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/game/decisions/rome.txt.


Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works.


After its conquest or subjugation, Carthage can choose to release Rome as a client state through one of the final task choices of the End the Roman Wolf mission tree, after enslaving most of its population and devastating the area. Releasing Rome as a client state will give it a differently-coloured flag and a special modifier significantly decreasing its military capabilities, representing the broken spirit of the Roman people.


As a long-standing rival of Carthage, Rome proved a powerful opponent. If we could turn this to our benefit, and make them one of our subjects, maybe we will be able to utilize their strengths in our own war in the future as well.


Once the rising power in Italy, the Romans have been entirely put under our control. With a large part of their population shipped off as slaves, the remaining Romans have become docile and loyal, knowing they no longer have the influence nor power to oppose us.


Eastern Rome is a civil war formable and releasable that can be created either if a civil war breaks out after Rome has made conquests in Greece and Anatolia or as part of a special event decision to embrace eastern ideals of autocracy and try to overthrow the existing republican government, loosely reflecting the historical Eastern Roman (Byzantine) Empire that was formed by the divisions of Rome and the movement of political centres of power to the east in the 4th century. When Eastern Rome is created, the other half of the empire will also be temporarily renamed to Western Rome to reflect the split until such time as the two Romes have been reunited.


If the Punic Wars DLC is enabled, Eastern Rome can be created as a temporary formable as a reward for one of the final task in the Eastern Glory mission tree as part of an event chain to try and overthrow the Roman republic, inspired by the autocratic traditions of the east and loosely based on the civil wars of Sulla, Caesar, and Octavian that would historically end the Roman Republic. The special event option is available if Rome is currently a republic and the ruler is currently a general and either a lunatic or has high martial and popularity and will immediately trigger a civil war, with the current ruler instituting a dictatorship, moving the capital, and seizing control over the east as the Eastern Roman Dictatorship while the republic's western provinces revolt to try to preserve the current order as the Western Roman Republic. If the civil war is won, the ruler will be proclaimed emperor and the realm will be reunified as the Roman Empire, allowing Rome to be reformed from a republic into an empire without going through the usual decisions and reforms.


Large triumphs are held in [ROOT.GetCountry.GetCapital.GetName] where the generals parade their treasures and prisoners through the streets, giving them the greatest honors available in [ROOT.GetCountry.GetName].


The people rejoice as the popular ruler celebrates [ROOT.GetCountry.GetRuler. GetHerHis] victory against the traitors in the west with several large triumphs in our capital of [ROOT.GetCountry.GetCapital.GetName]. With the few retainers of the ancient republic finally gone, we can remove the shackles of the past and move forward with a strong empire led by [ROOT.GetCountry.GetRuler .GetName], our [ROOT.GetCountry.GetRulerTitle].


Eastern Rome can also be created from generic, normally triggered Roman civil war revolters if both sides of the civil war are large enough and the civil war revolter has its capital in Anatolia, Greece, or the rest of the Balkans. The event will eventually fire as long as the rebellion meets the conditions, even if it has been some time since the civil war has started. Unlike with the mission tree formation, by this event Western Rome is always the original country/government while Eastern Rome will always be the rebellion. If Eastern Rome is defeated and the realm is reunited, Western Rome will be renamed back to Rome (or a variation, depending on the country's government).

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