MINIX in games

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sotlef

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Jun 16, 2010, 3:22:14 PM6/16/10
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MINIX use microkernel and has low hardware requironments, is it easy
to implement kernel in computer game environment? for example, for
open some secret doors hero can open a terminal and connect with
'corporation server', it open a door... what is risk on such task?

fire crow

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Jun 16, 2010, 5:04:43 PM6/16/10
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wow are you talking about an embeded operating system inside a computer game program?

not easy but has some interesting ideas,

not exaclty the same but I've heard some interesting computer game projects are using evented queues instead of threading or processes,

libev has been what most of the buzz is about, 

it's an interesting idea, though a large undertaking.
having a full kernel in the program would allow you to do some interesting multitasking management, and memory allocation for different parts of the game.

hope I'm not totally off the mark

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Erik van der Kouwe

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Jun 17, 2010, 3:06:39 AM6/17/10
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Hi,
Why would you need a kernel for that? Just a terminal and a shell
(possibly chroot'ed) would be enough for such tasks. These should be
available on basically every platform, even including Windows (see
Cygwin).

With kind regards,
Erik

pikpik

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Jun 17, 2010, 7:44:03 AM6/17/10
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Hi,

Neat idea! I think I agree with Erik and fire crow that a full kernel
and OS might be overdoing it, at least a little.

I think that if your game is already a full program, rather than an
alternate reality game (A.R.G.; in which case a fully physical
computer might be a great idea), it might be simpler and much easier
to control if you make the terminal as simply part of the game. For
example, in some computer and video games the player's character can
walk up to computers and use them. In those cases, the computer is
essentially just a set of functions and some scripted sequences of
text.

This YouTube video of Fallout 3 might be a good example of this:
http://www.youtube.com/watch?v=ZEoXEmo6D2s&feature=related

Like I said though, if you're making an ARG, you may want a real,
physical computer for players to use. But if you're making a game with
a simulated computer inside it, it may be far simpler to just program
the code and interactions and design the graphics and have it be
simply part of the game's code. Sadly, either way is a bunch of work.

I hope this is helpful,
pikpik
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