HaXe in minibuilder

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domrein

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Jun 28, 2010, 2:59:02 PM6/28/10
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So, I've begun looking into and doing a little bit of code to add haXe
support to minibuilder. I believe this could help both the haXe
community by giving access to a good cross platform IDE and help the
minibuilder community by providing another compelling reason to use
minibuilder. I have two questions though. Is this the right place to
inquire about code and other issues I might have as I work on this?
And second, is this something that the minibuilder community wants and
would push into the main trunk?

Victor D.

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Jun 28, 2010, 3:07:34 PM6/28/10
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first, you are very welcome here!
this is the right place to talk about minibuilder
i am the author of mb and the maintainer of googlecode site and this list.
not much community though, and it's part my fault because i didn't invest much time to build one.

and yes, haxe is just great, if there was a good ide for it, i would have switched to it long time ago. 
the language specs are quite hard to implement. but i think it's something doable, at least to a level that it brings enough productivity.

of course a haxe parser would make it into the trunk :D
mb code needs more modularity now...
--
regards,
victor dramba

cabanova.com
victordramba.com


domrein

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Jun 29, 2010, 6:20:00 PM6/29/10
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Great! I've already made some progress on adding haXe support. My
friend has volunteered to update the AS3 parser to support haXe, so
I'll be focusing on getting project creation, compilation and such
added. I'm hoping we'll be able to get this fully functioning without
taking too much time because this could benefit a lot of people.
Thanks for doing so much work and providing a great foundation to
build upon!

On Jun 28, 1:07 pm, "Victor D." <victor.dra...@cabanova.info> wrote:
> first, you are very welcome here!
> this is the right place to talk about minibuilder
> i am the author of mb and the maintainer of googlecode site and this list.
> not much community though, and it's part my fault because i didn't invest
> much time to build one.
>
> and yes, haxe is just great, if there was a good ide for it, i would have
> switched to it long time ago.
> the language specs are quite hard to implement. but i think it's something
> doable, at least to a level that it brings enough productivity.
>
> of course a haxe parser would make it into the trunk :D
> mb code needs more modularity now...
>

Victor D.

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Jun 29, 2010, 6:36:41 PM6/29/10
to minib...@googlegroups.com

Just make sure you make the new parser completely independent from the as3 parser. We do't want new bugs, there are plenty.
My idea, for start, is to create a branch for haxe with your code. After a while, if it proves good code, you will get commit access. And later, we start the merge and proper modularisation. I am also thinking about other langs, php for example. This way, the code you produce can be usable even before it's clean enough. People will be able to build a haxe minibuilder early without any danger for as3 minibuilder.

On Jun 30, 2010 1:20 AM, "domrein" <domreina...@gmail.com> wrote:
Great!  I've already made some progress on adding haXe support.  My
friend has volunteered to update the AS3 parser to support haXe, so
I'll be focusing on getting project creation, compilation and such
added.  I'm hoping we'll be able to get this fully functioning without
taking too much time because this could benefit a lot of people.
Thanks for doing so much work and providing a great foundation to
build upon!


On Jun 28, 1:07 pm, "Victor D." <victor.dra...@cabanova.info> wrote:

> first, you are very welcome ...

> On Mon, Jun 28, 2010 at 9:59 PM, domrein <domreinalabas...@gmail.com> wrote:

> > So, I've begun lo...

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