MMC v0.6.2 app update is in review (Apple and Google Play) [The "glitches get stitches" release]

1,879 views
Skip to first unread message

Mini Militia Classic Alpha Force

unread,
Dec 30, 2021, 3:22:16 AM12/30/21
to Mini Militia Classic Alpha Force
We have pushed up v0.6.2 to Google AND Apple. They are in review. 

When they finish, GOOGLE AND APPLE will release them to your download location (Play Games and TestFlight respectively).
This means that sometime in the next 2-24 hours there will be a new client available to you... The time is seriously varied. Last time it was 2 hours after. We never can tell.
If you don't see it by Friday, let us know. Apple WILL send you an email when they finish their review and deploy it.

It's no surprise a major release is chased by a healthy patch release. This past major release, the Merry Glitchmas release, was no different. The huge difference is we were able to fix the majority of the issues server side for Quick Play and Custom (because a lot of the logic resides there. We were able to fix a lot and fast (ok Chad did... he's a champ.) So this release will get some of the client glitches addressed (some of them) and LAN play will work better (more like QuickPlay and Custom does now.)

IF YOUR BUG YOU HAVE REPORTED IS STILL NOT FIXED THEN RE-REPORT IT AFTER YOU RE-VERIFY.
A lot changed in the ammo and reload space on this release. You might even say it is a plethora of changes... In any case there may be more. A lot of the bugs we were dealing with could not be repeated in house so we did our best. Sometimes an obvious fix was obvious, many times we did our best to prevent some states from occurring that might have caused those bugs.

And of course report the new ones. There are always new ones. Hammer the system! Break it. We will rebuild it stronger. Thank you all for testing.

MMC v0.6.2 release notes:


  • Corrected text on ad banner for non-logged in users

  • Adjusted spacing on token confirmation prompts

  • Added possible fix for weapon jitter pickup (best guess at this time)

  • Fixed enroll button locking out rest of UI after selecting a pro pass level and tapping enroll.

  • Fixed visual glitch on minigun fade animation

  • Allowed chat capability for spectators

  • Added weapon/grenade drop feature (prepping for future game modes, shield cannot be wielded without weapons at this time.)

  • Fixes for client LAN issues (These have already been applied to online servers and were live as soon as we developed/tested them over the past 4 days since the Dec. 24th 2021 release of v0.6.1):

    • Increased damage for dirt-nap to be a single lethal damage vs. over time.

    • CTF Flag will spawn even if the custom config “map drops’ is turned off

    • Improved melee shot validation

    • Rolled back some of the HP fixes until other bugs are fixed (caused too much damage in large firefights)

    • Fixed ammo pickup/transfer bug

    • Fixed clip size stats on TAVOR, XM8, and RG6 (inconsistent clip sizes after pickup and reload, they should match now)

    • Gas damage was adjusted. The calculation is more accurate as intended (gas hit too hard near edges of cloud)

    • Fixed magazine capacity (ammo counts were off track of because of this)

    • Adjusted flame damage (fixed calculation, improved damage validation) 

    • Improved correctness of explosions/proxy nade damage over distance calculation (it was hitting too hard at distance, this is a very slight adjustment/correction, maybe this was the issue people have seen in some explosions, especially the proxy mines)

    • Fixed bug with PHASR and Flamethrower damage (not a large change, but client and server were out of sync and that matters more now.


Other news worthy mentions:
  • Spectate mode has some issues still and we plan on updating the servers tomorrow.
  • To avail the ad crashes we've made some changes to the ads. They may come and go. Please let us know if and when you see crashes with ads. We will be working on a new release to hopefully more permanently, at least short term, address ad related crash issues.

Thanks again for crashing into the test walls with this one! Alpha testing isn't trivial. We will send a year in review email out, soon, I think. We just need to assemble and review where we are at, where we were, and where we are going. Please celebrate safely. Come back to us in one piece, happy, and healthier! Have fun!

Sincerely,
Appsomniacs Dev & Support

P.S., fwiw Martin didn't write this (or get a chance to edit it!), so don't accuse them of writing a long winded email, this is all Chacha Hunter's fault. ;) This is what you get at midnight... when no one is monitoring him.... >:D Unsanctioned correspondence! 🔥🧨
Reply all
Reply to author
Forward
0 new messages