MMC v0.6.2 release notes:
Corrected text on ad banner for non-logged in users
Adjusted spacing on token confirmation prompts
Added possible fix for weapon jitter pickup (best guess at this time)
Fixed enroll button locking out rest of UI after selecting a pro pass level and tapping enroll.
Fixed visual glitch on minigun fade animation
Allowed chat capability for spectators
Added weapon/grenade drop feature (prepping for future game modes, shield cannot be wielded without weapons at this time.)
Fixes for client LAN issues (These have already been applied to online servers and were live as soon as we developed/tested them over the past 4 days since the Dec. 24th 2021 release of v0.6.1):
Increased damage for dirt-nap to be a single lethal damage vs. over time.
CTF Flag will spawn even if the custom config “map drops’ is turned off
Improved melee shot validation
Rolled back some of the HP fixes until other bugs are fixed (caused too much damage in large firefights)
Fixed ammo pickup/transfer bug
Fixed clip size stats on TAVOR, XM8, and RG6 (inconsistent clip sizes after pickup and reload, they should match now)
Gas damage was adjusted. The calculation is more accurate as intended (gas hit too hard near edges of cloud)
Fixed magazine capacity (ammo counts were off track of because of this)
Adjusted flame damage (fixed calculation, improved damage validation)
Improved correctness of explosions/proxy nade damage over distance calculation (it was hitting too hard at distance, this is a very slight adjustment/correction, maybe this was the issue people have seen in some explosions, especially the proxy mines)
Fixed bug with PHASR and Flamethrower damage (not a large change, but client and server were out of sync and that matters more now.