MMC v0.9.5 Merry Bugfixmus and a Happy New Glitch Year to all!

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Mini Militia Classic Alpha Force

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Dec 24, 2022, 5:59:00 AM12/24/22
to Mini Militia Classic Alpha Force
Lots of fixes for Bugfixmus! For the complete (most up to date with errata) list, read the release notes:
https://www.appsomniacs.com/static/games/doodlearmy2/news.html#id.releasenotes
ALPHA v0.9.5 the "finally a patch that works" release [12/21/2022]
ALPHA v0.9.4 the "Lots of tweaks slipping into this one" release [12/20/2022]

There are a few things we want to explain in more detail...
Cv4 Cover Shield
We replaced the graphic shown when taking cover, i.e. crouching, with a less physical looking representation (no more pan head.) It is more drawn like a forcefield effect. We plan to eventually add the replaced reflector as a loadout option, but for now we are trying to recreate the same level of cover as found in v4 DA2. This is all part of our plan for creating the complete "Classic" (aka CV4) game experience. We also fixed the Cv4 Cover Shield friendly-fire impacts that were reported by testers and the ones we could find in house testing (PHASR, rockets, etc.).

More Adjustments to Scope & Panning Changes(An ongoing battle)
Lots of folks have reported janky behaviors with panning since the any-scope world has been a thing. The purpose of these most recent panning changes are to help address and smooth the worst  behaviors seen using the full range of scoping that is now possible. This is an adjustment to your cv4 muscle memory and its global change affecting all play types/modes. Make sure to play with the settings under panning speed to understand and tune your experience. This panning change adjusts the player position slightly, but in exchange the player position won't move from that location as you change zoom in a given aim direction (thus panning toward the aim direction as scope zoom changes)

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Speed Options: Slowest, Slow, Normal*, Fast, Rapid, Turbo (*default)
Panning view only occurred when weapons changed in the older version. Now it will pan in scope change and the player will be in the same spot (less jerky and addressing the losing of their player on screen on weapon change when it too quickly jumps around. Many have complained about this for a long time and the recent work with the aim assist that has begun was the perfect time to make this view stabilization move in our opinion.) This will help and in the new 'any-scope' paradigm we live in now this will be the basis for which we test and fix weird edge cases (like low scope zoom and a long range weapon like the sniper which was NEVER possible to have so the aim assist was never dialed in. so yah... it was bad... but progress is made in steps here. But we'll be starting from a very consistent experience, we're shooting for a base of very consistent experience, before making more adjustments. Make sure to send in your feedback on that so we know. The aim assist is tweaked to be consistent with three categories of weapons based on their range (short/med/long) . Is it perfect yet (no)? Will it be exactly like v4 (no, but more consistent across all the new view possibilities.) Did we test ALL those possibilities (No.)? We're going to rely on the community to help us dial it in. (YES! ;) )

New Map
Scroll through the map options on custom game creation and you will find our placeholder "Jankyard." The purpose of this map placeholder is so that map makers will have a custom map that they can overwrite with their own creation. At some point in the future it will be replaced with a test map that custom map makers will just continue overwrite and the map will contain samples of the most asked questions (how do I make it spawn X.) The new map itself was a project created in a collaboration by community members Meenanitia and The King DA2. It's playable, but very alpha (Chad and I did not test this for playability, just functionality. A playability analysis takes many many more hours/days than we had to give this. So send your map feedback directly to King's Discord or his YouTube channel (https://www.youtube.com/channel/UCVfB0fYN_wF5cMFUCbfb5Vg) and use the video that they wanted to gather feedback on: https://youtu.be/J12X4JbOQxk

New Avatar Items
Yes, we added some avatar pieces to remind us how to do that (it's been a very long time... 2018 for us...) The test made it very clear that we need to design a new graphics delivery system. What we posted were left over bits from testing. We are NOT ready to add more avatar things until this part of the system is improved. We know you all have a lot of ideas! We have a special channel set up on our Discord server where you can post design ideas (Appsomniacs Discord Server https://discord.gg/d6A2UjwA25).

Aim Assist Lines
The new panning system imposed a new set of rules on the aim assist system and we have adjusted the aim assist lines to visually be more consistent at any scope with each weapon. You will not see the laser sight/aim assist extend the entire length of the screen while you are zoomed out really far. This is by design. We expect folks to report what's working and not working with this system so it can be tuned after a long enough info gathering period for another adjustment. Remember to include your reasons for wanting shifts. Help us understand where you are coming from. Those stories help define our solutions.

Bugs to look for...
Is the game crashing? We think we have found and fixed several areas where the game would constantly crash but there is always an opportunity for more bugs to be found. We need help recreating these crashes. So if you discover one, describe what happened with as much detail as you can:
- What was the bug? (try to be as specific as you can)
- What was the game mode?
- Was this online or offline play? Can you recreate the bug offline?
- How long were you playing before seeing the bug?
- Can you recreate this bug?
- Do you have screenshots or videos? Posting private videos to YouTube and sharing the link with us is a great way to send us videos.
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