MMC update: The v0.8.0 the "Customizable Rank Play with Tokens and a New Ad System" Release [4/8/2022]

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Mini Militia Classic Alpha Force

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Apr 9, 2022, 11:25:56 AM4/9/22
to Mini Militia Classic Alpha Force
Mini Militia Classic : Doodle Army 2 Update

v0.8.0 the "Customizable Rank Play with Tokens and a New Ad System" Release 
(Yes it's still alpha... we still have missing systems to replace.) 

Changes to Quick Play
Added the ability to start customized ranked games in quick play with tokens. The settings options are wide open for now (similar to custom). They will not be as open in future releases, so test everything you want, but we plan on limiting options in later releases. Let us know what settings are the worst and best. Let us know what can be exploited and what is a good baseline default. Reply to this email or send feedback to  testingfeedback [at] appsomniacs.com.

Under the "Play Online" options:
- Quick Ranked - This button leads to the same game as "Quick Play" on the main screen.
- Custom Ranked - Create a ranked game that players will join via Quick Play.
- Custom Social - Create a customized, unranked game. No tokens are earned. 

Creating a ranked game:
For the cost of 20 tokens (the cost may be adjusted later), players can host a lobby with their choice of map, max # of players, game time, game mode, and spend limit. Some configurations are limited within the ranked game. Access to all the options can still be made in Custom Social.

The token cost for the game will be deducted when once players join and complete the first game.

Other players will be placed into the newly created game lobby via Quick Play. If the host leaves, the lobby will revert back to a standard Quick Play configuration.

Change to Damage
Fixed damage attenuation math flub that occurred in previous release that caused it to start at range 0 (and NOT start at half range as intended). 
NOTE 1: We're only testing one damage system at a time. 
NOTE 2: That means Cv4 will be affected by this change while we test. We don't have a dual damage system capability *YET!* 

Damage will remain at 100% until the weapon range is half of its total effectiveness (50%). Then the damage will begin to drop off until the weapon is only producing half of the max damage. Each weapon has a different range and a different amount of damage. Details of those numbers can be found in the MMC Wiki (https://mini-militia-classic.fandom.com/wiki/Items_%26_Weapons#MMC_Weapon_Stats_.28v0.7.2.29
MMC_v080_damage_attenuation.png

New Ad Network
Replaced the banner and interstitial ad system with the new partner. Our previous ad partner of many many years, MoPub (Twitter), was recently sold to AppLovin and turned off services April 1st. This is causing v0.7.3 to sometimes crash. There may be issues with the new network so let us know if crashes still occur. Also, all new ads will be spinning, so let us know if something is off in this area.

Other Changes in this Release
- Improved network performance (not damage related.) If successful during testing we will expand to more network message systems. Please keep an eye out for new and unexplained network anomalies!
- Fixed offline ammo pickup sound bug.
- Added delete user data button (legal requirement; partially functional and will be fully implemented in future.)
- Changed usage of the phrase "Game Type" to "Game Mode" (we think we got them all... let us know if you see a misuse.)
- Improved resolution of ping data (network analysis data.) This foundational work helped us make better use of the networking states between clients, and was used in this release's network improvements as well. NOTE: There is no change to the existing visual indicator.

Special Note About UI
The arrangement of buttons and screens are still under heavy construction. Some screens are being reused to make development move along faster. More changes to UI and layout will happen in later versions.
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