MMC v0.4.1 is currently under review by Google and Apple. They are set to release ASAP. We can't push 'em out any faster, so don't ask us where it is until 24 hours pass. Check with your app store (or Test Flight for Apple users, and you should get an email from Test Flight.) Barring any errors, they will pass in 1~24 hours (its been taking 24 hours.) So 22 hours from now is my best guess if the last two Google reviews are any indicator (remember when it took them an hour in the before times?! That was nice.) My work is done here for now. So now we wait... I will be on the discord server tomorrow (hopefully it drops when I am awake.) Thanks for helping us test one of the last big game affecting engine features of the alpha.
Once we know the update out we will start a new leaderboard season (the 7th season) and run it through the next Month. Hopefully by this weekend.
- Adjusted Specials icons to draw in the correct place on the loadouts list
- Fixed a crash for when available loadouts resulted in an empty loadouts list
- Added adjustments to end game logic that closes rooms (more checks for end of game states)
- Fixed a password error for custom games when the password was changed after being set initially
- Added fixes for scoreboard player rows not responding to touches (friending, blocking, banning, etc.)
- Added more fixes for menus, pop ups, and score buttons not responding to touches
- Adjusted and added expanded specials for the initial launch
- Fixed several specials selection errors
- Fixed several android keyboard related crashes
- Removed the extra text box showing up on Android keyboard input
- Keyboard input will be cancelled on scene changed and text discarded (prevents a crash)
- Fixed crashes caused by tapping menu buttons too rapidly
- Fixed a loadout cache restore bug
- Added the (now) old pistol zoom feature to all players (until the new zoom configuration system is completed in later phases)
- Adjusted coin costs of higher end weapons (sniper, SMAW, shotgun, shield etc.) based on player feedback/stories.
- Added a loadout special called "Classic" that embodies all the features you would unlock in a classic game (uses 4 slots; collection of classic store items, only available if you don't have other slots filled.)
v.0.4.1 RELEASE: SPECIALSReminder: This release is still a test. It is NOT the final product. Please adjust any expectations. Some of these specials feel a little insane at times. The overall goal is each special should have at least one counter strategy (preferably 2+). Please be aware of this kind of game balancing goal when you test. Specials are designed to enhance your play style or loadout preferences. You can choose up to 4 and they are part of a loadout. For that life they'll dictate what special abilities you will have.
HEALTH REGEN - 3X faster health recharge [cost 50]
BOOST REGEN - 2X faster booster recharge [cost 50]
BOOST INCREASE - 40% increased boost duration [cost 50]
SHOT STABILIZER - Increase accuracy on all bullet weapons by 50% [cost 50]
MELEE POWER - 2X increase melee damage [cost 50]
HI-CAP MAGAZINES - Increase mag size for all [several] weapons by 30% [cost 50] (Note: Says it affects all weapons, but it is actually a subset. I don't know if this wording will be fixed by launch.)
FAST RELOAD - Reduce reload time by 50% [cost 50]
GRENADIER - Carry two extra grenades [cost 50]
ADV. COMBAT EQUIP. - Includes: Range Finder, Laser Sight, Death EMP [cost 50]
CLASSIC ITEMS - All original Mini Militia v4 items [cost 400] (Note: this special takes up 4 slots total.)
Note: The extended clip special only applies to any bullet weapon that requires reload.
* * * *
SCREENSHOTSAlso attached.



(Note: Our screenshots have "grenader" misspelled. It should be "grenadier")
* * * *
KNOWN ISSUESScope - All players will have the old scope store item turned on. Until we redo scope options.
Lag - We need some extra help hunting down lag issues. Before you submit an email about lag, try turning down settings. Turn off “Blood” and disable “2x View.” Tell us if that makes a difference. Also, we want to know if what time of day makes a difference? What does the ping look like for other players (are they red too)? Are you green and still lagging?
Recreate Errors - Another point we need extra help is can you recreate the errors? If you have any in-game glitches/exploits (like map loading) and you have a reliable way to recreate that glitch, send in the instructions to us.
Chat Text - If you are typing a chat message and the game ends the text is discarded and you will be returned to the lobby. There is a severe bug/deficiency in the game framework that simply doesn't work well after a scene change with the keyboard open. The issue is technically only a problem on Android but this fix will affect every platform.
* * * *
CURRENT STATUS (Phase 3 tasks that are not complete yet)
Server-side Item Creation/Weapon Spawning - Items will be managed by the server. Items not created by the server will not be allowed to be used.
Add support for ARMEABI (older phones) - Work continues. We will just update the roadmap and push it out until it gets done (or determine it isn't possible).
Moving from Alpha to Beta - The purpose of the Alpha phases is to build all the major backend support pieces. Completing the items in the Private Beta 0 phase will conclude the Alpha testing of the game and begin the Beta testing.
Beta will be less of a test of new systems and more of refining and expanding on what we currently have. We want to adjust settings and get feedback before the game gets exposed to the general public. There will be new things too, but the focus will be on tuning as we go. Most of the new things are adding to what is already in place.
* * * *
UPDATED ROADMAP (Aug 27, 2021)https://drive.google.com/drive/folders/1KBRgRIe8z0duhetJY1RHmqu-XL1_HLrXFiles attached.