PluginAlliance has a great selection of eminently musical, useful plugins many of which are optimized for both AAX DSP and native environments. Authorization allotments are very fair and managing auths could not be easier. Most important, the Alliance listens to users and focuses that input on innovation and product improvement.
Plugin Alliance was one of the first places my knowledgeable engineer and producer friends told me to check out. I then made the switch from my old analog rig. And am I glad I did! From the ease of their installation and account management tools, to no silly iLoks, it was love at first download! Then I found such a great set of Mastering tools! I couldn't live without my bx EQs now!
I've been extremely vocal about a number of the Plugin Alliance tools that I use in my production and mixing. The bx_digital V3, Vertigo VSC-2 and VSM-3 have been in every single mix since they've been available. The new Acme Opticom is quickly becoming another one of those plugins as well. Plugin Alliance provides an invaluable set of tools that I just can't live without if I want to get the job done.
What I love most about Plugin Alliance, is the vast amount of incredibly useful and amazing sounding plugins that are AAX DSP, giving me the ability to work with very powerful and creative tools without having to sacrifice my workflow while tracking.
Plugin Alliance is a one stop shop for just about all of your plugin needs. Multiple manufacturers, offering some of the best EQ, compression, corrective, and mastering tools on the market today. One account and one license covers them all, it couldn't be more simple. I also really love that they offer FULLY functional demos, allowing the user to truly see what their products are capable of before they commit to buying.
All Plugin Alliance guitar and bass amp modellers have pretty much replaced what I've been using up to this point. The prime reason is character - they don't sound like plugins, especially anyone else's plugins, which, to a certain extent, I've found sound a bit 'the same'.
So working away happily last night, sketchup crashes, reopen and all my plugins have undocked themselves from the toolbar. I can put them all back, but out of interest is there a quick way to do this, or is this a known thing that can happen from time to time? Have tried opening new file, and some older ones and the tools are like the screenshot attached.
Screenshot 2024-02-13 08310038352086 280 KB
Have a look at the Lord Of Toolbars plugin on Sketchucation, you can build your own toolbar(s) so for example, if there is one button you use regularly but to use it you have to have a toolbar of 20 buttons open to see it, you can have just that one button on your own toolbar without the other 19.
the icons you are talking about are custom tools which can be added to the ImageJ toolbar. They have their very own definition that would allow you to record your favorite menu commands and wrap them in tools to your liking.
You can have so-called Action Tools, which are effectively macros that are executed once you click on the icon in the toolbar. Several of such action tools form a toolset and, therefore, should be saved in the /macros/toolsets folder to be selectable from the More Tools menu.
Why do I have the difference between the default Startup Macros tool set (originating from \macros\StartupMacros.fiji.ijm) and the one shown in More Tools menu (marked with an asterisk)?
What you can do is to look at how the StartupMacros.ijm file is constructed, and choose if you want to edit and replace it with your own version, or extract parts of it as a basis for a new toolset. You can make a new file, include all menus and tools you want to keep from StartupMacros, and add your own tools as additions to this. Then place this file under macro/toolsets and load it from the >> menu. Or autoload it under startup.
I have found the menu button tool type to be the most flexible way to extend the GUI; look at how the Stk and Dev buttons are implemented in StartupMacros. Keep these (they are too useful to omit), and add your own menu button calling it e.g. Mmp for my macros and plugins. Then you can add as many macros and plugins as you can fit in the dropdown on your screen. If you instead use one action button per macro or plugin you are limited to the number of free buttons in the GUI. Also please note that you can edit the image right-click menu in such a toolset file.
Either as a new tool in your StartupMacros file, or as a tool in your custom toolset, per my last post. Please note that custom toolsets replace your existing startup macros and keyboard shortcuts when loaded. So you must include everything essentially needed from your old StartupMacros file.
Regarding your question 1. and 2. about the default StartupMacros entry under toolset and the location for the pre-installed tools, I am not sure. There is both a StartupMacros in the macro folder and inside the ImageJ jar. Perhaps StartupMacros* loads the internal one. Someone else must enlighten us on this.
How does one go safely about customizing Fiji by eliminating certain (mostly Plugin menu) options while minimizing the risk of breaking the entire installation? Is there a way to move recently added plugins to the top of the Plugin dropdown menu, instead of having to hunt for them three screen heights down at the bottom of the menu?
That would be the way to go, @TG3. You can crawl through the plugins/ directory and look for unused plugins. To guide that process, you can use the Updater to check for dependencies between the plugin you want to remove and others. For an example take a look at this screenshot on the wiki page of the Updater:
Plugins in Gradle are essential for automating common build tasks, integrating with external tools or services, and tailoring the build process to meet specific project needs.They also serve as the primary mechanism for organizing build logic.
Binary plugins are compiled plugins typically written in Java or Kotlin DSL that are packaged as JAR files.They are applied to a project using the plugins block.They offer better performance and maintainability compared to script plugins or precompiled script plugins.
Precompiled script plugins are Groovy DSL or Kotlin DSL scripts compiled and distributed as Java class files packaged in a library.They are applied to a project using the plugins block.They provide a way to reuse complex logic across projects and allow for better organization of build logic.
Script plugins are Groovy DSL or Kotlin DSL scripts that are applied directly to a Gradle build script using the apply from: syntax.They are applied inline within a build script to add functionality or customize the build process.They are simple to use.
To use the build logic encapsulated in a plugin, Gradle needs to perform two steps.First, it needs to resolve the plugin, and then it needs to apply the plugin to the target, usually a Project.
Resolving a plugin means finding the correct version of the JAR that contains a given plugin and adding it to the script classpath.Once a plugin is resolved, its API can be used in a build script.Script plugins are self-resolving in that they are resolved from the specific file path or URL provided when applying them.Core binary plugins provided as part of the Gradle distribution are automatically resolved.
While the default behavior of the plugins block is to immediately resolve and apply the plugins, you can use the apply false syntax to tell Gradle not to apply the plugin to the current project. Then, use the plugins block without the version in subprojects' build scripts:
Many build authors would also like to resolve plugins from private Maven or Ivy repositories because they contain proprietary implementation details or to have more control over what plugins are available to their builds.
One benefit of setting plugin versions this way is that the pluginManagement.plugins does not have the same constrained syntax as the build script plugins block.This allows plugin versions to be taken from gradle.properties, or loaded via another mechanism.
Custom Maven and Ivy plugin repositories must contain plugin marker artifacts and the artifacts that implement the plugin.Read Gradle Plugin Development Plugin for more information on publishing plugins to custom repositories.
Since the plugins DSL block only allows for declaring plugins by their globally unique plugin id and version properties, Gradle needs a way to look up the coordinates of the plugin implementation artifact.
To do so, Gradle will look for a Plugin Marker Artifact with the coordinates plugin.id:plugin.id.gradle.plugin:plugin.version.This marker needs to have a dependency on the actual plugin implementation.Publishing these markers is automated by the java-gradle-plugin.
For example, the following complete sample from the sample-plugins project shows how to publish a com.example.hello plugin and a com.example.goodbye plugin to both an Ivy and Maven repository using the combination of the java-gradle-plugin, the maven-publish plugin, and the ivy-publish plugin.
With the introduction of the plugins DSL, users should have little reason to use the legacy method of applying plugins.It is documented here in case a build author cannot use the plugin DSL due to restrictions in how it currently works.
The JavaPlugin symbol in the above sample refers to the JavaPlugin.This class does not strictly need to be imported as the org.gradle.api.plugins package is automatically imported in all build scripts (see Default imports).
Several Zotero plugins are known to have been abandoned and are incompatible with current versions of Zotero, had their features incorporated into Zotero or other tools natively, or otherwise be unsuitable for general use.
Pluginboutique is the place where the best music software companies come to sell their VST Plugins, Virtual Instruments, Synth Presets and Music Plugins to Producers, Musicians and DJs worldwide. Customers can browse Best Selling and Top Rated plugins and can download Free VST Plugins, Demos and Trial Versions before purchasing.
3a8082e126