Mineways 11.03 is out. The big new feature is that modded blocks can now be translated to standard blocks on a per-block-type basis. Error handling's also improved for scripting. Some tweaks to USD export to make models easier to insert into programs.
Here's a train station from this world with various modded blocks translated to standard ones. First view is the previous default "everything is bedrock" translation, second is "let's change some of those blocks to something reasonable". I didn't change everything because for this world there are a lot of different modded block names.
old: all modded blocks become bedrock:
new: some blocks converted, by name: