New features: individual block export and block test world added. Bug
fixes: fixed export of redstone torches and repeaters, made vines
always properly cover the underside of blocks, and made the bed
texturing slightly better.
Individual blocks: For rendering, you may want to have every block in
the scene be a separate object. In this way you could have a character
mine blocks, a creeper or TNT explode them, etc. By checking this box,
every block is a separate object and so can be deleted, created,
animated, etc., as you desire. This considerably increases file size,
so use it only if you need it. If you run into memory/performance
problems and have some small area you want to modify, export just that
volume using this option, then export the rest of the scene with it
off. You can use careful trimming, a color scheme, or simply removing
the blocks using Minecraft itself, to avoid exporting the same blocks
twice. You may want to turn off "Center Model" so that each export
uses the same coordinates. Note that this option affects VRML export
for printing, though is usually A Bad Idea, as the model is formed of
individual blocks. (thanks to Ryan Miller for the idea of individual
block export.)
If you want to export any particular block, use File | Open and select
the "[Block Test World]" - this is an internally-generated "world" of
blocks, with each block type listed from west to east in block ID
order, and with variants shown from north to south. To select a single
block, find it, select it, then hit "[" to move the bottom level up by
one, so selecting only the block itself and not the surrounding grass.
Here's a view of a tiny piece of [Block Test World] exported to OBJ
and viewed with G3D:
http://realtimerendering.com/erich/minecraft/public/mineways/images/test_world.jpg
In other news, Eihort now has animation keyframing so that you can set
up tours through your world. This feature's evolving, an example of
the initial release is here:
http://www.youtube.com/watch?v=AHFZyJmLT4Q
My next step with Mineways: probably nothing immediately. I'm hoping
to add OBJ export to Eihort (now that it's open source), as it has
better data for rendering.
Eric