Re: {Minecraft Teachers} Digest for minecraft-teachers@googlegroups.com - 11 updates in 6 topics

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Steve Jenkinson

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Dec 8, 2015, 2:08:50 AM12/8/15
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Just to add to the computer craft  ideas.  Maybe teacher gaming could produce a library of go to commonly used functions.

This would encourage use and editing of the basic ones which could extend the more advanced learners.

Maybe also some official videos vetted by teacher gaming but produced by the community?

Once the kids get their heads round the turtles maybe encourage creation of their own videos?

Steve

On 8 Dec 2015 05:35, <minecraft...@googlegroups.com> wrote:
"Mr. C" <mco...@lz95.net>: Dec 07 05:16PM -0800

My school has just been given the green light to use MinecraftEDU. We have
funding in place and are ready to purchase 25 students licenses and 1
server license. I was all excited, but found out that my district's
technology department said that all new school software has to be web/cloud
based. The term the technology department used was "device agnostic." I
am not positive but this seems like a roadblock. Is there a way to move
beyond this obstacle? I would love to get to use Minecraft in the classroom.
MisterA <shane.as...@gmail.com>: Dec 07 08:14PM -0800

Hey Mr. C,
 
Aren't you at a HIDOE school? Well I don't know of any state policy on
"device agnostic" and if there was one, I for one would certainly stand
against that. I am not saying that isn't a great way for developers to make
games and programs, but I think to only rely on that is short sighted and
misguided.
 
It once again sounds like what is easiest for IT and not what is best for
the students.
 
Also, I don't think principals would allow a mandate like that.
 
MisterA
"Mr. C" <mco...@lz95.net>: Dec 07 05:33PM -0800

Hi Erin,
 
My school will be starting a MinecraftEdu club near the end of January and
I'd be glad to help. Let me know what the next steps are. Thanks!
 
Matt
 
On Saturday, November 14, 2015 at 10:34:52 AM UTC-6, Erin Pittman wrote:
Dana Woods <dana....@laporte.k12.mn.us>: Dec 07 07:08AM -0800

---- Minecraft Crash Report ----
// Who set us up the TNT?
 
Time: 12/7/15 8:59 AM
Description: Initializing game
 
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at
org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:872)
at net.minecraft.client.main.Main.main(Main.java:186)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
 
 
A detailed walkthrough of the error, its code path and all known details is
as follows:
---------------------------------------------------------------------------------------
 
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at
org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)
 
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:872)
at net.minecraft.client.main.Main.main(Main.java:186)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
 
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_66, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 35811408 bytes (34 MB) / 89202688 bytes (85 MB) up to 709558272
bytes (676 MB)
JVM Flags: 2 total;
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
-Xmx700m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: mceduforge
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current
thread.
GL Caps:
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [mcedu_resourcepack.zip]
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Matt Coia <matt...@gmail.com>: Dec 07 10:11AM -0500

Hi Dana,
 
You will need to update the computer's video card drivers from the
card manufacturer's
website (NOT through Windows/Microsoft driver update).
 
On Monday, December 7, 2015, Dana Woods <dana....@laporte.k12.mn.us>
wrote:
 
Dana Woods <dana....@laporte.k12.mn.us>: Dec 07 04:20PM -0800

That was the ticket thanks!
Erin Gaudet <eringa...@gmail.com>: Dec 07 03:53PM -0800

I am making my first foray into using MinecraftEDU for a really truly
curricular experience, and I am really excited! Up to this point, I have
been running mini MinecraftEDU clubs that run for 3 to 6 weeks, just to get
a feel for it. The time has come though, to put that practice to the test!
 
Using MisterA's Collaborative Build Map as my starting point (thank you!!),
I have assigned a famous painting to each group of 4 or 5 students. Their
task is to recreate the work of art in their area. They have the option of
doing this as pixel art (either as viewed from above or from the side) or
creating a "walkable" version of the painting. I am hoping that many
students choose the latter, but I wanted to offer a less enormous task for
those who are new to using Minecraft, or who might find the concept of
creating an environment based on a painting a little more daunting.
 
Here are a couple of screenshots of the setup - and screenshots of work to
follow tomorrow's initial class!
 
I'd love to hear if anyone else has done something similar in the past :-)
 
<https://lh3.googleusercontent.com/-6qy4gwSo-6E/VmYb7RzN6_I/AAAAAAAAAU0/rAfi_Gm-3j8/s1600/2015-12-07_19.52.08.png>
 
 
<https://lh3.googleusercontent.com/-4QgPBQ1L1PM/VmYb4uPpgyI/AAAAAAAAAUs/tQramJQxOzU/s1600/2015-12-07_19.52.22.png>
Michael Harvey <mha...@falmouthschools.org>: Dec 07 05:33AM -0800

Steve, maybe this could be something handled by the community? Are there
particular commands you are interested in learning about?
There are folks here, self included, who would be happy to make some short
videos.
 
Joel, I'll test Turtle Canyon with 24 students for Hour of Code and let you
know how it goes!
 
On Sunday, December 6, 2015 at 3:21:32 PM UTC-5, Steve O wrote:
Joel Levin <joel....@gmail.com>: Dec 07 08:37AM -0500

Steve, no plans right now. But I/we might do something informally, or maybe
the EduCrew can help (hint hint!). What specifically​ are you curious about?
 
​Michael, awesome! I'd love any feedback you have!
 
~Joel
 

 
 
On Mon, Dec 7, 2015 at 8:33 AM, Michael Harvey <mha...@falmouthschools.org>
wrote:
 
Ashley Trevino <ashley....@austinisd.org>: Dec 07 08:54AM -0800

Does anyone have a way to save off just the programs that students created
and transfer those to a new world? I'd like to extend the learning that
happened from this semester but in a new map. Ours kind of got out of
control with 3 classrooms and tons of turtles all sharing the same huge
map. I had one student that got his turtle to build a house with a roof
and door but his algorithm was block by block. I'd like him to be able to
keep that, find the repetition and insert loops. I had another student
that discovered functions on his own (inserting a program into another).
Having a library of basic functions to call would be neat to have but I
don't want to have to create those with each new world. My 1st-5th graders
really enjoyed this.
 
On Thursday, June 18, 2015 at 10:14:46 AM UTC-5, Joel Levin wrote:
Chelsea Laser <cla...@garaway.org>: Dec 07 03:42AM -0800

Thanks Erin, I will try that. For now I have my students split into two
groups; one on the server building, mining etc. and the other group
building in single player creative for an end of the year builders
showcase. They switch off each week. I hope that your suggestion will cure
the need to split. Thanks!
 
On Friday, December 4, 2015 at 3:50:28 PM UTC-5, Erin Gaudet wrote:
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