ComputerCraftEdu Beta Download!

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Joel Levin

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Jul 1, 2014, 12:35:05 PM7/1/14
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EDIT: The Beta is over.  Find the new and improved ComputerCraftEdu here:
     
We are pleased to share the latest version of ComputerCraftEdu.  In fact, we are ready to officially call this our BETA!

Intro:
ComputerCraftEdu is a new way to teach computational thinking to Minecraft players that are new to coding.  They will use a tile-based interface to learn the fundamentals of programming languages in a fun, accessible environment.  The most significant features are robotic turtles that can be easily programmed to do whatever you want.  Learners will hopefully be engaged and motivated to find ways to use turtles to automate and extend their usual Minecraft activities.  And while most of the programming is done graphically, players are able to see and interact with the actual code (LUA scripting).  We believe this process will serve as a springboard for learners towards using real programming languages to solve problems, make games, and improve their worlds!

There are still a number of bugs and unfinished features, so expect some glitches.  But the core functionality is all there.  And feel free to offer suggestions.

Download:
  • MinecraftEdu users can download directly using the Mods button on the launcher, under "Online Mods".  
  • Manual download: ComputerCraftEdu version 1.631pr9
  • Requires either:
    • MinecraftEdu version 1.6.4 development build 20 (or higher)
    • compatible Forge 1.6.4 installation of original Minecraft.
Setup:
  • MinecraftEdu users can just use the Mods button on the launcher to activate the mod.
  • To install manually, place the .jar file in these locations
    • /minecraftedu/minecraft/mods/1.6.4/
    • /minecraftedu/servertool/server/mods/1.6.4/
  • Make sure to delete previous versions of ComputerCraft or CCEdu, and any config files.
Instructions:
You can watch an introductory video with basic instructions and lots of examples here:

And if you'd like to play with, experiment on, or improve the world I used in the video, feel free:
https://www.dropbox.com/s/9e3n893nnqluvzh/Turtle%20Town.zip

Features:
  • Beginner's Turtles
    • use dyes to change colors
    • name them with name tags
    • manual movement controls (minimize the turtle window!)
    • more than one player can program a turtle at the same time... work together!
  • Program Disks
    •  insert into a turle to create/edit a program
    •  can be copied by crafting with a blank disk
  • Turtle Remotes
    •  shift-click while holding the remote to bind to a turtle
  • Visual Programming Interface
    • Design/Code views
    • movement commands
    • digging/building
    • comparing and counting
    • redstone interaction
    • Conditionals and Loops
    • Variables
    • error checking and suggestions
    • keyboard editing controls
  • More!
Notes:
We are purposefully NOT including any lesson plans or curricula, yet.  At this point we would like to get as many first-impressions as we can from our core MinecraftEdu community.  How do you think YOU would teach with a tool like this?  That being said, there are already teachers who have been using prototype versions of CCEdu.  We will share some of their example lessons and video in this thread.

This mod represents a great collaboration between Dan200 (the creator of ComputerCraft), the gang at TeacherGaming, and our friends at E-Line Media, with the support of some of our awesome inner-circle testers, namely Shane Asselstine, Stephen Elford, Matt Coia, Michael Harvey, (apologies to whoever I'm forgetting).  It's been a truly fascinating process as we've tried out several different approaches to the Visual Programming Interface, tested our assumptions, and refined the mod.

We can't wait to see what you think!  Please share your feedback and bug reports in this thread!

~Joel

Aleksi Postari

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Jul 1, 2014, 1:17:22 PM7/1/14
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Just added ComputerCraftEdu into MinecraftEdu online mods repository. If you use MinecraftEdu 1.6.4 build 7 or later, start up your MinecraftEdu Launcher, press Mods and visit your Online Mods Repository. Have fun everyone!

On Tuesday, 1 July 2014 19:35:05 UTC+3, Joel Levin wrote:
     
We are pleased to share the latest version of ComputerCraftEdu.  In fact, we are ready to officially call this our BETA!

Intro:
ComputerCraftEdu is a new way to teach computational thinking to Minecraft players that are new to coding.  They will use a tile-based interface to learn the fundamentals of programming languages in a fun, accessible environment.  The most significant features are robotic turtles that can be easily programmed to do whatever you want.  Learners will hopefully be engaged and motivated to find ways to use turtles to automate and extend their usual Minecraft activities.  And while most of the programming is done graphically, players are able to see and interact with the actual code (LUA scripting).  We believe this process will serve as a springboard for learners towards using real programming languages to solve problems, make games, and improve their worlds!

Download:
ComputerCraftEdu version 1.631pr9 - requires MinecraftEdu version 1.6.4 development build 20 (or higher) OR a Forge 1.6.4 installation of original Minecraft.

There are still a number of bugs and unfinished features, so expect some glitches.  But the core functionality is all there.  And feel free to offer suggestions.
  • MinecraftEdu users can use the Mods button on the launcher to import this mod.  (should be added as an online mod soon!).
  • To install manually, place the .jar file in these locations
    • /minecraftedu/minecraft/mods
    • /minecraftedu/servertool/server/mods
  • Make sure to delete previous versions of ComputerCraft or CCEdu, and any config files.
Instructions:
You can watch an introductory video with basic instructions and lots of examples here:

And if you'd like to play with, experiment on, or improve the world I used in the video, feel free:
  • Beginner's Turtles
    • use dyes to change colors
    • name them with name tags
    • manual movement controls (minimize the turtle window!)
  • Program Disks
    •  insert into a turle to create/edit a program
    •  can be copied by crafting with a blank disk
  • Turtle Remotes
    •  shift-click while holding the remote to bind to a turtle
  • Visual Programming Interface
    • Design/Code views
    • movement commands
    • digging/building
    • comparing and counting
    • redstone interaction
    • Conditionals and Loops
    • Variables
    • error checking and suggestions
    • keyboard editing controls
  • More!

Eric

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Jul 1, 2014, 3:03:29 PM7/1/14
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Cool stuff! Do you actually have to put it in the mods/1.6.4/ directories, or was that system discontinued a few updates ago?

Joel Levin

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Jul 1, 2014, 3:18:49 PM7/1/14
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Oops!  Good catch.  I'll fix it.

Michael Harvey

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Jul 1, 2014, 5:55:55 PM7/1/14
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ComputerCraftEdu is absolutely a game-changer for teaching computer science! I've had the honor of participating in the development process and I can confidently say it's fantastic! If you'd like to know more about CCEdu, see it action, or try it yourself, here are some resources I've had a hand in creating:

World file - The Land of Turtles (10+ hours of programming activities for learners of all ages!)

Lesson plan - The Land of Turtles

Video - Bridge Building (The culminating team challenge in The Land of Turtles)

Video - Minecraft Teachers Lesson Sharing (Recorded live with members of our Google Group)

Don't wait until the fall; start programming now!


On Tuesday, July 1, 2014 12:35:05 PM UTC-4, Joel Levin wrote:
     
We are pleased to share the latest version of ComputerCraftEdu.  In fact, we are ready to officially call this our BETA!

Intro:
ComputerCraftEdu is a new way to teach computational thinking to Minecraft players that are new to coding.  They will use a tile-based interface to learn the fundamentals of programming languages in a fun, accessible environment.  The most significant features are robotic turtles that can be easily programmed to do whatever you want.  Learners will hopefully be engaged and motivated to find ways to use turtles to automate and extend their usual Minecraft activities.  And while most of the programming is done graphically, players are able to see and interact with the actual code (LUA scripting).  We believe this process will serve as a springboard for learners towards using real programming languages to solve problems, make games, and improve their worlds!

There are still a number of bugs and unfinished features, so expect some glitches.  But the core functionality is all there.  And feel free to offer suggestions.

Download:
    • MinecraftEdu users can download directly using the Mods button on the launcher, under "Online Mods".  
    • Manual download: ComputerCraftEdu version 1.631pr9
    • Requires either:
      • MinecraftEdu version 1.6.4 development build 20 (or higher)
      • compatible Forge 1.6.4 installation of original Minecraft.
      Setup:
      • MinecraftEdu users can just use the Mods button on the launcher to activate the mod.
      • To install manually, place the .jar file in these locations
        • /minecraftedu/minecraft/mods/1.6.4/
        • /minecraftedu/servertool/server/mods/1.6.4/
      • Make sure to delete previous versions of ComputerCraft or CCEdu, and any config files.
      Instructions:
      You can watch an introductory video with basic instructions and lots of examples here:

      And if you'd like to play with, experiment on, or improve the world I used in the video, feel free:
      https://www.dropbox.com/s/9e3n893nnqluvzh/Turtle%20Town.zip

      Features:
      • Beginner's Turtles
          • use dyes to change colors
          • name them with name tags
          • manual movement controls (minimize the turtle window!)
          • more than one player can program a turtle at the same time... work together!
        • Program Disks
          •  insert into a turle to create/edit a program
          •  can be copied by crafting with a blank disk
        • Turtle Remotes
          •  shift-click while holding the remote to bind to a turtle
        • Visual Programming Interface
          • Design/Code views
          • movement commands
          • digging/building
          • comparing and counting
          • redstone interaction
          • Conditionals and Loops
          • Variables
          • error checking and suggestions
          • keyboard editing controls
        • More!

        Michael Harvey

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        Jul 17, 2014, 11:43:08 AM7/17/14
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        I'm copying a couple posts below that are discussion on getting CCEdu to work effectively. They were posted in a hard-to-find place and I think it would be best to continue the conversation here.

        Dear All,
        finally have he Computercraftedu running on the server and a single client. Have gone into the Turtle World Museum but can't locate program disks to use on the activities! Am I missing the obvious here?
        Steve Jenkinson

        --------------------------

        Hi Steve,
        Are you able to see the turtles scattered throughout the museum? Are they 
        different colors or all green? If the turtles are there but the program 
        disks are not, my hunch is that you are using an outdated version of 
        ComputerCraftEdu. At one point in development, program disks were assigned 
        a new ID, which means disks made with one version of the mod will not 
        work/appear with other versions. Could you confirm which version of the 
        mod you installed? Also, in case it's the opposite problem, when did you 
        download the world? It could also be that the mod is fine but you have an 
        outdated copy of the world.
        Mike Harvey

        --------------------------

        Michael - still not got used to posting on this system! hence all the quotings. I have several machines running as they should but I have found that there is a specific order which I need to follow when downloading the mods required for the game. If I don't follow this order the world doesn't load on the client - truly bizarre I know! 

        I am looking now to get some lessons covering both the flow chart style programming in computercraftedu to cover the flow chart and logical thinking part of the computing curriculum in the UK. i would then like to develop this into basic level lua programming.

        What i have found is that the standard mining turtles (the non edu turtles) don't have tunnel and excavate programs in their roms when you access the craftos as per usual. This only occurs when I run minecraftedu version with the mod installed.

         I was looking for either a double sided worksheet or simplified youtube video minus expletives on file management and floppy disks on the standard computercraft but haven't yet been able to find any. The It co-ordinator is showing extreme interest in this whilst project of programming but I still have my detractors elsewhere that think all i'm doing is sitting playing games and that there is no real educational value!!! 


        OPEN note to community - should we be considering setting up a dropbox or google drive for resources for computercraftedu and other minecraftedu resources??

        Computercraftedu developers - flow chart programming in edu works nicely could we use a similar interface for downloading programs from the pastebin website. Possibly even have a wiki of standard basic loops that are used and could be copied for delivering concepts of loops and program sequencing. Also a user manual or video tutorial would be useful to support the flow chart approach (regards placement of tiles into the correct syntax on the grid)

        Steve

        André Chercka

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        Aug 12, 2014, 3:56:40 PM8/12/14
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        Hello there!

        Firstly thanks to all the great people for developing CCEdu - I absolutely agree with Michael that this is a game-changer for teaching programming. 

        I've spent my afternoon reading old threads and posts and discovering many new resources for CCedu, unfortunately I haven't been that lucky at getting a server working with McEdu. Wonder whats going wrong...

        This is what I'm doing:
        - I've updated to 1.6.4 build 20
        - Open "mods" from the launcher and switch to online mods
        - Download customnpc's and CCEdu
        - switch back to local mods
        - here I check CCEdu and customnpc's, both in server and client (don't know if this is right)
        - I open the server launcher and load Land of Turtles 1.631pr9 from the world library.
        - From here the server gui just says "Server starting up..." and never completes loading the server

        I've tried all sorts of work-arounds without any luck - can anybody provide some advice?

        /André

        Michael Harvey

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        Aug 12, 2014, 8:10:47 PM8/12/14
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        Sounds like you're doing everything right to me. Could you click the advanced tab and then copy/paste us the text that it generates as it tries to start the server?

        MisterA

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        Aug 13, 2014, 1:45:23 AM8/13/14
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        Hey Andre,

        I would take this step by step, I know you are not new to MCEdu, but I will list them anyways:
        1. Start with a fresh install.
        2. Run a startup and connection test. Make sure the server comes up and you can connect before installing or making config changes
        3. Add one mod at a time and repeat the startup and connection test in between each one.

        I have a server that is B20 and runs with both, so I would also try to get the CustomNPCs from Noppes' site and try that.

        Hope that helps.

        Michael Harvey

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        Aug 13, 2014, 6:39:29 AM8/13/14
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        For the record, I made sure that the world worked with the version of CNPCs you can get from the launcher before posting it, but the one from Noppes' site should work too.

        André Chercka

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        Aug 13, 2014, 7:08:26 AM8/13/14
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        Okay
        Thanks for the feedback. I'll give it a go and let you know how it goes. 

        André Chercka

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        Aug 13, 2014, 8:19:55 AM8/13/14
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        Back again.

        I ran through Shanes suggestions and it worked!  So now I'm excited to get my students working on it. 

        Thanks again for the work you put into this.

        /André

        MisterA

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        Aug 14, 2014, 12:07:17 AM8/14/14
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        Glad to hear it Andre!

        Keep up all the good work.

        Joel S.

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        Aug 26, 2014, 2:57:09 PM8/26/14
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        I'm having some trouble getting the new version of CCEdu to work. 
        I installed the client and server per the instructions. I then started Michael Harvey's "Land of Turtles" which I've used successfully in the past.
        I'm trying out the new mods on my server machine (Mac Mini) and using this same machine as my client device for testing purposes. The world loads just fine, and the NPCs have interactivity. However, the game crashes when I try to right-click on a turtle to activate it.

        Any ideas why this is happening? Where are the "config" files you mention that I need to delete? I only deleted the older versions of Custom NPCs, Computer Craft, and CCEdu.

        Thanks for the help,
        Joel S.

        Joel S.

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        Aug 26, 2014, 3:19:18 PM8/26/14
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        UPDATE:
        It works now. I didn't realize I had to download an updated version of "Land of Turtles" too. Nice work!

        I see that my mouse still disappears in full screen mode. I have to switch to small screen and then the cursor appears again. Is this a glitch in the beta version still?

        Thanks,
        Joel S.

        Michael Harvey

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        Aug 26, 2014, 10:21:08 PM8/26/14
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        Hey Joel. Glad you solved your problem. The mouse cursor glitch is a problem with all versions of MC as far as I'm aware.

        Joel Solomon

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        Aug 27, 2014, 8:45:55 AM8/27/14
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        Hmm. I only see this happen when using CCEdu. The cursor usually disappears when students try to hit the PLAY button for a program they created. I haven't seen it with any other worlds I've used that do not incorporate ComputerCraft. Anyone else noticing this? I'll keep experimenting to see if I can isolate the issue.

        Thanks....Joel S. 

        Diane Main

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        Aug 27, 2014, 11:30:44 AM8/27/14
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        I was having the issue with the mouse pointer disappearing, and only when using CCEdu, and I found that when I pulled the mouse pointer all the way down to my task bar at the bottom of the screen (this was on our big family iMac at home) and then back up, it was fine.

        Graham Macleod

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        Oct 1, 2014, 4:49:15 AM10/1/14
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        Am I correct to think that this isn't supported under 1.7.10 (stable) yet?  It seems to crash the server on launch.
        Thanks

        Toni Paavola

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        Oct 1, 2014, 4:51:12 AM10/1/14
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        You are correct. :)

        Michael Harvey

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        Oct 1, 2014, 6:48:24 AM10/1/14
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        I'm currently using two separate builds of Edu: 1.6.4 build 20 with CCEdu and my other normal mods, and one vanilla install at the current build. This way I can test new features any time a lesson doesn't require mods but I still have everything working perfectly for lessons that do.

        Joel Levin

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        Oct 23, 2014, 2:52:10 PM10/23/14
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        A newer version of ComputerCraftEdu that works with version 1.7.10 is now available!

        Grab it here:
        https://www.dropbox.com/s/gcr6ntzikzon26d/ComputerCraft%2BComputerCraftEdu1.65.jar?dl=0

        This has had very little testing... so please tell us about any bugs you encounter!



        On Tuesday, July 1, 2014 12:35:05 PM UTC-4, Joel Levin wrote:

        EDIT: A newer version of ComputerCraftEdu that works with version 1.7.10 is now available! Grab it here:
        https://www.dropbox.com/s/gcr6ntzikzon26d/ComputerCraft%2BComputerCraftEdu1.65.jar?dl=0

        Steve Dale

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        Dec 8, 2014, 4:47:38 AM12/8/14
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        Hi guys have been using this quite a lot and think its really exciting! Anything I can do to help ( tutorials etc) let me know!

        Joel Levin

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        Dec 8, 2014, 8:09:20 AM12/8/14
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        Hi Steve! I'd certainly be interested in knowing how you've been using CCEdu, as well as what works well and what doesn't.  We are about to kick off a new round of updates/improvements and we may change some major things.  The more feed back we get the better!

        I may take you up on the offer for tutorials at some point.  But I don't think it makes sense now until we know what the next version looks like.

        Thanks!
        ~Joel



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        Joel Levin

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        Dec 9, 2014, 10:45:51 AM12/9/14
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        I would eagerly welcome your feedback and ideas, Mike.  That goes for anyone else using CCEdu, as well!

        ~Joel


        On Mon, Dec 8, 2014 at 7:42 PM, Michael Harvey <mha...@falmouthschools.org> wrote:
        Joel, I've got a big idea the next stages of CCEdu that I think could work really well for transitioning from icons to code. You know how to contact me, but if this is going back on the table I'd love to get in on the discussions.
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        André Chercka

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        Dec 10, 2014, 2:24:28 AM12/10/14
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        I have a student building a tutorial for CCEDU for a classroom :-) He's drawing on inspiration from Michaels tutorial map. I'm helping him with structure and user interface, but he is providing content since I havn't achieved mastery yet. First off its a learning experience for him, but it has potential to be developed.

        /André

        Graham

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        Dec 10, 2014, 9:35:25 AM12/10/14
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        Ooh err.  A trial installation of the new ComputerCraftEdu beta was not entirely a success.
        It seems to work OK on an new world, and the new features are fantastic.
        On an existing world, it does nasty things - replacing blocks such as barrels with campfires, making weird inventory substitutions - one of my pupils now has a collection of hockey sticks, and turning all undiscovered land into flat desert.


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        Joel Levin

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        Dec 10, 2014, 10:13:31 AM12/10/14
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        Ya, it seems that the new (and hastily) updated version of CCEdu for 1.7 has proven too unstable for general use.  Sorry for any inconvenience.  I suppose we recommend that anyone using CCEdu in class stick with the 1.6.4 version.

        But expect big changes/fixes in the near future!

        Brian Stepping

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        Jan 26, 2015, 12:08:09 PM1/26/15
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        Joel, is there a projected date that CCEdu will be ready for 1.7? I would like to run a minecraft class in March based on a few mods (CCEdu, glacticraft, and maybe MyTown) and am wondering if I should downgrade to 1.6 or not.

        Thanks!

        Joel Levin

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        Jan 26, 2015, 12:16:53 PM1/26/15
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        There is a good chance we can get you a stable 1.7.10 version in the next couple of weeks.  Personally, I would feel comfortable using it in class.  But ultimately, it will still be a test version.  We are anticipating that the next major stable version will be available mid-April.

        Up to you what you are comfortable with.

        ~Joel




        On Mon, Jan 26, 2015 at 12:08 PM, Brian Stepping <bste...@spencerportschools.org> wrote:
        Joel, is there a projected date that CCEdu will be ready for 1.7? I would like to run a minecraft class in March based on a few mods (CCEdu, glacticraft, and maybe MyTown) and am wondering if I should downgrade to 1.6 or not.

        Thanks!

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        Lawson Johnson (Minecraft Assistant)

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        Mar 10, 2015, 11:43:22 AM3/10/15
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        Is it normal for the programming tiles to display a "code name" rather than a simple name like "Turn Left"?  They seem to render as a long string with a bunch of periods separating different words related to what the item is.  Is this a glitch other people are having with the beta version?  Otherwise loving it, the ability to create and copy the floppys to use as subroutines makes it really powerful even for the students and mentors we have who do know Lua!

        Aleksi Postari

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        Mar 11, 2015, 5:07:52 AM3/11/15
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        I believe it *should* just state Turn Left. Can you provide a screenshot of this? What language have you selected from the Minecraft settings menu?

        Lawson Johnson (Minecraft Assistant)

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        Mar 11, 2015, 11:34:11 AM3/11/15
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        I can try to get a screenshot later today, but for the time being: it's in standard US English, no other mods installed, Edu 1.7.10 Build 15.  I seem to think it was a name like "program.turtle.turnleft" or something akin to that.  Everything functions properly, so it's not a critical issue.
        Message has been deleted

        Joel S.

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        Mar 16, 2015, 3:13:06 PM3/16/15
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        Michael,

        I wanted to give you an update on Land of Turtles. I've introduced students in grades 2-5 to the first two areas (Museum and Training Area) and hope to spend the next rotation by having them start on Sky Turtle Island. Using your Help Guide, I created my own "walkthrough" that gives clues to solving the puzzles by looking at the CODE and then deciding which visual blocks corresponds to solve the puzzle. My thought was that this exposes students to the coding language (which most don't bother to view) and give them help without just copying my answers. 

        Here's a link to the files, which were made in ComicLife. Two pages only show code solutions, and two pages give the visual solutions (for the younger grades).


        I hope you find this document useful. I exported as TIFF@300dpi to make it as high-quality an image as possible.

        Joel S.

        Henry Danielson

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        Jun 2, 2015, 2:12:06 PM6/2/15
        to minecraft...@googlegroups.com
        Joel,
        Any word on the stable 1.7.10 version  of CCEdu?
        Henry D


        On Monday, January 26, 2015 at 9:16:53 AM UTC-8, Joel Levin wrote:
        There is a good chance we can get you a stable 1.7.10 version in the next couple of weeks.  Personally, I would feel comfortable using it in class.  But ultimately, it will still be a test version.  We are anticipating that the next major stable version will be available mid-April.

        Up to you what you are comfortable with.

        ~Joel



        On Mon, Jan 26, 2015 at 12:08 PM, Brian Stepping <bste...@spencerportschools.org> wrote:
        Joel, is there a projected date that CCEdu will be ready for 1.7? I would like to run a minecraft class in March based on a few mods (CCEdu, glacticraft, and maybe MyTown) and am wondering if I should downgrade to 1.6 or not.

        Thanks!

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        Joel Levin

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        Jun 2, 2015, 2:59:47 PM6/2/15
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        We hope to have an updated version ready in a few weeks.  (I know, it's a terrible idea to predict dates when writing softare...)  We've just been doing so many changes that all recent versions have been pretty broken.  But we'll have something to share soon.

        Thanks for being patient.

        ~Joel

        On Tue, Jun 2, 2015 at 2:12 PM, Henry Danielson <hdani...@coastusd.org> wrote:
        Joel,
        Any word on the stable 1.7.10 version  of CCEdu?
        Henry D

        On Monday, January 26, 2015 at 9:16:53 AM UTC-8, Joel Levin wrote:
        There is a good chance we can get you a stable 1.7.10 version in the next couple of weeks.  Personally, I would feel comfortable using it in class.  But ultimately, it will still be a test version.  We are anticipating that the next major stable version will be available mid-April.

        Up to you what you are comfortable with.

        ~Joel



        On Mon, Jan 26, 2015 at 12:08 PM, Brian Stepping <bste...@spencerportschools.org> wrote:
        Joel, is there a projected date that CCEdu will be ready for 1.7? I would like to run a minecraft class in March based on a few mods (CCEdu, glacticraft, and maybe MyTown) and am wondering if I should downgrade to 1.6 or not.

        Thanks!

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        Joel Levin

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        Jun 18, 2015, 11:17:33 AM6/18/15
        to minecraft...@googlegroups.com, joel....@gmail.com
        EDIT: The Beta is over.  Find the new and improved ComputerCraftEdu here:

        On Tuesday, July 1, 2014 at 12:35:05 PM UTC-4, Joel Levin wrote:

        EDIT: The Beta is over.  Find the new and improved ComputerCraftEdu here:
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