I ran an after school event today with 50 student players. About 2/3 of the students experienced authentication failures using known good passwords I personally setup and tested a few weeks prior. Even after completing a successful password reset authentication would fail, including on the web site.
Switching from the school's internet connection to a cellular hotspot allowed us to succesffully login, and for a few accounts we managed to switch back to the school's network and get them going. Then that stopped working too: the cell connection would work but switching back to the school's network always resulted in failure. Then after a couple hours, almost at the end of the event, it all started working again.
I guess we tripped a temporary blacklist of the school's IP address. It was a frustrating experience I would like to avoid in the future.
We were using the retail licenses because we wanted to attract a larger audience for the event by allowing students to bring personal laptops and personal Minecraft licenses. We have 30 MinecraftEdu licenses and had 30 school laptops setup with the retail Minecraft (in addition to MinecraftEdu) specifically for this event.
I'm thinking it would be nice to run the whole event on MinecraftEdu next time to avoid the authentication issues. It would mean buying more MinecraftEdu licenses and forgoing the ability to include personal laptops/licenses (students like their skins), but that seems worth giving up to avoid repeating what happened today.
If indeed we triggered a temporary blacklist of the school's IP address, is it possible to get a school's IP whitelisted by Mojang?
-Pat James