I have been looking forward to using the new features in 1.7 for ages, but I have been having no luck with re-creating my worlds - the mods are not cooperating! >_< Some don't have 1.7 versions available yet and others don't work as well...*pouts profusely*
Luckily I was saving the new version of Biblocraft for just such an occasion! I love the clocks, the atlas is super cool, the additional book saving features are great and the mob stories are wonderful, but it's the custom paintings I'm so excited about!! (with mobs stories a close second...;) At the moment I have A LOT of paintings in my Gallery World using the Paintings++ mod but I have run out of room using the biggest template, having to squish multiple images onto one canvas, resizing for limited choice of aspect ratios, etc. Well Bibliocraft just made everything a whole lot easier - now I can now include as many paintings as I want, any size I want! The pout is over! XD
Bibliocraft has added a new "painting press" that will read image files from a resource pack and "print" them onto a canvas. No more resizing and lining up graphics to fit a template, just drop the files into a resource pack and copy it to the server. I tossed some arbitrary artwork in for a test and I was blown away! The paintings frame has settings for size and aspect ratio, plus if you use a high resolution image it will maintain the quality. Bibliocraft now does everything the Paintings Selection Gui and Paintings++ mods do without the hassle of working with sprite sheets, Yay! :D
Here is a brief tutorial on how to use the custom paintings in Bibliocraft 1.9 for MinecraftEdu 1.7.10 Build 11:
Download the Bibliocraft mod version 1.9 here:
Bibliocraft Website Download PageOpen the file with an archive program like WinRaR(PC) or iPack(Mac)
Extract only the example resource pack zip file

Close the jar file then install the mod on the client and server. (Use the Mod Import feature in the MinecraftEdu launcher)
Open the example resource pack with an archive program (like you did with the jar file) and add your graphics to the custom paintings folder. You can sort your images into directories, Bibliocraft reads the contents of subfolders!
If you are already using a custom resource pack, open it and drag the bibliocraft folder from the example file to the assets folder of your current resource pack, then add your images.
NOTE: The image files must be in PNG format

Save and close the zip file then rename it to resourcepack.zip
Copy the resource pack your MinecraftEdu world folder. The clients connecting to the server will automatically download the new images, it may take a minute (or few) for the paintings to load. More information about installing server-side resource packs is available on the
MinecraftEdu Wiki.

Print a custom painting and display it:
Place a Painting Press in the world and right-click it to open the GUI.
Put a Painting Canvas in the small square, select an image and click the "Transfer" button.
Note that the file name of the image will become the name of the painting...WOOT! :D

Take the new painting out of the press and decide where you want to put it.
Place a Painting Frame in one of the corners of the display area and right-click it to open the GUI. Set the size and other options then press Esc to close the gui.


There are are few different frames to choose from, the bordered frames can be connected to create a continuous frame around large paintings. Using the screw gun, Shift+Right-Click the first frame, then the second (and so on) to join them together.

One thing the Painting Frame does not do is disappear behind transparent images. The back is still visible even with a borderless frame, but it still looks pretty good!


The new version of Bibliocraft has considerably cheered me up, now if only Biomes o'Plenty would work... ;p
Maize