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Which other mods do you use? Which server environment?
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All the dynmap render data you had for the 9am class is all wrong for the 10am class. It would show the wrong map, and you would be forced to do a fullrender again.
plugins/dynmap/web/tiles/<world_name>
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I downloaded Dynmap-1.9-forge-9.10.0.jar and tried it out. This version of the mod would not let me use the fullrender command without a world name. So after some magic words like “Render-Says-a-Me!” and
/dynmap fullrender ..-worlds-tmpworld
or
/dynmap fullrender ../worlds/tmpworld
The console told me it was rendering, but when I went to the browser it was just a black screen with a spawn point. I thought it didn’t work until I opened the side-bar and chose “Overworld”, once I loaded the right map everything was rendered nicely.
I played around with Dynmap a little more….there are lots of settings!
Currently there is no support for edu mod blocks, so they don’t render on the map. My attempts at replacing them with existing blocks (there is an alias assignment section in configuration.txt) was unsuccessful. Under the example I added the following:
block-id-alias:
# "14": 1
# "15": 1
# "16": 1
# Build Disallow block replaced with redstone block
"3720": 152
# Build Allow block replaced with emerald block
"3721": 133
# Information block replaced with sponge bob
"3722": 19
# Info Blue block replaced with lapis block
"3723": 1
# Border block replaced with brown mushroom cap
"3724": 100
# Spawn block replaced with diamond block
"3725": 100
# Foundation block replaced with red mushroom cap
"3726": 100
# Teleport block replaced with clay block
"3727": 100
I couldn’t get the map to render after adding this, from the looks of it it should work….? <_>
I’m not sure if edu blocks can be added properly (in the renderdata folder) as MinecraftEdu is structured differently than other mods. I may try if the mod works for others. I don’t really mind the missing blocks though, they don’t seem to detract from the overall map. I couldn’t resist taking some screen shots:
A bit of WOH:
Flat View:
Super close-up:
One thing to note if you want to render different maps for different worlds: Save the map or a new one will either overwrite it or not render at all.
To save a rendered map:
Before loading a different world, move the existing dynmap folder out of the server directory.
The mod will generate a new folder the next time the server is launched.
This folder can be quite large depending on the size of the world. You can zip it and save it for the next time you want to load that world.
This way you will end up with a dynmap folder for each world that can be swapped in and out. Just copy in the folder for the world you are going to load.
A word of caution if using the Natura mod, it adds cloud blocks that will render in Dynmap. I would suggest turning these off in the settings file Natura.txt (in the config folder). Otherwise your map may look like it was overrun by giant flying slugs:
Nibbles attack Mo’Biomes:
Slug-free map - Surface view:
Cave view (elevation map):
Custom configuration with Areas & Markers
This is a really great mod, I hope we can get it working for everyone!
:)
Maize
Yup, thats what happened to me with the IDs…
However I was able to change a bunch of other settings, like pinning the sidebar open, player icons, world default, etc
After trying out the web chat settings I had the same problem. Dynmap can’t seem to load the world, so nothing will render. You can tell this has happened when no clock is displayed in the browser. Also there is a command to list the worlds, they must be loaded in order to render:
/dmap worldlist
As was stated before, it’s probably a pathing problem. Dynmap is expecting a standard world name and server structure so the only way to fix this is to change its internal function…or contact the developer….hmmm….
An easier way would be to password protect the port in your router settings. This does not involve changing the mod configuration and with only one password you do not have to manage credentials for every user. This should be fairly easy to do with most routers, if you can open a port you can usually protect it. A login box will pop up asking for the username and password before loading the map.
Hope that helps!
:)
Nice going Maize! It's exciting to see mod makers interested in the Edu version
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Hello again,
Unfortunately the same problem happens when settings are changed. I set “defaultworld: ..-worlds-tmpworld” and uncommented “sidebaropened: true” in the configuration file. When the server is restarted the map will not render.
/dynmap fullrender
returns:
2013-12-02 20:08:05 [INFO] World name is required
/dynmap fullrender ..-worlds-tmpworld
returns:
2013-12-02 20:08:20 [INFO] Could not render: world 'null' not defined in configuration.
When I enter /dmap worldlist
it returns:
2013-12-02 20:05:38 [INFO] world ..-worlds-tmpworld_the_end: loaded=false, enabled=true, title=../worlds/tmpworld/The End, center=0.0/0.0/0.0, extrazoomout=2, sendhealth=true, sendposition=true, protected=false
2013-12-02 20:05:38 [INFO] world ..-worlds-tmpworld_nether: loaded=false, enabled=true, title=../worlds/tmpworld/Nether, center=0.0/0.0/0.0, extrazoomout=2, sendhealth=true, sendposition=true, protected=false
2013-12-02 20:05:38 [INFO] world ..-worlds-tmpworld: loaded=false, enabled=true, title=../worlds/tmpworld/Overworld, center=0.0/0.0/0.0, extrazoomout=2, sendhealth=true, sendposition=true, protected=false
I’m puzzled that things would work fine until the configuration file is modified. It doesn’t seem to matter what is changed, the map will not load with the new settings. I cannot seem to put settings back either, I have to delete the dynmap folder and get it to generate a new one. Then everything goes back to working again….?
Maybe someone else using the Edu mod could try the new jar and see if they get better results? I am going to try on a different system, it could just my test machine…I remain hopeful!
Maize
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OK - give this new build a try - http://mikeprimm.com/dynmap/builds/DynmapForge/Dynmap-1.9.1-alpha-1-forge-9.10.0.jar . You may want to delete the minecraftedu/servertool/server/dynmap/forgeworlds.yml first, but it should clear up either way after the first run.
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Thats very cool! Elfie, get on that for the MCedu server!
On Wednesday, December 4, 2013, Joel Levin wrote:
On Wed, Dec 4, 2013 at 10:51 AM, Michael Primm <mavma...@gmail.com> wrote:
Like the commands, the world "ID" is used, versus the world label. You can see these for each of the worlds by using the '/dmap worldlist' command.defaultworld: ..-worlds-tmpworld
defaultmap: surface
On Wednesday, December 4, 2013 7:17:21 AM UTC-6, Eric wrote:It works! It's great!Now... just a configuration question: How do I make it so that when I open the web page, it defaults to the surface map? I have changed the following in configuration.txt:# Default selection when map page is loadeddefaultzoom: 3defaultworld: ../worlds/tmpworld/Overworlddefaultmap: surfaceBut when I load the web page, it still defaults to the black screen, and I have to select the world from the menu on the right. It also still defaults to zoom level 0.And one more configuration question: is it possible to remove nether and end options from the menu on the right? I just want flat and surface overworld of my map (tmpworld) to be selectable, and nothing else.Thanks!
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The new Dynmap version is working marvellously!
As per Eric’s request I have uploaded some config files here:
Unzip and copy the files into the dynmap directory. In configuration.txt the web chat has been turned on, default world set, sidebar pinned, etc.
The worlds.txt file disables the nether and end dimensions and changes the map title to “EduWorld”.
To Register for web chat enter the this command into the Minecraft console:
/dynmap webregister username
It will return a registration code that is required for the website:
The config files are well documented, you can customize everything...there are lots of settings. The commands and settings are listed on the Github page: https://github.com/webbukkit/dynmap/wiki
I assigned some Minecraft textures to the Edu blocks so they would show up on the map. I’m not quite sure how to put the real ones in yet, the files look a bit complicated..... <_>
If you want to use permissions to control web chat as well as login, add these files to the dynmap folder:
This version of the configuration.txt file has the setting webchat-permissions: true
User names must be added to the permissions.yml file in order to use chat.
Eg: Delete the “#”s to enable the command and change the name
#playername1:
# - webchat
I’m really glad this mod is working now, thank you Michael!
w00t!
Maize
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Hi Joe,
From your list it looks like you’ve done everything right.
When you load the for the first time the map will most likely be black. Check the sidebar on the far right to see what world is selected, make sure it is Overworld. You could enter /fullrender into the console to start the process and see if anything comes up on the page, /dynmap cancelrender will stop the process. You can also log on to the world and run around a bit...the map will fill in slowly.
-Deleting forgeworlds.yml is another way of cleaning out the config, instead of deleting the whole config folder. I would leave it alone unless you want to reset everything.
If you can get the world to render then stop the server and then try the process again (without any changes). The original problem happened when the world was closed, it never worked the second time it was loaded. To make sure this isn’t happening to you, reload again and render more of the map.
When you get to that point, then try copying over the configs. They shouldn't be causing any issues but it may be better to edit the existing ones instead of replacing them. I haven’t made a guide yet, but the Dynmap wiki has a good one: https://github.com/webbukkit/dynmap/wiki. You could also let me know how you want things configured and I can list the settings here.
Good luck,
Maize
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Happy New Year!
Here are some general steps on the install procedure. I am working on a more comprehensive guide with info on configuration, permissions, etc.
Dynmap Installation for MinecraftEdu
Step 5 is very important. The forgeworlds.yml file must be deleted before the server is started. Repeat this step before every server launch or the map will not load properly.
Good luck,2014-03-26 15:26:51 [INFO] [Dynmap] Reading chunks without loading/activating
Any ideas on what I can do?
"Hi Joe,
From your list it looks like you’ve done everything right.
When you load the for the first time the map will most likely be black. Check the sidebar on the far right to see what world is selected, make sure it is Overworld. You could enter /fullrender into the console to start the process and see if anything comes up on the page, /dynmap cancelrender will stop the process. You can also log on to the world and run around a bit...the map will fill in slowly.
-Deleting forgeworlds.yml is another way of cleaning out the config, instead of deleting the whole config folder. I would leave it alone unless you want to reset everything.
If you can get the world to render then stop the server and then try the process again (without any changes). The original problem happened when the world was closed, it never worked the second time it was loaded. To make sure this isn’t happening to you, reload again and render more of the map.
When you get to that point, then try copying over the configs. They shouldn't be causing any issues but it may be better to edit the existing ones instead of replacing them. I haven’t made a guide yet, but the Dynmap wiki has a good one: https://github.com/webbukkit/dynmap/wiki. You could also let me know how you want things configured and I can list the settings here.
Good luck,
Maize"
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