I am playing the final beta for Albion Online, a fantasy sandbox MMORPG focused on player competition with an entirely player-driven economy feeding a world that is 25% safe zones and 75% full PvP. Matt Plourde is playing with me, as are 200,000 other people in the beta. Its a mix of the fantasy open world and PvP of Ultima Online + the economy of EVE + the action of Diablo + the territory control of Dark Ages of Camelot.
I think many people would enjoy this game. The best summary are these two videos, watch them if you have 5 minutes to spare.
1 min 30 sec
3 min 55 sec
Still interested? The best way to describe Albion Online is to list its influences. It is like:
Ultima Online - PvP in 75% of the world, full loot on death in 50% of the world. Rich player merchants trade in cities, bands of adventurers head into dungeons, player killers roam the wilderness. Massive world with some safe corners for trade and player housing.
EVE - 100% player driven economy, everything in game is built from resources that are gathered by players, refined by players, crafted by players and sold in localized markets. No loot drops from NPCs. Large guilds and alliances fight for control of territories.
Runequest - Sandbox MMO structure without formal questing, players decide their own goals for example taking over a swamp to corner the market on hemp to weave into fabric and sell to cloth crafters. Free roaming mobs, monster camps, dungeons and larger PvE expeditions.
Diablo - Isometric view of the world with solo or small groups of players wearing gear that provides specific skills and benefits, forming into groups based around the trinity of warrior / caster / hunter. Medium-paced action-RPG combat where positioning, targeting, and skill cool-downs are important.
League of Legends (MOBA) - Structured 5 vs 5 fights with teams planning gear and spell selection carefully to provide strategic synergies, practicing and refining tactics over time as the game evolves.
Dark Ages of Camelot - Large group raids on enemy-held territory. High level content and resources channel players into open PvP zones. Contested high-level dungeons where you look over your shoulder the whole time wondering if another group is going to attack you halfway through the boss pull.
Its not like EQ or WoW or Guildwars or ESO or Wurm. Well, you can raise horses and plant corn and build houses so maybe its like Wurm. ;-)
I like Albion Online because of the rush I feel when I fight players, knowing that if I die I lose my stuff. I like thinking about different skill synergies between the pieces of equipment I choose, and I can change skills and try new ones by changing equipment. I like interacting with people in a truly social MMO, because although they are not all pleasant they all drive the game world. I like the mellow routine of gathering resources in safe zones and crafting in cities, and yes you can exist just fine in safe zones without any PvP.
The game releases in mid-July. The cheapest beta pack is $30, which provides access to the game now and at launch. It comes with one month of premium time, which is their subscription, and also 2,000 gold, which can be used to trade for in-game silver or to buy another month of premium time. The economic model is complex but its similar to EVE, with a base game cost and structured trade allowed between real money, in-game currency and extended playing time.
Here are some more words:
Want to join us? Email me back. I am a low-ranking recruit in a Top 20 guild with 100+ members, the plan is to be a small part of their world and not spend any time organizing anything. :-)
Phil