Theseries' official English name is always written in all-capital letters (TEKKEN, abbreviated to TK). Two of the games were considered breakthroughs and among the greatest games of all time. The series itself was previously the best selling fighting game franchise in gaming history[1], but now stands as the fourth best-selling after Mortal Kombat, Super Smash Bros., and the Dragon Ball series of fighting games.[2] The series was entered into the Guinness World Records in 2017 for having both the 'Longest-running videogame storyline' and 'Longest-running consistent videogame universe'.[3]
The Tekken series use separate buttons for right and left limbs, resulting in four buttons. Other trademarks include throw escapes and starting from Tekken 2, autoblock. Each iteration was improved upon both graphically and technically. Tekken 3 introduced the ability to move into the foreground or away from the background, commonly referred to as "Sidestepping". Also, Tekken 3 reduced recovery time after being knocked down then previous games and each game afterwards includes rolls to recover instantly after hitting the ground; allowing the player to get back into the fight instead of pounding buttons.
Tekken 4 gave characters even greater mobility by adding true 3D movement while simultaneously including geometrically complex arenas with unleveled ground, obstacles, and walls. This differed from previous Tekken games, where all of the arenas were level and contained no boundaries, meaning the player could walk forward or backward without limit. Tekken 5 saw the return of both walled and infinite arenas, with the fluid mobility of Tekken 4 being toned down to appease many players who felt it made the game more focused on evasion.
By default, there are two rounds of combat. However, the players have a choice of one to five rounds, as well as options for the time limit of each round. If the winning character retains all of his or her Health without the time limit expiring, the Game Announcer will call out "Perfect!" If the winning character is near knockout (5% health remaining or less), the announcer will call, "Great!" It is possible that both characters can be knocked out simultaneously, and the announcer will call out "Double K.O." If the time limit for the round expires, the character with more health will be declared the winner. If both players have equal health remaining, the round will be a draw. In other cases, the announcer will call out "K.O." when one character is triumphant. A Double K.O. always results in a loss for the player in Arcade Mode.
A worldwide martial arts tournament is nearing its finale, with a large purse of prize money to the fighter who can defeat Heihachi Mishima in the final round of the competition. The contest is sponsored by the giant financial group, the Mishima Zaibatsu. There are eight fighters that remain after winning matches all over the world. The winner of the tournament will receive The King of the Iron Fist title. Only one will have a chance at defeating Heihachi and taking home the prize money and fame.
Kazuya Mishima is the main character. Heihachi's biological son, he was thrown into a ravine by his tyrannical father when he was five years old. Heihachi, believing his son was too weak to ever inherit his conglomerate, decided that if he were truly strong enough, he would be able to survive the fall and climb back up. Kazuya barely survived a fall that left him with the scar prominently visible on his chest. Fueled by hatred for his father, he enters the tournament to exact his revenge.
Many battles were fought in the first King of Iron Fist Tournament. But only one lone warrior emerged with the right to challenge Heihachi Mishima for the of "King of Iron Fist" title. This warrior was Kazuya Mishima, Heihachi's cold-blooded son. Bearing the scar given to him by Heihachi, he enters into vicious combat with his father on the same field where Heihachi last struck down his own son and dropped him into a trench at age five.
After a grueling battle which raged on for hours, Kazuya emerged victorious by utilizing the power granted to him by the supernatural entity known as Devil. As Heihachi's broken body lay on the ground, Kazuya dropped to his knee and lifted his father into his arms. Kazuya walked slowly to the edge of the same cliff from where his father had thrown him as a child. He stared out over the landscape, and let go of his father's body. As Heihachi's body plummeted, Kazuya's smile gleamed in the sunlight.
Two years have passed. The Mishima Zaibatsu under Kazuya's leadership has become even more powerful with its tendrils reaching to all corners of the world. Soon after his father's apparent death, Kazuya disappears into the shadows. However, rumors of his immense power, and a dark side, slowly begin to spread throughout the world. Sometime later, a message is relayed from the Mishima Zaibatsu fortress to news agencies all over the world announcing the second tournament with a prize a thousand times that of the first.
Like his son before him, Heihachi survived his fall into the ravine thanks to his tenacious endurance. He retreated to the hills to meditate and train in order to rekindle and enhance his fighting ability. He enters the King of Iron Fist Tournament 2 to reclaim his conglomerate and dispose of Kazuya once and for all.
The King of Iron Fist Tournament 2 draws to a close. Jun Kazama comes to the stunning realization that Kazuya Mishima's supernatural strength stems from Devil. But she cannot help being drawn to him. Several days later, the final challenger arrives to face Kazuya, the organizer of The King of Iron Fist Tournament 2. In a reprise of The King of Iron Fist Tournament 1, father and son clash in a cursed blood battle. Eventually, Heihachi Mishima emerges, scarred, but victorious, to regain control of the immense Mishima Zaibatsu. Unaware of Devil's presence, Heihachi casts the lifeless Kazuya into a volcano.
As Kazuya's body burns, the Devil appears before the pregnant Jun Kazama in a bid to enter the soul of the new life beating within her. But, in a desperate struggle for the future of her child, Jun defeats Devil and retires to solitary Yakushima so as to raise her and Kazuya's son, Jin Kazama, alone.
Having regained control of the Mishima Zaibatsu, Heihachi sets about to further increase his power. He embarks on a crusade to control the political landscape by earning the trust of world leaders by putting wars and conflicts to rest. Using his immeasurable wealth, he forms Tekken Force, a private corporate army employed to quell conflicts efficiently. He also uses Tekken Force to aid developing nations by helping them build agricultural systems that will sustain them.
Under Heihachi's orders, the Tekken Force is excavating a Central American archaeological site when they discover a mysterious life form. Heihachi orders the creature's capture, but loses contact with the Tekkenshu after a garbled radio message, "... they are all dead... Ogre (Fighting God)?!..." Upon arriving at the dig, Heihachi finds a field of corpses. Heihachi realizes that the power of the mysterious life form could be the key to his dream of world domination. To obtain this mysterious power of Ogre, and the world, Heihachi tempts the fates once again.
Within weeks, strange disappearances occur throughout the world. Persons of a strong soul, masters of martial arts, are reported missing with no knowledge of their whereabouts. Jun Kazama instinctively picks up on the dark power encroaching on her life. She has no understanding of what it is but senses that she has become a target. Accepting her destiny, she tells Jin everything that she knows of their haunted past to prepare him for the fateful day that she now feels is imminent. She tells Jin to go to his grandfather, Heihachi Mishima, if anything should befall her. Her intuition proves right. Ogre comes to the mountains, bringing a chilling, swirling wind. Jun instructs Jin to run away. But against his mother's pleas, Jin opts to face Ogre and is knocked unconscious.
When Jin awakens, the house and everything around it is burned to the ground. Jin searches frantically for his mother, but she is nowhere to be found. Honoring her instructions, Jin goes to Heihachi and begs to be trained in order to exact revenge. Heihachi, hearing Jin's tale, is convinced that Ogre is after the souls of powerful fighters. To attract Ogre, Heihachi decides to train Jin as bait, and to eventually lure Ogre to a third King of Iron Fist Tournament.
Well aware that the tournament is just a trap designed to lure them out, Kazuya nevertheless entered, as did Jin, who had been hiding and training in Brisbane, Australia. Both intended to put a stop to Heihachi once and for all.
During the King of Iron Fist Tournament 4, Heihachi had his Tekken Force kidnap Jin. His match scheduled to be against Kazuya was ruled automatically in Kazuya's favor, and Kazuya went on to fight Heihachi in the finals. Kazuya demanded to know Jin's whereabouts, and Heihachi informed him he would take him to Jin after they fought. Heihachi defeated Kazuya, and led him to the Mishima family temple, Hon-Maru. Here, he had imprisoned Jin, and tied him up with chains that subdued the Devil Gene. Initially shocked, Kazuya's Devil then possessed him and spoke through him, belittling Heihachi's attempts to comprehend Devils with science. Devil knocked Heihachi unconscious, and attempted to reabsorb the part of itself from Jin it had lost twenty-one years ago. Unsuccessful, Devil theorized that Jin's Kazama blood must be protecting him. While Devil was distracted, Kazuya was able to take back control of his body, fighting down Devil and then merging their power. Kazuya then called for Jin to awaken. Jin broke free of his chains and defeated Kazuya. Heihachi then awoke, and Jin defeated him too. Standing over his grandfather, Jin's Devil began to manifest. As he drew back his fist to kill him however, he witnessed a vision of his mother, and decided to let him live. He then flew off into the night.
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