Hello, and we're switching to new infrastructure

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MarcSiegel

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Sep 22, 2010, 7:00:48 PM9/22/10
to MindJolt Development Talk
Hello,
I’m Marc and am writing to introduce myself as MindJolt’s new
Community Manager. As such, I’m looking to help make this game
developer community more useful to you. Certainly I’ll be addressing
the issues already identified (like long approval times for games) and
new items you raise. Feel free to chime in on discussions raised by
others, echoing or augmenting the original note, or even providing
your own take on an answer. My goal is to ease the issues you have in
getting your games on MindJolt, and to listen for the good ideas to be
passed onto others within the company.

Soon you’ll notice a change in the infrastructure as we switch away
from this basic Google group. The new system will have a nicer
graphical interface and an easy way to categorize between questions,
ideas, problems or praise. You can get a preview at
support.mindjolt.com.

Throughout, I am always interested in your thoughts. In general, many
issues are best discussed in public where we can all participate and
benefit. If you’d prefer to discuss certain things in private, please
don’t hesitate to email me to ma...@mindjolt.com. As the new guy here,
I think I can learn lots from you.
Yours, Marc Siegel
MindJolt Community Manager



Vabolt.com

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Sep 23, 2010, 9:56:41 AM9/23/10
to MindJolt Development Talk
Hello Marc, can you answer these topics:
http://groups.google.com/group/mindjolt-developer-talk/browse_thread/thread/83789e6618fc4adf#
http://groups.google.com/group/mindjolt-developer-talk/browse_thread/thread/908889522807d373#

On 22 set, 20:00, MarcSiegel <msie...@gmail.com> wrote:
> Hello,
> I’m Marc and am writing to introduce myself as MindJolt’s new
> Community Manager.  As such, I’m looking to help make this game
> developer community more useful to you. Certainly I’ll be addressing
> the issues already identified (like long approval times for games) and
> new items you raise.  Feel free to chime in on discussions raised by
> others, echoing or augmenting the original note, or even providing
> your own take on an answer. My goal is to ease the issues you have in
> getting your games on MindJolt, and to listen for the good ideas to be
> passed onto others within the company.
>
> Soon you’ll notice a change in the infrastructure as we switch away
> from this basic Google group. The new system will have a nicer
> graphical interface and an easy way to categorize between questions,
> ideas, problems or praise. You can get a preview at
> support.mindjolt.com.
>
> Throughout, I am always interested in your thoughts. In general, many
> issues are best discussed in public where we can all participate and
> benefit. If you’d prefer to discuss certain things in private, please
> don’t hesitate to email me to m...@mindjolt.com. As the new guy here,

Javier Lazaro

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Sep 24, 2010, 2:35:22 AM9/24/10
to MindJolt Development Talk
Hi Marc!

Good to see some answers, this talk was a bit dead lately...

Thanks,

Javier.

On 23 sep, 15:56, "Vabolt.com" <tet...@gmail.com> wrote:
> Hello Marc, can you answer these topics:http://groups.google.com/group/mindjolt-developer-talk/browse_thread/...http://groups.google.com/group/mindjolt-developer-talk/browse_thread/...
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