Thank you for the detailed report — it’s very helpful.
From the logs and crash information you shared, the issue appears to be linked to the inability to create an OpenGL context, despite Minarca already enforcing the use of ANGLE (GLES2):
This kind of error typically points to a missing or unsupported Direct3D environment, which ANGLE relies on to emulate OpenGL. On Windows Server (especially in virtualized environments), some DirectX features are not available by default, or the system lacks the necessary GPU support.
I would start by checking of DirectX is installed and functional. You can test DirectX functionality using dxdiag.exe
Could you confirm which version of Minarca you are testing ?
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> minarca --debug ui
Then, please copy and paste the log output from the console. It might contain details about why the window cannot be created.
As a workaround, you can use the Minarca command-line interface to configure and manage the backup:
> minarca --help
According to the Kivy team, this issue typically occurs when the video driver does not provide an OpenGL implementation. Since you're running in a virtual environment, it's possible that the VMware video driver doesn't support OpenGL.
As suggested by the Kivy team, you may be able to install MesaGL for software-based rendering:
https://github.com/kivy/kivy/issues/9092#issuecomment-3008941738
Hello Daniel,
To be honest, I’m not exactly sure what the root cause is, but it’s clearly related to your virtual environment and the video driver. I don’t have an exact solution yet, so bear with me while we try to figure it out together. Here are a few things you could try:
Ensure VMware Tools are installed and up to date.
From what I understand, enabling 3D acceleration might also be required for OpenGL support.
Check if your hypervisor allows selecting a different video card.
For example, in Proxmox I can choose between different virtual GPU types—switching to another one might help, especially if it offers OpenGL support out of the box.
Try installing Mesa3D, which provides software-based OpenGL rendering:
https://docs.mesa3d.org/systems.html
Since I can’t reproduce the issue on my end, it’s a bit difficult to give you a definitive answer—but I’ll do my best to help.
FYI here what I have in my VM:
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