Ascension Quest

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Lucia

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Aug 5, 2024, 8:11:42 AM8/5/24
to milosibrou
Whenleveling up your Adventure Rank (AR), you will eventually hit a level cap. If you hit a level cap, your Adventure EXP will overflow, but your rank will not increase until you complete an ascension quest. This wikiHow will show you how to complete adventure rank ascension quests. You will need to complete ascension quests at adventure ranks 25, 35, 45, and 50 to increase your world level and thus your maximum adventure rank. Your world level will automatically increase, though, at adventure ranks 20, 25, 30, 35, 40, 45, 50, and 55, and automatically cap at world level 8.

Ok yup there is so from character select screen

Click menu,Click System,Click Advanced on the left side of the window that pops up and then Brightness is on the right side being a slider from 0-100


FWIW, when I was doing pvp quests to get some easy early honor on a new alt in greens with no legendaries, I just straight up turned chat off because I was sure someone would notice at some point that I was literally a free kill that could only tickle the enemy.


I'm a returning player. I 100% cleared South Mediah and in North Mediah right now. Level is 60. Notification shows "Character Awakening / Ascension" which takes me to story menu when I click on it. But there is no awakening or ascension quest. But I do have "Descendents of Goyen" quest completed which from other videos I saw on YouTube seem to be related to awakening. But mine is different from others. What's happening?


If you have the HP and ISO the best rewards are always if you merge max-max, so 2x144 in this case. There may be times you'll need the roster slot or want to use an ascended character right away, in which case you might forgo the max rewards route.


you and others have done a great job outlining the process & the maths of Ascension and of Max Max vs Max Min. Can you link to that analysis please as when Ascension was announced, none of it made any sense to me, but now that I've ascended a few characters at each tier, I think it might make more sense this time around.


It might make sense to hold off and collect rewards for the characters that aren't very good, but for others -- the question again becomes, why are you farming those rewards? Nobody should be collecting rewards for their own sake, rewards are a means to improving your roster.


Not to put words in their mouth, but it's possible what they mean is "If I'm already sitting on millions of Iso that I can't spend because I've already leveled everyone up, then I shouldn't care about chasing Iso rewards just for the sake of having even more millions that I also can't use."


If your focus is on improving your roster, and not just collecting rewards for rewards' sake, it is an absolute no brainer to ascend MODOK as quickly as possible. You miss out on some Arcade rewards, but MODOK is way, way better than Arcade. Waiting to get the Arcade rewards doesn't improve your roster.


For me, farming is a way to turn useless covers into useful covers. Before Ascension, the vast majority of non-5* covers were completely useless in-game. Beyond PvP or PvE essentials I'd only use 5* characters. So farming 2, 3, and 4* was a means of converting characters I'd never use into characters that had value.


Things are different now. Lower tier characters can be promoted, and a number of them are already usable for me. So my focus is no longer on trading these guys in for 5* -- some of them are much better than existing 5*!


What are your priorities? Why do you farm? Is it just because someone did the math and said it was optimal? Is it really optimal to convert Polaris covers to Havok anymore? Or MODOK to Arcade? Or Juggernaut to Magneto?


Whether it was accomplished intentionally / consciously, or the opposite, good game design results in presenting players with complex, interesting choices, the solutions to which are non-obvious and even counterintuitive. When there is one min-max'd solution that applies across the board, there is no choice, only a lot of boring, mindless repetition.


A niche example: I'm in that kind of place where I have 2 max champed natural 3* that cannot be ascended yet (i.e. Quicksilver). I rostered a third character. When Quicksilver goes live on 06 Nov, I have 2 options:


1) Ascend directly with the two max champs, and now I have a 303 level 3Quicksilver4, with a dupe 3* sitting in the background until that 3Quicksilver4 hits 370. Then roster another Quicksilver and do the process again (Max Max) until i have a 3Quicksilver5


2) Finish out that triplicate Quicksilver, level him to 166, and then bind with one of the max champs, giving me a 270 level 3Quicksilver4. That leaves the second max champ waiting for the 3Quicksilver4 to hit 370, then do it again until I have a 3Quicksilver5


In scenario 1, I start with a higher level 3Quicksilver4, but will ultimately take more covers to hit the 3Quicksilver5. In scenario 2, I get to 3Quicksilver5 faster, but at the expense of the Quicksilver champ rewards in both the 3* and 4* areas.


It does, but in Scenario 2 the "lost" 3 star rewards are partly offset by the better 4 star rewards in the short term. Longer term (when 3Quicksilver5 is 550) is when the real reduction in rewards per cover is seen as you're building a dupe at 3 star rather than each cover being 3 star or half a 4 star champ reward.


Several permutations to consider from your starting point. Since you didn't say what level QS#3 is right now, I set it to 166 ... because no matter what it will have to be taken there to progress, so that's the same in all approaches. Also did not conisder what was invested / earned from making QS#1 and #2, cause that's already done and the same across the board.


This is pretty cool. I was never planning on doubling maxing my 4* as I prefer to play the characters vs maxed 4* rewards. Row 2 really helps illustrate what my likely path will be. I've already ascended a bunch of double maxed 3* in Batch 1, and have a bunch more for Batch 2. Maybe any new 3* will get the "Row 4" treatment for speed and my current double maxed 3* will get the "Row 2" treatment as I'll be ascending them when they go live anyway.


Judging by the location of the trailer, the fact that you need to finish the quest before you get to play Ascension and that the quest is only 30 minutes, the quest will just be a tutorial for Ascension with a bit of lore.


Have you not played any of the questlines? Almost all of them are tutorials for a game mode or relatively straight forward. Still a great questing experience, especially considering its free 2 play. Incredibly more enjoyable than the questing experience in a game like WoW, that you play box price and monthly for...


I wouldnt expect it to take up more than 5-10 minutes of the 30 minutes of the quest. Since it would be absurd if the mission itself is that long and even more absurd if they go through the whole mode 1:1 as a tutorial in the quest. WitW was around 30 minutes and we went through all the modes there as tutorials.


That's funny because Warframe is allegedly close to PUBG in terms of profits which is $1.1 Billion, meaning the game is earning about the same or more than Destiny 2 yet we get these "free updates" while Destiny 2, the competitor that is earning equal or less in profits, is making actual fun updates packed with excitement such as raids, new powers, a long story with lots of missions to play through and so on.



Sure the update costs $40 vs free, but that's much more fair than paying $100 for the same Warframe but with a gold skin applied or $14 for a single Warframe with new powers as opposed to getting the powers along with a story and a new raid for $40. I love Warframe but the directions the devs are taking it sucks hard.


That's funny because Warframe is allegedly close to PUBG in terms of profits which is $1.1 Billion, meaning the game is earning about the same or more than Destiny 2 yet we get these "free updates" while Destiny 2, the competitor that is earning equal or less in profits, is making actual fun updates with packed with excitement such as raids, new powers, a long story with lots of missions to play through and so on.



Sure the update costs $40, but that's much more fair than paying $100 for the same Warframe but with a gold skin applied or $14 for a single character with new powers as opposed to getting the powers along with a story and a new raid for $40. I love Warframe but the directions the devs are taking it sucks hard.


Cant really compare a game that forces you to pay 40 to access any new content to one that offers new content for free while allowing you to optionally buy something that is also accessed for free in the update. Not to mention that Destiny 2 releases it all staggered, where the updates are far between overall and you practically pay in advance to access something later. We are afterall getting decently sized updates each 3 months, some lasting longer than others, with some content that is practically infinite due to the rewards it brings.

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