Dive into Planet Coaster: Console Edition and build exciting coaster parks in varied scenarios, from Island Paradises to Festive Funlands. Begin with the fully-voiced tutorial which guides you through building, maintaining and running your own coaster park with a colourful cast of characters before learning the ins and outs of coaster building. Then, tackle the career mode and, together with the characters you meet in the tutorial, fulfil varied objectives, like restoring a park to its former glory or revive an abandoned park, earning stars along the way. An epic career full of wonder and excitement is yours to embark on.
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There are four different modes in the game, namely Sandbox, Challenge, Career, and Scenario Editor. In the career mode, players assume the role of a theme park manager and must complete tasks such as constructing unfinished roller coasters or hiring janitors. In Sandbox mode, players are tasked to construct their own theme park on an empty plot of land. The challenge mode is similar to the sandbox mode, but with added difficulty, as players need to take funds into account. The Scenario Mode, which was added in the 1.4.0 update on 22 November 2017, is similar to career mode, but allow player customise their own task in all saved parks.
Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, the game allows players to build different theme park rides and roller-coasters. These player-created attractions can be shared through a mechanic called "global village".[8] The game also comes with ten mascots.[9]
Similar to Frontier's previous game, RollerCoaster Tycoon 3, the Sandbox Mode enables players to construct their own theme park on an empty plot of land. In Sandbox Mode, all features and rides of the game are unlocked and the player's funds are unlimited. This is the mode most players use to create items (parks, coasters, scenery, etc.) and then post them to Steam's Planet Coaster Workshop (not available for Mac App Store version), or the Frontier Workshop on the console versions.[10]
In the Career Mode, the player must complete objectives such as constructing roller coasters, achieving park ratings or hiring janitors.[11] Similar to RollerCoaster Tycoon 3, Career Mode allows players to progress by completing scenarios with objectives in different difficulties.
The game was announced on January 29, 2015, by Frontier Developments.[20] Originally called Coaster Park Tycoon, the game was renamed into Planet Coaster on June 16, 2015, during the PC Gaming Show at E3 2015.[21] Frontier Developments aimed to turn the game into the company's second self-published franchise, along with the Elite series.[22] The game uses an advanced version of Cobra Engine, which is an in-house proprietary engine developed by Frontier previously used by games like Elite Dangerous and RollerCoaster Tycoon 3.[15] Features confirmed for the game include a hybrid spline/piece-by-piece coaster builder, modular structure building, a voxel terrain editor among others detailed through Q&A's and "Dev Diaries."[23] On the second live stream, the release date of the alpha was announced. Released on March 22, 2016, the alpha emphasized on modular building and paths. The alpha contained two themes: "Planet Coaster" and "Pirate". Although disabled by default, Coaster Building was included in the first alpha through a cheat code.[24]
On May 24, 2016, Frontier released the second alpha build. This build included finances, terrain tools, improved path building, and the official release of a coaster builder.[25] Also, on August 25, Frontier discontinued further alpha purchases.[26] On September 24, Frontier announced at EGX 2016 that players who had pre-ordered the "Thrillseeker Edition" would be able to test the game that October.[12][27] At Gamescom 2016, Frontier announced that the game would be released on November 17, 2016.[28] The game was released with Denuvo's anti-tamper technology.[29][30]
The game was met with praise upon release of the alpha. Andy Kelly of PC Gamer commented that Frontier was "off to a tremendous start", adding that creating buildings with the creation tools hinted at "immense possibilities".[67] However, Mark Walton of Ars Technica noted several small flaws including the "hard to navigate" menus and the lack of custom built roller coasters.[68] On 27 April 2016, about a month after the release of the alpha, Frontier announced that Planet Coaster had grossed nearly two million dollars.[69]
Planet Coaster continues to be supported with regular updates, adding even more creative options for players. That creativity is unleashed by the Steam Workshop community hub, where coaster fanatics and creators from around the world can upload and share in-game blueprints of parks, buildings and coasters!
Despite this being the console edition of Planet Coaster, the game doesn't do a great job of hiding its PC origins. That's great for those who want a complex tycoon experience and those that want to take advantage of the built-in features to craft roller coasters and track rides from scratch in any mode. The game even supports those that want to bring in a keyboard and mouse to the living room. The issue comes in the fact that the majority of users will be using a controller to play Planet Coaster: Console Edition, and that never feels like an adequate tool to really take advantage of everything. There are layers and layers of menus to dig through for almost every action players want to take, and that contrasts starkly with the chill vibes the rest of the game puts out.
The game opens with a brand new tutorial that will introduce you to a few new friends, as well as how the game operates on consoles. Walking you through basic ride placement and management, financials, guest happiness, and more, the tutorial shows you how to navigate the simple things like placing rides, shops, and coasters, all the way through the complex things like financial management and balancing your staff to handle mundane tasks like trash pickup and maintenance. You can see it for yourself in shiny 4K right here:
With a practiced expertise, Frontier has translated their fantastic coaster creator to the next-gen consoles without compromising the core qualities of what makes this game great. The radial menu and optional keyboard/mouse controls delivers theme park magic unlike any other, and once again claims its crown -- the king of coasters among mere tycoons.
I also imagine that it will be fun to see your digital theme park running on a giant, 4K TV. And when I try to imagine ways to relax, spending some time on my couch adjusting souvenir prices and building digital coasters sounds pretty nice.
The long-awaited hybrid coaster update has finally arrived. We released the new 2.6 update on the day of the 6th anniversary of NoLimits 2. It is free for all customers of the full version of NoLimits 2.
The new hybrid coaster comes in two variations. One normal version and one LSM launch version with headrests. There is now a total of 43 different coaster styles included in the software. The new wooden support generator was completelly rewritten to fit the new hybrid styles. It gives great results for inline twist inversions out-of-the-box, and only in rare cases manual adjustments are required. There are more new features and optimizations included. Here is a shortened list of the update change log:
Transitioning between around 100 individual keys to something with only a handful of buttons at its disposal was no easy feat. However, Frontier have done what many might see as impossible: have every ounce of control available in the original Planet Coaster easily accessible with a controller. The button mappings to navigate menus, build roller coasters, and move around in 3D space (sometimes all at the same time) is nothing short of sublime.
Planet Coaster Console Edition will combine all the features of the PC edition including career mode, sandbox mode, and challenge mode with all the updates from the past four years, including the dark rides update and similar additions. As well as these expected inclusions there's also a brand new tutorial that helps newcomers learn the control system as well as a coaster tutorial that introduces more advanced features.
Planet Coaster was originally released almost four years ago to the day, on November 17, 2016, for Microsoft Windows. The theme park construction and management game is viewed by many as a natural successor to the Rollercoaster Tycoon franchise. It takes a look at the concept of building and running a theme park and turns it up to eleven with micromanagement and customization on an epic scale.
Planet Coaster is all about control. It pushes the management genre to the next level with in-depth options rarely seen in games of this type. Simple menus, such as those in Rollercoaster Tycoon 3 or Jurassic World: Evolution, don't exist here, as every item you build and each decision you make comes with options. So many options.
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