You may have gone through a lot of unnecessary work there. I got the same error, with Code 0x00000020 (in german, even though the game is english, because this is an error code from windows). It is saying the file is already in use. If you get this error. there should be a Launcher.exe.tmp in the exact same path. Delete Launcher.exe (if you somehow cant because well, it is in use even though you closed the Launcher, then restart Windows and do it before starting Warframe again). Then rename Launcher.exe.tmp to Launcher.exe. Done.
However, I think there is still something going wrong that the devs need to fix here. As mentioned, I couldn't delete Launcher.exe even after closing it, and somehow the Launcher blocks itself from updating itself. This means that there is most likely some programming error involved here, e.g. a resource leak where an opened file is never closed.
could not download launcher file. error code 5
Good day to you again.
For some reason i can't launch debug session on my code composer 6.1.3. My studio throws out errors like this one:
I've rebooted studio, reconnected board, even rebooted my PC and nothing happened. What's this and how could i solve this problem?
After installing the latest Citrix Workspace update (2109), I was unable to remotely access my computer (attempting to launch the ica file resulted in nothing happening), and for some reason any attempt at uninstalling the Workspace software so I could reinstall it was made impossible, even after repeated restarts. After an extended period of deleting Citrix keys using regedit (following the advice of a help thread published by Citrix), I was finally able to uninstall and reinstall Citrix Workspace, but I'm now met with the below System.MissingMethodException error regarding the Citrix.DesktopViewer.
The launcher completed the download. Now the launcher is checking the downloaded files. During this process, the launcher stops checking the files and the mentioned error message with the code 108003 pops up.
Hello there, i contacted the support. The support gave me a direct downloadlink where i was able to download the current / live version of Tarkov without the launcher. It's a .rar file. The support told me to unpack the .rar file into any folder. Then i had to set the game path (within the launcher). I chose the folder i unpacked the .rar file to. Then the launcher is automatically checking the files. And again the launcher was popping up errors and told me that the files are corrupted. The launcher forces me then to re-install the game again.
I ran into this same error code when 12.11 dropped. I noticed my installer would "download" a new update but never actually update the launcher files. Before uninstalling everything, I tried opening the BSG Launcher in Admin mode and the launcher finally updated. The 108003 stopped popping up and I had no trouble downloading the patch and unpacking after that.
I just downloaded and installed Mathematica 11.0.1. At startup it generates error code 702 just as described by Sarah B. above and presents you only with the option to quit the program. I then implemented the registry fix in as given by Andre Mosley but to no avail. Uninstalled and re-downloaded for a fresh install a second time and got the same error.
I run in to this sometimes. launchd seems to get confused every so often if code signing changes on a binary, but the bundle ID remains the same. That could happen when moving between release and a development builds or anything else that might alter code signing without the bundle ID changing.
This is not specific to Xcode launching your binary. If your binary is launched by a job in the LaunchDaemons or LaunchAgents folder, you could run in to the same situation if code signing changes. In this situation I've had to remove the Launchd job plist, reboot, then put it back.
I am running into the same problem with running an iPad app on my M1 MBP. I am seeing the same error message in both Xcode 13.x and Xcode 14 beta 3. I have tried deleting the built product and rerunning the project. I have tried switching from automatic codesigning to manually codesigning the project. I have tried changing the bundle identifier with both automatic and manual codesigning. I have even tried running it after removing the one library it uses (a Swift package). None of these actions has resolved the problem. This is very frustrating because I know the project ran as a Mac app successfully last time I tried a month ago.
I ran into the same problem after setting up my project on my new MBA M2. After multiple restarts, I went through the System Preferences > Security & Privacy and noticed by accident that I hadn't checked the box under Developer Tools for the Terminal.app. After that, Xcode crashed when opening projects. Short panic and a restart later, the project opened again and it told me that my MBA is not registered as a device in the Provisioning Profile. After repairing, everything works now...
Btw just a side note error code 16 refers to an "incomplete installation" which i highly doubt but i think is just rather R* or more likely Take Two pulling a Vrchat and blanket banning mods cause they have a vendetta against them.
sat there for past two days like wtf is going on with my gta now , what have i done wrong or put in the wrong bloody place now , and it was rockstars daft launcher messing , litraly what the hell is error 16 about
These are the facts as I understand them today, right or wrong:
This error can impact anyone, at least with the Steam version, if the game is considered to be "incompletely installed". From my personal experience the R* launcher, as of yesterday's update, considers a reverted GTA 5 as incomplete. It will thus stop the game from loading and give the Code 16 error until all game files (or at least GTA5.exe) are using the current R* version.
I fixed my game, well at least it loads and has mods.
If anyone wants to share other solutions, please do.
Let's to try to keep the new thread devoted to fixes.
You can change your adapter settings using the information in this link: -id/330/message-id/23964. You will not be able to change the adapter settings from the deployment machine since you are using the simple user interface. You can change the adapter in your development machine and then re-deploy making sure to copy the settings over. This is most definetly a licensing error. If you can open the user interface then your machine can find the correct TestStand engine license. There is no LabVIEW or CVI license needed to use each of their runtimes. What is that step doing that is getting the error? Also have you tried running a super simple sequence file that calls no code modules on the deployment machine? We need to figure out if this is an error with the code that TestStand is running, or an error coming from within TestStand. Based on current information, it seems like the problem comes from the code we are calling possibly needing depenencies/files/something that is not on your deployment machine, but is on your development machine.
I assumed it was a licensing error when I was able to run the sequence on the deployment PC with my own login but not with the lab login. For that reason, I don't think there is any missing code unless it has to do with network drives associated with my login.
I am also a little confused about what works and what doesn't in terms of your computers. From my understanding you have a development machine, that has a full copy of TestStand and LabVIEW. You also have a seperate computer that you are deploying code to, this computer has an evaluation version of LabVIEW (which we don't need and aren't using at this point), and either a licensed or evaluation version of TestStand (either is fine, the fact we can open the UserInterface means this work great). Everything works on the development machine. On the machine that we deployed to, it works when you use your Login, but not when you use your "Lab" Login? Did you deploy using your account or the "Lab" login? We could verify that this is not a local file issue, by running the installer again under the "Lab" login. This will put any needed files where they should be, though as you mentioned it sounds more like a network drive issue.
I disagree with your suggestion to change the adapter setting to use the runtime engine. If you purchase the Debug Deployment Environment License option, it is my understanding that this license should in fact activate the development version of LabVIEW Professional in order to be quickly step into code modules for debug purposes. If someone chooses to run in production with a Debug Deployment Environment License, shouldn't that include the ability to continue running with the adapter set to "Development System (Active Version: X.X.X)"?
I have experienced a similar problem with installing TestStand and LabVIEW on a target system, deploying all of my TestStand configuration files (TestExec.ini and others) to the target system, and activating the Debug Deployment Environment License. On most systems, this has worked fine - which includes leaving the adapter configured with the Development System as the desired option. However, on a few systems, I get an error when running from our compiled FFUI and attempting to run a sequence that contains LabVIEW code modules. The only 'workaround' I have found that occassionally worked was removing TestStand and LabVIEW, then reinstalling everything from scratch.
I now have a system where this 'workaround' has failed to work properly. I have code that relies upon some DAQ drivers that we have been unable to get to execute in the runtime engine due to some strange dependencies. Tried dozens of settings in the source distribution to get it to work, but haven't been successful. This forces us to run with a development environment for the time being - which is why we selected the Debug Deployment Environment License as our option.
Is it possible to activate a Debug Deployment Environment License with the intention of running sequence steps with the development environment and not use the runtime engine? I believe that is what is stated on the description of the license when it is purchased...
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