As the topic says, is there a way you can store items in-game without having to carry them around with you? Since I have the complete Blood dragon armor as well as almost complete Legion and Effort armors 9don't want to sell them yet), is there somewhere I can put them to be recovered later?
Not sure if it actually works because I haven't tried to put anything in, but if you convince(d) Lloyd to fight in Redcliffe and he dies Bella appears to allow you to stash items. She'll also let you take whatever he had to sell for free.
Nope it's just simply EA's influence over Bioware... like they ever would have done something like that before EA bought them. Yet when I pointed this out in another thread I got called a whiny dooshbag for complaining about release day DLC... I dunno, it seems like a rip-off to me to sell a storage chest seperately. Especially considering how much it's needed in a game like this. I'm probably only 20-25% through the game and I've had to destroy so much stuff cuz my bags are always full.
I gotta say it's getting very annoying constantly having to micro-manage my items, I really wish you could carry more with you. I had the same problem with Mass Effect, always having to go through my inventory and get rid of items. If you are going to put so much loot in your game Bioware, at least let us carry more, or give us a good storage option.. (one that doesn't include you selling it to us separately from the game!)
Er not sure what your on about, but different merchants throughout the world have backpack upgrades, just look in the "gifts" section, where you would buy Rune stones and Gifts, the backpack upgrades will be down the bottom.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Dragon Age: Origins for Xbox 360. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
If you have a stackable item in your inventory, it's possible to duplicate it using a glitch. First, place the item into your Junk heap, then go to a vendor. Select the "Sell" option, choose the item you wish to sell, and press Y+A at very nearly the exact same time. If you are successful, the lot of items will duplicate. If not, you can buy them back from the vendor and try again.
When the Harvester is very close to the end of his first form, wait until the last possible second to push the button, this way you can clear most of the skeletons he summons. I had to get rid of about four or five whilst we hammered away at him.
If you haven't, set all of your team to use a small heath potion at 75% health, and a large health potion at 25%. Then play as Shale and just cast Heal as often as possible -- make sure as Shale you stand by the button. Set the dwarf up so that he is taunting, etc., and they should concentrate on him and leave Shale alone.
You can save a lot of time trying to discover all possible endings, and even complete it in only one playthrough, with precise timing. The key requirement to doing this is to save in certain places of the story.
Save two: Right before entering your room in Redcliffe Castle, you choose whether or not to participate in the dark ritual. If you do complete the dark ritual, there is no choice at the end for who kills the Archdemon.
Save three: Right before going to the rooftop of the tower -- if you did not complete the dark ritual, you can choose to kill yourself, then reload -- fight the Archdemon again and make Alistair or Loghain kill it.
In the origins stories, be sure to remove all the items of those that accompany you (and leave your party) prior to their departure. You may need to save the gaem more often. You can use these items to sell or equip as needed.
In Redcliff, convince the innkeeper to join the fight. This will leave the barmaid in charge. Ask her for supplies and she will give you anything in the shop for free. Leave town and go to camp. Come back and get more supplies. Every time you return she will have a random assortment of the current and lower tier below crystals for Shale. They start to sell for 1 Gold Piece after you reach the "Cear" tier.
To collect both the the Sacred Ashes Trophies / Achievements (Ceremonialist and Sacrilegious) quickly without replaying the entire game, save your game before you ascend the stairs to the ashes. During the scene, collect a pinch of ashes and then put blood in the ashes. Allow yourself to be killed afterward and reload your save. This time, collect the ashes but don't put the blood in. Leave the temple and fight the disciples waiting for you to get the second Trophy / Achievement.
The Specialization Books that vendors sell can be attained without spending any gold. Save your game, then purchase the book. You will get a message on screen that says "Specialization Unlocked." Load the game that you saved before buying the book. You will have the Specialization unlocked and the gold.
During the Tainted Blood mission in Ostargar, collect the three Vials of Darkspawn Blood but avoid collecting the Grey Warden Treaties. After you have the vials, talk to Duncan and choose the conversation option "We have the blood, but not the scrolls." The conversation will end and you'll get experience! You can repeat the conversation and get the experience each time -- you can do this all the way up to the level cap at 25 (if you are patient)! You can click through the conversation fairly quickly once you've done it a few times.
Customization items come in three different types: Dragon Armour, Rider Armour and Animations & Profile Items. The first two are tied to each Dragonrider Class, whereas profile items are universal. Customizations can be obtained in a handful of ways, which are currently:
Dragon Armour can be applied as individual pieces to your dragon. Legendary Dragons cannot wear armour by design, as these dragons have models that are unique from the standard model, while all other rarities are recolors of the classes' default mounts. Armour is designed for the default models. All other dragon rarities can wear armour.
Rider armour is often available in sets, but individual head pieces, capes, shields and weapons are often available. Players are free to mix and match pieces from sets as they choose. Full sets comprise a head, cape, torso, legs, shield and weapon.
In this menu players can also change their tagline, which is displayed a when a player comes first in a match on the podium, occasionally when the player is displayed at the start of a match, and on an adversary's spectator screen when the player has killed them in certain game modes.
These customisations are viewed one the player's profile when adding friends, and are occasionally displayed at the start of a match. Some of these are displayed when a player makes it onto the podium after a match.
Dragon Age II is an action role-playing video game developed by BioWare and published by Electronic Arts (EA) for Microsoft Windows, PlayStation 3, Xbox 360 and OS X. It is the second major game in the Dragon Age series and was released worldwide in March 2011. The game features a total of six downloadable content packs that were released from November 2009 to September 2010 on Xbox Live, PlayStation Network, and BioWare's website. Most of these content packs feature new quests and new locations for players to access in the base game, as well as new items for the player to make use of. Two story-focused content packs serve as standalone side stories from the base game, both of which advance the narrative of the Dragon Age series as a whole: Legacy, and Mark of the Assassin.
In Legacy, released on July 26, 2011 to a mixed reception from reviewers, the game's protagonist Hawke investigates a prison constructed by the Grey Wardens with the assistance of their father Malcolm Hawke, which holds a powerful and ancient darkspawn. In Mark of the Assassin, released on October 11, 2011 which served as a tie-in with the webseries Dragon Age: Redemption, Hawke must help the elf spy Tallis infiltrate an Orlesian estate outside Kirkwall and steal a precious relic. Mark of the Assassin was warmly received by reviewers, who generally considered it to be the better of the two packs.
Many smaller content items in Dragon Age II were given away for promotional purposes as pre-order bonuses, platform exclusives and as rewards from participation in special events. Two of these items, Blood Dragon Armor and Ser Isaac's armor, were offered as part of crossover promotions.
The Exiled Prince, released on March 8, 2011, features a new companion: Sebastian Vael, a lay brother of the Chantry and master archer from a noble family who seeks vengeance after his family is murdered.[1] It was available at the same time the game was launched, and available at no cost to players who pre-ordered a new copy of Dragon Age II.[2] The Exiled Prince was also bundled with the "BioWare Signature Edition", which included new items and a digital version of the game's original soundtrack, as a free upgrade for players who pre-ordered a new copy of Dragon Age II.[3]
The Black Emporium, released on March 8, 2011, adds a vendor that sells exclusive items, a Mabari War Hound to fight at Hawke's side, and The Mirror of Transformation, which allows players to change Hawke's facial appearance as many times as they want.[4] It was available at no cost to players who purchased a new copy of Dragon Age II.
Two editions of All-Class Item Packs were released on April 4, 2011 and August 23, 2011 respectively. Each class item pack comes with around forty in-game items for the game's three character classes: the mage, the rogue, and the warrior. They include armor, weapons, boots, helmets, gloves, accessories, and shields. Each class item pack also features three companion-specific items.[5][6]
BioWare used Legacy to address fan concerns, and rectify some of the common criticisms of the base game. These included excessive area reuse, wave-based enemy encounters, and the lack of companion customization and meaningful choices.[10][11] Dragon Age producer Fernando Melo noted that players will face combat situations which will challenge them to approach gameplay in a more strategic and tactical manner compared to the main game, and that Hawke's followers and the environment play a more prominent role in combat.[7] The DLC pack features non-linear bonus content outside of the main quest like puzzle areas and bonus rooms, as well as new enemy types like Brontos, a few varieties of Genlocks and Hurlocks, and various Deep Roads creatures.[12] The DLC pack also unlocks "The Key", an upgradeable weapon which players can take it with them into the main campaign following the narrative's conclusion.[9]
c80f0f1006