I've recently finished working on a major part of a personal project. I've finished modelling all of the parts and the assembly is complete. Therefore, I have started working on a presentation explosion for the assembly. Everything is set up so that the model assembles and un-assembles (hope that's a word) very well, but when I came to record the explosion I was really shocked.
Firstly, the resolutions are pathetic (sorry, but they are). The best compressed video output is 640 x 480. This is worse than the lower end of HD. Whilst there is an uncompressed option, the resolution on that is just as bad.
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Secondly, even after recording the explosion and playing back the (I assume) rendered file through windows media player, the animation is laggy and unsmooth. Whatsmore, the parts leave marks on the video as they move. I'm not talking about component trails, I have those disabled, but its like the part is blurring only the blur marks don't fade.
I don't mean to criticize the software, so far I have been amazed by its functionality and ease of use, but instead I assume that I am doing something wrong. Perhaps Autodesk Inventor isn't really designed for rendering and this was just an extra feature. Perhaps I should run the render through some Autodesk render engine for better results. Regardless of what the issue is, I would really apreciate some help.
But since you are not showing trails - I would definately do this animation in Environments>Inventor Studio. Many more options, much more control over quality. Go though the tutorial on Inventor Studio.
I'm interested to know if there is a good way to improve the quality of video rendered from Inventor Studio. I've noticed a significant drop in quality (while using the exact same settings) from rendering images to rendering video. And as I understand, the video is simply the image rendering of how many frames per second x the number of seconds.
When rendering a video you get a dialog box after clicking the "render" button with a drop-down of "compressor" (aka codec). Full frames, will be the largest file size, but with the best quality images. These should be the same as your single static image renders - if not, then check you're rending using the same camera/resolution/settings. In the past, I think I've rendered with "full frames (uncompressed)" from Inventor, to have the best quality from there, and then used an encoder to compress that vid for the desired purpose (small for youtube and large for presentation, etc).
So I quickly made somethign up to test out what you're describing but cannot find the drop-down of "compressor". I could do the single frames for rendering and I do have a secondary video editing software that could make it into a video wtihout sacrificing quality but have never tried doing so as of yet. I always felt that that could be a very time consuming and cumbersome process.
I guess since I have someone here who knows a good bit about Studio, is there a way to avoid the memory consumption during rendering? I had a large model I was rendering video from about a year ago and due the amount of memory consumed with each frame of the video, I could only render about 5 seconds of video at 20 fps at a time. Then I would need to restart inventor and get the next 5 seconds. If I didn't do it this way, I ran the risk of Inventor "overheating" (for lack of a better term) and crashing thus ruining the partially rendered video and wasting hours. The overall video had 5 cameras and was several minutes long.
And to answer an earlier question, using post-processing software to composite frames into a video isn't laborious. I routinely do this in other software and once you get over the initial hump the extra tools can *really* put a shine on the finished product.
I agree and also do a good deal of post-rendering editing. I just know that, at least for the software I use (Sony Vegas), an image dropped into the timeline defaults to a 4 second still. This would mean that if I rendered from inventor using the setting where I get still frames seperately, I would need to put them all into the software in order, then shorten them all to a single frame or perhaps through some other means (rendering then shortening or something) but as far as I can tell, that is how images are dropped into sony vegas and I don't see a way to change that.
the highlighted bandwidth section determines the video quality/compression - the higher the Kbps the better the image. But, as far as I know, there's no way to have no compression, thus why I would always recommend avi with the "uncompressed" option.
Memory usage during rendering - as far as I know, there's no way to help with this apart from reducing the load on the system (reduce parts, possibly simplifying parts/geometry by filling interior voids might help too, reducing lights etc.) or adding more ram. Hopefully, if the renderer in Iv2016 has dramatically changed, it might be a lot better.
As an idea, instead of rendering 1 long animation, with lots of camera pans/cuts - just break them each into separate renders. e.g. camera still while object moves, then a camera pan, then part moves with camera stationary again - setup the system/timeline in Studio and then render the 3 sections separately to reduce the amount of lost work if something bad does happen... Think of it like a film, with lots of separate shots all edited together, to enable you to tackle a long (memory-hungry) animation in bite-sized chunks.
When you import the media (image sequence) into Sony Vegas, select the first still frame (000) and tick that box "Open still image sequence" in the Import dialog box. Then, when you click Open, the whole range of still frames are imported, and you can simply drag and drop that on your video timeline. Laborious? - Not at all. Enjoy!
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