Kevin,
I did some more research today into this and I am afraid it is not possible because FluidSynth does not support this via standard MIDI. At least I could not find any way to make it work.
From FluidSynth specifications, it looks like it can operate in 4 modes, "gm, gs, xg, mma". From my tests it looks like the Android version is in GM mode because I was not able to set any other bank other than 0 (in the screenshot below, CC0 is for MSB and CC32 for LSB).
I tried another instruments, from banks lower then 128 (because 128 is not allowed in GM2) like MSB: 126, Patch: 12 - Nylon-str.Gt and it is not initiated.
I will try to get in touch with Android FluidSynth developers and see if I can get some more info about this.
By the way, the GM standard MSB/LSB/Patch initialization that MIDI Arranger is using works fine with any hardware synth I tested it.