Thanks for the update, here are my findings.
I flashed it and then uploaded my map to the original MIDI Rocker.
I enabled the hi hat threshold to 20 (the value I normally use).
I left the MIDI note duration to 40ms (previously I had moved it to 50ms).
I played "Space Oddity" from RB3 and the previously reported problem
of notes "Blue Cymbal + Yellow Tom" was not present I was able to play
the whole song just fine.
I decided to go to GH mode and then back and it seems that my map got preserved.
Then I put GH Metallica and switched to GH mode, I noticed the delay
but then something weird happened, it seems that my map was there but
every time I hit a pad the LED remained turned on, if hit another pad
the LED of the new one remained on. I got to the point that I had
almost all LEDs turned on at the same time. Eventually they will turn
off.
I tried to start to play but the MIDI Rocker would not accept any more
hits to the pad while it was turned on.
I failed the song and when the "Failed" menu came up , I hit a pad and
the cursor in the menu moved like if I had hit it multiple times very
fast.
I switched to RB mode and then I had the same experience, every note got hang.
I flashed back the beta 90b and now something weird happened, I
couldn't do a roll on any pad, it is as if every note was delayed, it
would take let's say 1 out of every 3 or 4 notes.
This on GH Metallica.
I will keep trying.......
On Wed, Nov 3, 2010 at 8:34 PM, Scott Pinkham <sco...@bytearts.com> wrote:
> Here's a quick list of changes:
> * In Guitar Hero (GH) mode, because there are only 5 LEDs available,
> and GH has 6 "channels" (3 pads, 2 cymbals and 1 pedal), the orange
> cymbal and the kick pedal "share" LED5 (the orange one) and hitting
> either will cause LED5 to flash. (In previous versions you'd never see
> a flash for the orange cymbal).
> * In Rock Band mode, both the hi hat pedal and kick pedal "share" LED5
> as well. For now, you have to use the Windows software to set the hi
> hat pedal threshold to set the position at which the hi hat is
> considered closed in RB3. The hi hat pedal just changes the sound you
> hear when playing drum fills in RB3.
> * There is an additional delay when first plugging in the Midi Rocker
> -- this delay is to allow the voltage to settle a little more and
> should help eliminate any problems with recalling a map.
>
> Note that you can hold the navigation to the RIGHT to create/end
> editing a set list in Rock Band, and hold it to the left to simulate
> holding down the kick pedal to sort through the list of songs. This
> feature has been in the firmware for a while, but I think it hasn't
> been needed by most people until RB3.
>
> If you have a chance to try this out, please let me know of any
> problems or questions (or let me know if everything works!).
>
> -Scott P (Byte Arts)
>
>
>
>
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>
--
Hugo
I re-flashed the new beta again (92b) and this time everything seemed
to work fine.
Although the changes I had done to the maps in GH didn't get
preserved, so I connected it to the PC and decided to reset the maps
there.
I set my Rock Band maps there and saved them to a file and to the MIDI
Rocker. Then switched it to GH mode and did the same.
Then switched back to Rock Band mode and still I got corrupted maps.
The GUI showed a bunch of notes.
Some notes were shown in black, some in red, but unfortunately when I
took the screenshot were all black.
I am attaching a PDF showing my settings.
--
Hugo
Turned everything off, waited half an hour or so.
Turned everything on and now the original MIDI Rocker is back to the
behavior of "note hanging" (i.e. I hit the green pad, the LED remains
turned on for a long while).
I plugged it to the PC and using the GUI, I see the MIDI note duration
was changed from 40ms to 120ms !
Also when I hit the pads no LEDs are turned on, but the using the MIDI
Logging feature I can see the notes (I was expecting to see multiple
notes after one hit, but I didn't).
I return the MIDI duration to 40ms and now the LEDs in the original
MIDI Rocker are turning on and off as expected.
--
Hugo
No problem, I wanted to give you a better report when I first
encountered the map corruption but never put some time to it. Now
with the new features added, I decided to do it.
> It seems like the contents of the EEPROM
> (electrically-erasable, programmable, read only memory) are not
> getting read out properly. I'm going to add a checksum to the memory
> -- this should enable the firmware to detect when the memory has been
> corrupted or not read out properly.
Yes it seems like that.
At the end I re-flashed with the latest beta and played a few more
songs on RB3 and it worked fine, although I saw some missed notes, so
I connected it to the PC and moved the MIDI note duration back to
50ms, and then played again.
This means that I "rebooted" the device at least twice and didn't
experience the "long notes", but I am not sure it won't happen again.
> Since I haven't been able to duplicate this problem, it may be a
> hardware issue, in which case I'd like to send you a replacement unit
> to try out.
Thanks, I will accept the offer, I will send you my contact
information in a separate email.
Greetings,
--
Hugo