<div>So ever since I've started playing SAMP which was about year ago I've had Mod SoBeit and everything has worked. Since about 0.2d I've had some problems opening the cheat menu where you can scroll and spawn cars and stuff. For some reason the menu never opens. I have kept the default key to F11 and it just doesn't work. Even in singleplayer it won't work. If someone has had the same problem and knows what to do please post.</div><div></div><div></div><div>My Airbrake script I made for my MTA DM server and released it because it's quite useful. It's based off of s0beit's airbrake script where you can hover around in your car, but it's scripted for an MTA DM server and 100% hack free. It's a simple clientside script.</div><div></div><div></div><div></div><div></div><div></div><div>gta sa s0beit single player 11</div><div></div><div>Download:
https://t.co/zIOhiIBoUd </div><div></div><div></div><div>Nice script. But one thing: Could you change some buttons? In the SA stunting scene many stunters use the 'San Andreas Control Center (SACC)'. Those commands are the same. Would be just helpful to have the same buttons in MTA like in the singeplayer. But not all functions should be in it.</div><div></div><div></div><div>Well you can easily edit it yourself, I used that program in single player also but always changed the controls to these because it just makes it easier to remember unlike those controls. If you want to edit it to be those controls you just have to open the brake.lua and look at the if getKeyState("key") and change it to what you want. You can get all the key names from this page.</div><div></div><div></div><div>Edit 3: Well, by the time I woke up my inbox literally blown up. In case you have not seen u/TaintedSquirrel's comment (praise the mods for flair adjustment), then of course I should remind in case it shouldn't be visible go you, it should be obvious that this thing was created purely to combat MP cheating, given that MP and SP are not separate game executables, albeit using a P2P system to transfer all data is not safe either as we are well aware. We've seen garage editors among other things for GTA Online already that abuse the P2P system where trust is put on the client, the thing is that they're approaching an open platform (PC) the wrong way; instead of fixing up networking, separating MP from SP executables and adding anti-cheat to MP, they are crippling the process in which code/memory is loaded, unsightly for performance. This will only lead to either players quitting, mods getting around it or everyone going to go for D3D hacks which would be easy to do given the almost non-existing anti-cheat, very unsightly and could only make things worse.</div><div></div><div></div><div>I've found this code -s0beit-sa/source/browse/src/main.cpp?r=9ceb4fec21d647b169c72851d7882bef2b9c5a8a It partly solves my problem. Only method where exception occured is printed. But type of exception and line number is not printed.</div><div></div><div></div><div>Note: this crash can also be triggered when a player with CJ model (or CJ clothes) appears on your screen, on a server you're playing on. Your custom player.img cannot handle that and will cause a crash.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>In case you're only experiencing the crashes while playing on a certain server, there's a high chance that server is loading custom server models, and then we recommend you to contact the server owner so they can investigate and potentially identify & replace the corrupted model to stop the crashes. Until they take successful action, on that server you can try to avoid physically facing the mod you believe results in a crash (like not spawning said vehicle or using said skin). Let us remind you of the chance that the bad model is in your GTA3.img, but by coincidence you never physically come near that model on other servers, and the server you're crashing the most on happens to force usage of that model ID upon you (like as regularly used vehicle or skin); therefore it cannot be ruled out that it's possibly still your client mod, despite you only crashing on a single server, and it's worth at least re-installing your GTA to try it out.</div><div></div><div></div><div>If you are a server owner and wouldn't prefer letting go of your beloved (corrupt) model, then you can ask an experienced modeller to try fix the corruption by modifying/revising it.The alternative of crashing many players, potentially resulting in player loss for your server, isn't fine either way. For this reason, keeping a sharp eye on trends of players reporting (or shouting) that they crashed, and following up with them to get the crash details (to try match them up to model crashes from the table on this wiki page), may be a good idea.</div><div></div><div> dd2b598166</div>