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Windows CE R3, Silverlight and OpenGL ES

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clintsinger

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Nov 26, 2009, 1:04:01 PM11/26/09
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Hi,

Please forgive me if this is the wrong forum for this question but I
couldn't find a better one for this question. We are having a custom board
developed with an OMAP 3530 and Windows CE 6.0 R3. I am expecting that we
will have the correct opengl es 2.x shader drivers installed so that we will
be able to use an optimized version of the new Silverlight support. I would
like to know if one can host additional non-silverlight opengl es graphics
within the same application? i.e. The silverlight acts as the chrome to the
application which contains an opengl scene rendered within one of the panels.

While I am quite comfortable with Silverlight and Windows CE development
generally (and yes I do know that the Silverlight is a native c++ version), I
am new to OpenGL development so I am not sure what the implications will be.
For example if the silverlight control is already using the GPU for its
surfaces, will I be able to create my own as well, possibly using EGL and/or
a combination of IXRVisualHost or IXRWin32Control.

While I am at it, I should also point out that I expect to use video in my
application as well. Will there be issues with this requirement as well?
Will I be able to render to a silverlight surface?

I am assuming since the Zune HD is able to play video, play 3D games etc
these things should be possible. There just isn't alot of information around.

Cheers,
Clint

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