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How to redistribute VMR9

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Colin Dixon

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Jan 17, 2010, 4:51:02 AM1/17/10
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I have a working app using VMR9, but the install fails on a clean Win7
machine because the VMR9 can't be created. Looks like I need to include this
in my VS Setup project. The target OSs are Win7, Vista, and XP (although the
latter is not essential)

I have DX11 on my system, of course. I'd like to build a custom action in
the installer to install only those DX components needed, as this is a web
install. Can you tell me which they are, and if I need to be aware of
anything else.

I am comfortable with building custom actions in setup projects.

The March Hare [MVP]

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Jan 17, 2010, 9:12:55 AM1/17/10
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On Sun, 17 Jan 2010 01:51:02 -0800, Colin Dixon wrote:

> I have a working app using VMR9, but the install fails on a clean Win7
> machine because the VMR9 can't be created. Looks like I need to include this
> in my VS Setup project. The target OSs are Win7, Vista, and XP (although the
> latter is not essential)

VMR9 is included with a default install on Win7. My app has no problem
creating VMR9 on a clean install. The samples work as well.

It's probably:

- D3D9 is disabled in your install (check the (video acceleration and DWM
state in the Control Panel). Also, I'm not sure if Win7 Starter contains DX
support at all.

- A problem with the video driver (I recommend you first try the VMR9
samples, then see if an updated driver is available).

- Something in your code (compare to the samples, if they work).


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Chuck Walbourn [MSFT]

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Jan 18, 2010, 3:28:43 PM1/18/10
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For details on redistribution requirements and procedures for DirectX,
please read the following DirectX SDK Technical Articles:

DirectX Installation for Game Developers:
http://msdn.microsoft.com/en-us/library/ee416805(VS.85).aspx

Direct3D 11 Deployment for Game Developers:
http://msdn.microsoft.com/en-us/library/ee416644(VS.85).aspx

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-Chuck Walbourn
SDE, XNA Developer Connection

This posting is provided "AS IS" with no warranties, and confers no rights.

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