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making our proprietary dll DirectX compatible

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Mechi

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Nov 15, 2010, 4:18:53 AM11/15/10
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Hi to all,
We build cameras (HW and FW) and also the drivers, dll and GUI for
accessing and running them.
At the beginning I worked with DirectShow, building filters, etc.
Unfortunately it was too slow, so I built a simple API packaged as a
dll in order to communicate and get video frames, etc.

We still have customers, though, that want a DirectShow compatible
filter.
How can I simply/easily build a DirectShow filter using the dll?
(Much of the dll is designed after Vivek's VCam example)

To quote Tim Roberts:
>> large number of software titles which capture video without
>>using DirectShow? what APIs do they use? proprietary?

>Proprietary. The solutions I'm talking about are only usable in custom
>software that is inextricably tied to the vendor. That's why I hate them.
>I've reverse-engineered camera software from two different Far Eastern
>manufacturers so I could use their cameras in DirectShow graphs without
>their custom software.

Since I wrote the software (dll) and FW (in camera) I shouldn't have
to do any reverse engineering.
What would the basic commands be and how can I build a simple
DirectShow filter that can expose all the camera API?
Thanks,
Mechi

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