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DirectX9 SDK Samples

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MPH Computers

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Mar 27, 2005, 5:00:38 PM3/27/05
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Hi
I am looking for The Voice Server\Client sample that is quoted in the SDK
documentation

I have tried to search MSND for them but no joy.

I have tried downloading previous versions of SDK to see if they are there
but no joy

Can anybody help me....

It Is Urgent....

Thanks


The March Hare [MVP]

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Mar 28, 2005, 9:16:37 AM3/28/05
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On Sun, 27 Mar 2005 23:00:38 +0100, MPH Computers wrote:

> I am looking for The Voice Server\Client sample that is quoted in the SDK
> documentation

DirectPlay is deprecated and its samples have been removed.

> I have tried to search MSND for them but no joy.

Do you mean your MSDN CDs/DVDs. Then see below. I do not think the sample
is available online.



> I have tried downloading previous versions of SDK to see if they are there
> but no joy

The last version I found that the DirectPlay samples were included in was
9.0 Summer 2003 Update. If you can find that or an earlier version for
download you will find the sample you are looking for.


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Pat Richey

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Mar 28, 2005, 7:10:23 PM3/28/05
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The March Hare [MVP] wrote:
> On Sun, 27 Mar 2005 23:00:38 +0100, MPH Computers wrote:
>
>>I am looking for The Voice Server\Client sample that is quoted in the SDK
>>documentation
>
> DirectPlay is deprecated and its samples have been removed.

just curious, but what is going to replace DirectPlay?

The March Hare [MVP]

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Mar 29, 2005, 1:43:31 PM3/29/05
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On Mon, 28 Mar 2005 18:10:23 -0600, Pat Richey wrote:

>> DirectPlay is deprecated and its samples have been removed.
>
> just curious, but what is going to replace DirectPlay?

I don't know. It's odd that DP is deprecated without a replacement. I
guess Indigo in the Longhorn timeframe but I haven't looked at that yet.

Chuck Walbourn [MSFT]

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Apr 7, 2005, 8:45:29 PM4/7/05
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> just curious, but what is going to replace DirectPlay?

We recommend using core Windows APIs for networking (i.e. WinSock). WinSock
2.x includes support for efficient asynchronous comms, and the network
updates in XP SP 2 include NAT-traversal technologies (Teredo), discovery
technologies (PNRP), and peer network technologies (P2P).

Traditional lobbying and voice support can be obtained from 3rd party
libraries, and when Live! Windows technologies are made available on Windows
they will build on the core Windows APIs not DirectPlay.

--
Chuck Walbourn
SDE, Windows Gaming & Graphics

This posting is provided "AS IS" with no warranties, and confers no rights.

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