And the point is:
when I draw first red one, and next yellow one ( in other way first
draw further to user one and next closer one ) everything is ok =
through yellow on the red one could be seen ( transparency is
working ), but
when I draw first yellow and next red one no red one coud be seen
through yellow.
I think, that it is becauose of order of draawing - alpha blending
mixing colors alredy drawn (destination ) with color of point we want
to draw ( source ). But is there a way that it would be depend of
ZBuffer = alpha would be calculated after everything had been drawn
and be depended of ZBuffer order, order and not be depend of drawing
order ?