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WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]

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dylan

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May 28, 2008, 9:47:14 PM5/28/08
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Hi,

I'm seeing this warning at each frame:
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [
EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]

Can anyone tell me if they know specifically what this is trying to tell
me ?

Thank you,
Dylan

Chuck Walbourn [MSFT]

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May 29, 2008, 7:30:14 PM5/29/08
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Seems like you are asking it to draw more indices than actually exist in the
indexed buffer. What's the parameters being passed to that instance of
DrawIndexed?

I'd recommend using the DirectX Control Panel Utility to set a breakpoint on
that specific warning. Add your application to the list, go to Break
Settings subpanel, enable break on, and add that message to the Break on
Message ID list. Run under a debugger and then you should be able to examine
that call in detail.

--
Chuck Walbourn
SDE, XNA Developer Connection

This posting is provided "AS IS" with no warranties, and confers no rights.


dylan

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Jun 1, 2008, 1:03:30 AM6/1/08
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Thanks i'll try that !
Dylan
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