Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Direct3D Programming Tip #9: Use The Managed Resource Pool

5 views
Skip to first unread message

Richard [Microsoft Direct3D MVP]

unread,
Oct 12, 2009, 12:18:15 PM10/12/09
to
[Please do not mail me a copy of your followup]

Direct3D Programming Tip #9: Use The Managed Resource Pool

Resource management can be a challenge for Direct3D applications.
Before DirectX, display adapters had limited amounts of fast
device memory and programmers had to manage that memory manually
in order to achieve the best performance. The Direct3D API
provides different memory pools to allow the application to
specify the lifetime management policy of a resource.

Read the rest at <http://wp.me/pyVNs-2t>

--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>

Legalize Adulthood! <http://legalizeadulthood.wordpress.com>

0 new messages