Direct3D Programming Tip #9: Use The Managed Resource Pool
Resource management can be a challenge for Direct3D applications.
Before DirectX, display adapters had limited amounts of fast
device memory and programmers had to manage that memory manually
in order to achieve the best performance. The Direct3D API
provides different memory pools to allow the application to
specify the lifetime management policy of a resource.
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"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
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