The goal is to load PNG's "as resources contained in .EXE" and copy them
into DirectDraw7 Surfaces.
I use DDLoadBitmap from DDUTIL.CPP, provided by Microsoft DX7a SDK, to load
and copy BITMAP resources into DirectDraw7 surfaces. Is there a similar
method for loading PNG resources?
Thanks!
Not for DX7. For DX8, the D3DX utility library will load a whole variety of
image formats, including PNG.
Tony Cox - Lead Engineer
Windows Gaming Developer Relations Group
"Tony Cox [MS]" <dir...@microsoft.com> wrote in message
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