that said, i am trying to use a dual view setup in windowed mode
(DDSCL_NORMAL) with an nvidia graphics card. the API documentation
specifies that the displays must be enumerated using
DirectDrawEnumerateEx() to get the GUIDs and then a separate
DirectDraw object must be created with those GUIDs for each dualview
display.
my program works correctly on the primary display (it blits a YUV
offscreen plain surface to an RGB offscreen plain surface ; then
another blit from the RGB offscreen surface to the primary surface)
but as soon as i drag the window to the secondary display the image
fails to draw even though both blits are still returning S_OK.
any ideas?
p.s. if i run the dxdiag directdraw tests on the secondary display,
the tests all work correctly.
iirc, the Donut sample was also multi-mon aware so its code may be of some
use.
--
Phil Taylor
http://www.futuregpu.net
now Intel Larrabee Native Title Czar
ex-Aces Core Lead PM, D3D SDK PM
somewhat D3D knowledgeable :-)
"markf78" wrote:
> .
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