How to render JPG files?

21 просмотр
Перейти к первому непрочитанному сообщению

Sungwook Ahn

не прочитано,
3 авг. 2003 г., 22:54:4103.08.2003
Hi, there

I have rendered a .bmp image with DirectDraw.
There I used ddutil.h/cpp files for rendering the .bmp file.
But, .jpg file does not work.

Any helps would be appreciated.

(Codes are below)

Sungwook Ahn (sungwo...@samsung.com)
Samsung Electronics, Inc.


/*==========================================================================
*
* Copyright (C) 1998-1999 Microsoft Corporation. All Rights Reserved.
*
* File: ddutil.cpp
* Content: Routines for loading bitmap and palettes from resources
*

***************************************************************************/

#ifdef __cplusplus
extern "C" { /* Assume C declarations for C++ */
#endif /* __cplusplus */

extern IDirectDrawPalette *DDLoadPalette(IDirectDraw7 *pdd, LPCSTR
szBitmap);
extern IDirectDrawSurface7 *DDLoadBitmap(IDirectDraw7 *pdd, LPCSTR szBitmap,
int dx, int dy);
extern HRESULT DDReLoadBitmap(IDirectDrawSurface7 *pdds, LPCSTR
szBitmap);
extern HRESULT DDCopyBitmap(IDirectDrawSurface7 *pdds, HBITMAP
hbm, int x, int y, int dx, int dy);
extern DWORD DDColorMatch(IDirectDrawSurface7 *pdds, COLORREF
rgb);
extern HRESULT DDSetColorKey(IDirectDrawSurface7 *pdds,
COLORREF rgb);

#ifdef __cplusplus
}
#endif /* __cplusplus */


#include <windows.h>
#include <windowsx.h>
#include <ddraw.h>
#include "ddutil.h"

//--------------------------------------------------------------------------
---
// Name: DDLoadBitmap()
// Desc: Create a DirectDrawSurface from a bitmap resource.
//--------------------------------------------------------------------------
---
extern "C" IDirectDrawSurface7 *
DDLoadBitmap(IDirectDraw7 * pdd, LPCSTR szBitmap, int dx, int dy)
{
HBITMAP hbm;
BITMAP bm;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface7 *pdds;

//
// Try to load the bitmap as a resource, if that fails, try it as a
file
//
hbm = (HBITMAP) LoadImage(GetModuleHandle(NULL), szBitmap, IMAGE_BITMAP,
dx,
dy, LR_CREATEDIBSECTION);
if (hbm == NULL)
hbm = (HBITMAP) LoadImage(NULL, szBitmap, IMAGE_BITMAP, dx, dy,
LR_LOADFROMFILE | LR_CREATEDIBSECTION);
if (hbm == NULL)
return NULL;
//
// Get size of the bitmap
//
GetObject(hbm, sizeof(bm), &bm);
//
// Create a DirectDrawSurface for this bitmap
//
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwWidth = bm.bmWidth;
ddsd.dwHeight = bm.bmHeight;
if (pdd->CreateSurface(&ddsd, &pdds, NULL) != DD_OK)
return NULL;
DDCopyBitmap(pdds, hbm, 0, 0, 0, 0);
DeleteObject(hbm);
return pdds;
}


//--------------------------------------------------------------------------
---
// Name: DDReLoadBitmap()
// Desc: Load a bitmap from a file or resource into a directdraw surface.
// normaly used to re-load a surface after a restore.
//--------------------------------------------------------------------------
---
HRESULT
DDReLoadBitmap(IDirectDrawSurface7 * pdds, LPCSTR szBitmap)
{
HBITMAP hbm;
HRESULT hr;

//
// Try to load the bitmap as a resource, if that fails, try it as a
file
//
hbm = (HBITMAP) LoadImage(GetModuleHandle(NULL), szBitmap, IMAGE_BITMAP,
0,
0, LR_CREATEDIBSECTION);
if (hbm == NULL)
hbm = (HBITMAP) LoadImage(NULL, szBitmap, IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE | LR_CREATEDIBSECTION);
if (hbm == NULL)
{
OutputDebugString("handle is null\n");
return E_FAIL;
}
hr = DDCopyBitmap(pdds, hbm, 0, 0, 0, 0);
if (hr != DD_OK)
{
OutputDebugString("ddcopybitmap failed\n");
}
DeleteObject(hbm);
return hr;
}


//--------------------------------------------------------------------------
---
// Name: DDCopyBitmap()
// Desc: Draw a bitmap into a DirectDrawSurface
//--------------------------------------------------------------------------
---
extern "C" HRESULT
DDCopyBitmap(IDirectDrawSurface7 * pdds, HBITMAP hbm, int x, int y,
int dx, int dy)
{
HDC hdcImage;
HDC hdc;
BITMAP bm;
DDSURFACEDESC2 ddsd;
HRESULT hr;

if (hbm == NULL || pdds == NULL)
return E_FAIL;
//
// Make sure this surface is restored.
//
pdds->Restore();
//
// Select bitmap into a memoryDC so we can use it.
//
hdcImage = CreateCompatibleDC(NULL);
if (!hdcImage)
OutputDebugString("createcompatible dc failed\n");
SelectObject(hdcImage, hbm);
//
// Get size of the bitmap
//
GetObject(hbm, sizeof(bm), &bm);
dx = dx == 0 ? bm.bmWidth : dx; // Use the passed size, unless zero
dy = dy == 0 ? bm.bmHeight : dy;
//
// Get size of surface.
//
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH;
pdds->GetSurfaceDesc(&ddsd);

if ((hr = pdds->GetDC(&hdc)) == DD_OK)
{
StretchBlt(hdc, 0, 0, ddsd.dwWidth, ddsd.dwHeight, hdcImage, x, y,
dx, dy, SRCCOPY);
pdds->ReleaseDC(hdc);
}
DeleteDC(hdcImage);
return hr;
}


//--------------------------------------------------------------------------
---
// Name: DDLoadPalette()
// Desc: Create a DirectDraw palette object from a bitmap resource
// if the resource does not exist or NULL is passed create a
// default 332 palette.
//--------------------------------------------------------------------------
---
extern "C" IDirectDrawPalette *
DDLoadPalette(IDirectDraw7 * pdd, LPCSTR szBitmap)
{
IDirectDrawPalette *ddpal;
int i;
int n;
int fh;
HRSRC h;
LPBITMAPINFOHEADER lpbi;
PALETTEENTRY ape[256];
RGBQUAD *prgb;

//
// Build a 332 palette as the default.
//
for (i = 0; i < 256; i++)
{
ape[i].peRed = (BYTE) (((i >> 5) & 0x07) * 255 / 7);
ape[i].peGreen = (BYTE) (((i >> 2) & 0x07) * 255 / 7);
ape[i].peBlue = (BYTE) (((i >> 0) & 0x03) * 255 / 3);
ape[i].peFlags = (BYTE) 0;
}
//
// Get a pointer to the bitmap resource.
//
if (szBitmap && (h = FindResource(NULL, szBitmap, RT_BITMAP)))
{
lpbi = (LPBITMAPINFOHEADER) LockResource(LoadResource(NULL, h));
if (!lpbi)
OutputDebugString("lock resource failed\n");
prgb = (RGBQUAD *) ((BYTE *) lpbi + lpbi->biSize);
if (lpbi == NULL || lpbi->biSize < sizeof(BITMAPINFOHEADER))
n = 0;
else if (lpbi->biBitCount > 8)
n = 0;
else if (lpbi->biClrUsed == 0)
n = 1 << lpbi->biBitCount;
else
n = lpbi->biClrUsed;
//
// A DIB color table has its colors stored BGR not RGB
// so flip them around.
//
for (i = 0; i < n; i++)
{
ape[i].peRed = prgb[i].rgbRed;
ape[i].peGreen = prgb[i].rgbGreen;
ape[i].peBlue = prgb[i].rgbBlue;
ape[i].peFlags = 0;
}
}
else if (szBitmap && (fh = _lopen(szBitmap, OF_READ)) != -1)
{
BITMAPFILEHEADER bf;
BITMAPINFOHEADER bi;

_lread(fh, &bf, sizeof(bf));
_lread(fh, &bi, sizeof(bi));
_lread(fh, ape, sizeof(ape));
_lclose(fh);
if (bi.biSize != sizeof(BITMAPINFOHEADER))
n = 0;
else if (bi.biBitCount > 8)
n = 0;
else if (bi.biClrUsed == 0)
n = 1 << bi.biBitCount;
else
n = bi.biClrUsed;
//
// A DIB color table has its colors stored BGR not RGB
// so flip them around.
//
for (i = 0; i < n; i++)
{
BYTE r = ape[i].peRed;

ape[i].peRed = ape[i].peBlue;
ape[i].peBlue = r;
}
}
pdd->CreatePalette(DDPCAPS_8BIT, ape, &ddpal, NULL);
return ddpal;
}


//--------------------------------------------------------------------------
---
// Name: DDColorMatch()
// Desc: Convert a RGB color to a pysical color.
// We do this by leting GDI SetPixel() do the color matching
// then we lock the memory and see what it got mapped to.
//--------------------------------------------------------------------------
---
extern "C" DWORD
DDColorMatch(IDirectDrawSurface7 * pdds, COLORREF rgb)
{
COLORREF rgbT;
HDC hdc;
DWORD dw = CLR_INVALID;
DDSURFACEDESC2 ddsd;
HRESULT hres;

//
// Use GDI SetPixel to color match for us
//
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
rgbT = GetPixel(hdc, 0, 0); // Save current pixel value
SetPixel(hdc, 0, 0, rgb); // Set our value
pdds->ReleaseDC(hdc);
}
//
// Now lock the surface so we can read back the converted color
//
ddsd.dwSize = sizeof(ddsd);
while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) ==
DDERR_WASSTILLDRAWING)
;
if (hres == DD_OK)
{
dw = *(DWORD *) ddsd.lpSurface; // Get DWORD
if (ddsd.ddpfPixelFormat.dwRGBBitCount < 32)
dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount) - 1; // Mask it
to bpp
pdds->Unlock(NULL);
}
//
// Now put the color that was there back.
//
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
SetPixel(hdc, 0, 0, rgbT);
pdds->ReleaseDC(hdc);
}
return dw;
}


//--------------------------------------------------------------------------
---
// Name: DDSetColorKey()
// Desc: Set a color key for a surface, given a RGB.
// If you pass CLR_INVALID as the color key, the pixel
// in the upper-left corner will be used.
//--------------------------------------------------------------------------
---
extern "C" HRESULT
DDSetColorKey(IDirectDrawSurface7 * pdds, COLORREF rgb)
{
DDCOLORKEY ddck;

ddck.dwColorSpaceLowValue = DDColorMatch(pdds, rgb);
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
return pdds->SetColorKey(DDCKEY_SRCBLT, &ddck);
}


Sungwook Ahn

не прочитано,
3 авг. 2003 г., 22:56:2603.08.2003
Hi, there

I have rendered a .bmp image with DirectDraw.
There I used ddutil.h/cpp files for rendering the .bmp file.
But, .jpg file does not work.

Any helps would be appreciated.

Sungwook Ahn

не прочитано,
3 авг. 2003 г., 22:58:3003.08.2003

Phil Taylor [ATI]

не прочитано,
5 авг. 2003 г., 16:35:5905.08.2003
is that format mentioned as supported?

if not, you need to write a format loader. perhaps a google search will turn
one up.

"Sungwook Ahn" <sungwo...@samsung.com> wrote in message
news:O#QuKRjW...@tk2msftngp13.phx.gbl...

Ответить всем
Написать сообщение автору
Переслать
0 новых сообщений