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WIN16 app to win32

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Trevor Halsey

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Aug 9, 2009, 7:35:47 PM8/9/09
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Is there any way to set up an old windows 3.1 game (WinRoids made in 1993,
is a 16bit windows program) and make this able to run on Windows x64,
possibly with mundane ways of converting the game to from 16bit to 32bit
(without the use of DOSBox or a pc emulator where I have to practically
install win3.1)? I have attempted to contact the author, but all attempts
have failed.

His e-mail address is U911...@sys.uea.ac.uk (Stephen Baxter)


Note: I do not have the original source code for the game.

Colin Barnhorst

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Aug 9, 2009, 9:01:53 PM8/9/09
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"Trevor Halsey" <thal...@hotmail.com> wrote in message
news:1B749D44-017F-4AD8...@microsoft.com...

No. You should try running it in a virtual machine.

Dr Frankenstein

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Aug 9, 2009, 9:20:36 PM8/9/09
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On 9 août, 19:35, "Trevor Halsey" <thals1...@hotmail.com> wrote:
> Is there any way to set up an old windows 3.1 game (WinRoids made in 1993,
> is a 16bit windows program) and make this able to run on Windows x64,
> possibly with mundane ways of converting the game to from 16bit to 32bit
> (without the use of DOSBox or a pc emulator where I have to practically
> install win3.1)? I have attempted to contact the author, but all attempts
> have failed.
>
> His e-mail address is U9118...@sys.uea.ac.uk  (Stephen Baxter)

>
> Note: I do not have the original source code for the game.

Unless you have the source code, no.

Dr Frankenstein

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Aug 9, 2009, 9:33:11 PM8/9/09
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On 9 août, 19:35, "Trevor Halsey" <thals1...@hotmail.com> wrote:
> Is there any way to set up an old windows 3.1 game (WinRoids made in 1993,
> is a 16bit windows program) and make this able to run on Windows x64,
> possibly with mundane ways of converting the game to from 16bit to 32bit
> (without the use of DOSBox or a pc emulator where I have to practically
> install win3.1)? I have attempted to contact the author, but all attempts
> have failed.
>
> His e-mail address is U9118...@sys.uea.ac.uk  (Stephen Baxter)

>
> Note: I do not have the original source code for the game.

I shall add that there probably is a plethora of win32 or win64 clones
to that game.

Trevor Halsey

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Aug 11, 2009, 9:35:59 AM8/11/09
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I know there are many clones of Asteroids, but I believe this is probably
one of the best shareware clones that doesn't bother you to pay. I just
wondered if you could just input a 16bit app into some compiler and it would
crank out a 32bit app, or even 64bit... (I'm still new to the programming
concepts) Has anyone else been able to e-mail Stephen besides me?

Note: Everything the game came with including the game itself, I zipped at
http://thals1992.web.officelive.com/WINROIDS.zip (the webpage is down, but
you can get the file there.) Everything I found about specifically him is
located at http://thals1992.web.officelive.com/winroids.txt

Thanks,
Trevor Halsey
--------------------------------------------------
From: "Dr Frankenstein" <doktorfra...@gmail.com>
Sent: Sunday, August 09, 2009 9:33 PM
Newsgroups:
microsoft.public.platformsdk.win16,microsoft.public.win16.programmer.kernel,microsoft.public.win3x_wfw_dos,microsoft.public.windows.64bit.general
Subject: Re: WIN16 app to win32

Colin Barnhorst

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Aug 11, 2009, 11:23:49 AM8/11/09
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"Trevor Halsey" <thal...@hotmail.com> wrote in message
news:6A48EBFF-DFDD-4913...@microsoft.com...

He would need to do that with the source code.

bill bonaparte

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Oct 23, 2009, 2:53:05 AM10/23/09
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"Trevor Halsey" <thal...@hotmail.com>
??????:1B749D44-017F-4AD8...@microsoft.com...

I think you are a nostalgic boy ,or you expecially like experience the old
things. A game make for win16 is hard to run win32 or win64. I suggest you
play other game similar to WinRoids and make for win32 or win64. good luck
,and happy everyday.


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