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Download __LINK__ Planet Base

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Sunta Bivings

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Jan 25, 2024, 5:54:06 PM1/25/24
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<div>I've always had a base on my freighter. I've built everything I need on it; storage, terminals, crafting, ship storage, ect... I've found this is really useful because i can take my base anywhere. Should I build a permanent base on a planet or should I just keep using my freighter?</div><div></div><div></div><div>In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have an constant supply of oxygen, food and water to stay alive.</div><div></div><div></div><div></div><div></div><div></div><div>download planet base</div><div></div><div>Download File: https://t.co/ds2aDx84O8 </div><div></div><div></div><div>You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base.</div><div></div><div>Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.</div><div></div><div></div><div>Because i intend to make this first base my main base, and from what ive read, planet and freighter bases are more or less the same, only that freighter bases are mobile while planets are not. But planet bases can have portals.</div><div></div><div></div><div>Planetbase is a space simulation and strategy video game developed by Madruga Works which was released on October 16, 2015 for Microsoft Windows, and January 8, 2016 for OS X. The game involves establishing a human colony on a distant planet and building an outpost to survive on the planet.</div><div></div><div></div><div>In the game, the player leads a group of space settlers who are trying to form a base on an isolated planet. The player is given the role of base architect as well as manager. It is up to the player to guide the colonists to build a self-sufficient base in a place where they can survive, where they can extract water easily, grow food for living, and, most importantly, have a constant supply of oxygen. The colonists can be directed to mine different kinds of metal and manufacture robots.</div><div></div><div></div><div>A total of four different planets can be colonized, each with different conditions and an increasing difficulty level. These planets are the Desert Planet, Frozen Planet, a Barren Moon, and Storm Planet. The player must manage the flow of new colonists coming to the colony and make sure that only those with some useful skills come to the planet. The most useful colonists are engineers, workers, and guards.</div><div></div><div></div><div>ABOUT THE GAME</div><div></div><div>Planetbase is a strategy game in which you guide a group of space settlers trying to establish an outpost on a remote planet, and face the harsh conditions of the new frontier.</div><div></div><div></div><div>Anyone remembering the Ice planet 2002 theme? The Ice Station Odyssey was one of my favourite sets as a child, and it has one of the most iconic female minifigs: the so called Ice planet babe. As a tribute to her, I've built my take on an Ice planet base, populated solely with female researchers.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>Oh, and a bit more of history on my inspiration for this is this page from a catalog from 1993. As a child I just loved that image of the ice planet people carrying that blacktron guy encased in ice out of the ice cave (and I still love that image!)</div><div></div><div></div><div>Cecilie When I was child a liked white colour and when I learn all about Lego production,I liked Ice planet,too!It was a cooool serie six-seven years ago. Your Ice planet base is a cool work too!Thank you very much!</div><div></div><div></div><div>The four planets are four difficulty levels, beginning with the dusty, red, Mars-like planet, going through a Hoth-like ice planet, and getting progressively harder and less habitable as you progress. Each game begins with your spaceship landing and your crew of seven, plus two bots, piling out, ready to work for you to build a base that will, at first, attain self-sufficiency and, later, thrive.</div><div></div><div></div><div>The map is an destructed alien base on some faraway planet. There is lots of purple in the map, including a purple 'Sand' ground color and texture for the planet. There is some purple shrubbery, alien technology, and terrain. The map is rather poorly made, but is being updated to be better. This map has a custom liquid.</div><div></div><div></div><div>I'm a bit of a fan of the YouTuber Many A True Nerd. When I saw him play Planetbase (developed and published by Madruga Works), it shot to the top of my Steam wishlist immediately. I'm a sucker for games where you try to build towns, cities, colonies, whatever. The amount of time I have in games like Terraria, Cities: Skylines, and Banished is a testament to this fact.</div><div></div><div></div><div>Planetbase is a game where you lead a team of humans and robots in an attempt to colonize another planet. You begin the game with a predetermined crew composition and a landing pod full of resources. If you build carefully with luck on your side, you'll create a thriving colony on another world.</div><div></div><div></div><div>This should be a relatively straightforward process, but Planetbase is a game rife with catastrophe that is especially unforgiving in its early stages. A meteor might impact your only Power Collector just as the sun goes down and everyone suffocates before morning. Perhaps you decided to build an ambitious structure before getting the very basics settled. Whether by a stroke of bad luck or a poor decision, you have the greatest risk of rapid failure at the beginning of the game.</div><div></div><div></div><div>This is a good place to talk about some of the things that frustrated me about Planetbase. I want to make it clear that I really enjoyed this game - I played it for quite a bit longer than I strictly needed to because I was having such a great time. However, there's a tiny little thing here or there that annoyed or inconvenienced me. Unfortunately, there are quite a few of these relatively minor problems.</div><div></div><div></div><div>For example, every game begins with a ship full of colonists being sent to another planet. This is a huge undertaking in terms of time, money, and manpower. NASA (and the equivalent agencies of other nations) do not mess around with safety. Everything has a backup, and then the backup has a backup of its own. Margins of error are widened where possible. You don't take 8 hours worth of oxygen on an 8 hour spacewalk, you take much more than that just in case because space is unabashedly unforgiving. Whoever runs the colonization program in Planetbase doesn't seem to care as much.</div><div></div><div></div><div>I said earlier that Planetbase is especially unforgiving in the beginning. This is because you are, in effect, trying to beat out the clock on several hazards that are guaranteed to be coming your way. First, your colonists only have enough oxygen for about a day. No, they can't go back onto the lander for more. They brought enough for 24 hours per person and that's it. There is very little margin for error here. NASA would refer to this as a "big no-no".</div><div></div><div></div><div>If you manage to get all of your colonists indoors before they suffocate, your next task is to get them some water. Sure, the Colony Ship you take down to the planet has food stored aboard to get your started, but for some insane reason it's wholly lacking in any potable water. New players will lose a few (if not all) of their colonists to suffocation. Once they understand that hurdle and can get over it, the next most likely thing they will lose people to is dehydration. Despite the fact that humans can survive around three days without water, the colonists in Planetbase unfortunately aren't as hardy.</div><div></div><div></div><div>If you can get past these initial hurdles, your next goal will be to get self-sufficient. Self-sufficiency in Planetbase requires a few things. You're going to need to have your Biologists get to growing food in a Bio-Dome. You'll need a Mine to gather Ore, and a Processing Plant to turn Ore and Starch into Metal and Bioplastic, respectively.</div><div></div><div></div><div>Once you're producing food and the two main resources in the game, the only real necessity remaining is a Factory so you can produce Spares. Spares are needed to maintain the power-gathering structures in Planetbase. As time goes on, they get less and less efficient until they finally break down. Engineers will automatically take Spares to repair your Wind Turbines and Solar Panels, but you only have so many.</div><div></div><div></div><div>Of course, there are several threats to deal with in the game beyond basic survival needs. There are currently three separate planets you can play on in Planetbase and each has its own challenge. For example, the Class M is categorized as the most difficult planet. One of the challenges of a Class M planet is that there is no wind whatsoever. You are going to be wholly dependent on solar power and storing enough power throughout the night to make it to the following day.</div><div></div><div></div><div>As you play through Planetbase, you'll reach certain "milestones" on each planet. The "medium difficulty" Class F ice planet requires that you reach 5 milestones on the easiest Class D planet (which is Mars in everything but name). The "hard difficulty" Class M planet requires 10 milestones. The milestones are sufficiently challenging that a new and inexperienced player won't be able to reach them without having a decent grasp of the game's mechanics, and it serves as a smart and fair gating system for the later planets. The other planets offer more than variety with their increased challenge, and a new player who makes the jump straight to the most difficult planet might find themselves overwhelmed. This was a smart decision by the developer that doesn't feel artificial or unfair at all.</div><div></div><div></div><div>The graphics are simple but lovely. You won't need a high-end card to run Planetbase, but it doesn't look terrible either. It has a consistent art style and no real noticeable artistic failings like misaligned textures or low-quality models. The animations and effects are smooth and compliment the art style nicely.</div><div></div><div></div><div>You can't skip the introductory "Colony Ship lands on the planet and everyone files out of it" cutscene that starts every new game. Unskippable cutscenes are right up there with unskippable movie previews on a Blu-Ray. Nobody likes them.</div><div></div><div> df19127ead</div>
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