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Video Reduce Size PATCHED

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Terrell Zolondek

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Jan 25, 2024, 5:02:48 PMJan 25
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<div>Hi Willem</div><div></div><div>Thanks for your reply.</div><div></div><div>I have just uploaded the file. It is just a 3d model of steps (Escaleras2), I have deleted everything else and left only the steps however the file size remains far too large.</div><div></div><div>Yes I do have some plugins I have used Grasshopper to generate some features of the model. I have already deleted these features though, could they still have an effect on the size? I noticed while I was using GH on this file that the computer would slow down considerably, but I never had this problem using GH on other files.</div><div></div><div>I have also used blocks but again I have deleted them, how can I delete any definitions that might be left?</div><div></div><div>How do I look for hidden objects in rhino?</div><div></div><div>Thanks</div><div></div><div>Mikel</div><div></div><div></div><div></div><div></div><div></div><div>video reduce size</div><div></div><div>Download File: https://t.co/Y6a46fTV1w </div><div></div><div></div><div>After doing save smalls, a Rhino3D file can be compressed to about 25% of its original size with 7Zip. I always use maximum compression, with a non-solid achieve, which is safer than a solid one, in case you have a drive crash.</div><div></div><div></div><div>The figma top bar and side panels are very big and left too small area for the actual content. Anyone knows how can I reduce their sizes? Thanks </div><div></div><div>Screen Shot 2021-02-12 at 10.46.161920997 93.6 KB</div><div></div><div></div><div>The regular zoom shortcuts only zoom in/out the artboards area. I needed to click on the small magnifying glass icon in the right side browser URL area in order to reset the text size and panel size of the top bar and side panels.</div><div></div><div></div><div>Hi Mike, I had the same issue, until I found how to fix it. Warning, once you Navigate to this location , you are exiting your current page. save your Figma link for later. Copy and paste it into a text file. Here is how I fixed my issue on Mac:</div><div></div><div>on figma page:</div><div></div><div>Navigate to main menu (down arrow on the top left corner). Then select Help and Account, under that, select Open font setting, once your account page is opened , do command + for larger font, and command - for smaller font. After you choose the desired font size, close that page all together and open Figma link again.</div><div></div><div></div><div>Photos from modern cellphones and cameras usually have over 6 million pixels, while most cellphones, tablets, notebook or TV screens have only about 1.5 million pixels, which means you end up seeing a resized version of the image (you only use the full image if you print it). So if you resize your image, decreasing its width and height to a half, your image would have about the same number of pixels as the screens that will display it, and you wouldn't be losing any quality or detail, even looking at your image in full screen mode.</div><div></div><div></div><div>We have the same problem, we've been using Plastic Cloud for more than 2 years, and we love it, but the data size on the cloud is starting to pile up and as an indie studio the cost of storage is something we'd like to reduce.</div><div></div><div></div><div>My team just asked me about this yesterday. Just thought I'd add another voice to the feature request; we'd also like to be able to purge old versions of large assets--the vast majority of our db size is made up of non-mergeable assets. I'm glad you're working on a feature for this. Fwiw, we'd love to have a way to specify something like "keep only latest N versions" on individual files or groups of files".</div><div></div><div></div><div>Plastic seems like the perfect solution for small teams and inordinately large repository sizes (as games tend to be), but this feature is important to me. Storage really can be expensive for small teams and lone developers (and there's no way I'm investing in crazy cloud storage when I have my own nas) so having the tools to optimize my storage is essential.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>One more voice to the crowd. Our DB is currently so large that I have to purge literally everything else from the machine to squeeze in a few more 100GB. The project has grown to over 3TB in size over the period of 2 years, 90% of it is probably useless at this point.</div><div></div><div></div><div>Hi manu, thank you for the response. We are a team of 2 people and the project is very small... but everytime we rebuild maps and lights (that generate big files) our storage size increase every month, and we can't sustain the expenses. Do you know if there is any workaround?</div><div></div><div></div><div>I have been trying to reduce steps size in number inputs. we can display the number in decimal form but not can't find a way to reduce it in decimals. The number increases or decreases as 1 unit, but what i want to do is reduce it or increase it as 0.1 or 0.01 units. Please help</div><div></div><div></div><div>For display purposes in the meantime (this doesn't actually help any use cases since we can't grab the value of the HTML component to use in a query, for example), you could use an HTML input type="number" component with a customizable step size and you could add CSS to make it look more like a Retool component.</div><div></div><div></div><div>I'd like to reduce the size of my .brdand I've found that I've got some embedded symbols/pads which are not used anymore (my .brd has been upgraded from an old project with different mechanical symbols for example).</div><div></div><div></div><div>Unused symbols are automatically purged from the board. You can purge padstacks using the previous reply. Unless you have hundreds of unused padstacks, the board size will not be substantially reduced.</div><div></div><div></div><div>I always check the drawing extents of the design to see if it is way larger than it needs to be and reduce it accordingly. I have seen the database file size get reduced by simple pulling the extents in to what you need. For example, having data that takes up 10" x 10" with an extents of 100" x 100" could probably be reduced to a more manageable size for a file size savings.</div><div></div><div></div><div>Of course make sure everything is displayed in your design to come up with the appropriate reduced size and I always make it slightly bigger for a little buffer. I normally reduce it a little at a time with Database checks along the way. It is very important to not reduce the database size too much and cut off design elements, it won't let you but it could lead to database instability.</div><div></div><div></div><div>I have a large plan set that keeps crashing on me and I'm trying to use the "Reduce File Size - Document" tool. No matter how far I drag the Compression slider, I don't get any reduction in file size.</div><div></div><div></div><div>The Auto Field tool is easily overlooked by new users but has multiple uses. First, it reads through all the records, and for a given column, it sets the field size to the smallest possible size based on data in the column.</div><div></div><div></div><div>What I'll need to do is a significant reduction of code size. I've already turned on all optimization flags -Os, -fmerge-all-constants, -ffunction-sections and -fdata-sections. What else do you do to reduce the code size?</div><div></div><div></div><div>Many apps automatically back up to iCloud after you install them. You can decrease the size of your iCloud Backup and free up space in iCloud when you stop backing up apps that you don't use or delete old iCloud backups.</div><div></div><div></div><div>To reduce the size of your Photos backup, save your photos and videos to your computer, then manually back up your device. If you want to keep your photos and videos on your device, you can turn off Photos in Backup or upgrade to iCloud+ for more storage. If there are any photos that you don't want to keep, you can delete them:</div><div></div><div></div><div>I am using the latest version of ArcMap for desktop. I have a shapefile which is contour lines. I have two shapefiles for adjacent areas of a map. One of the shapefiles has double the number of contour lines as the other shapefile. I understand that I can display a reduced number of contour lines by using a definition query, but I would like the actual file to contain fewer lines and be more similar to the other shapefile. Any advice on how to do this is greatly appreciated.</div><div></div><div></div><div>This is helpful when you plan to either upload your images online or send it via e-mail. Even sending files via WhatsApp, there are file size restrictions that might prevent you from sending larger images.</div><div></div><div></div><div>Hi guys,</div><div></div><div>I wrote a Macro which enlarges my (very small) ROIs, which are stored in the ROI-Manager. For a different set of analysis, however, I have to reduce the the size of the ROIs. Somehow my code does not do what I want. Here the code with some made up ROIs.</div><div></div><div></div><div>When I increase the size, I can reduce the size afterwards (by enlarging with negative values), but I cannot reduce the size below the original ROI. Maybe because they are already very small? Any ideas how to do this?</div><div></div><div></div><div>For instance, Zenfolio has a 67 MB maximum file size. After processing Nikon D850 photos, I have had some JPGs grow to as much 95 MB. (How a 51MB nef grows this large after processing with Luminar and Sharpen AI is beyond me.)</div><div></div><div></div><div>The Zenfolio size limit would have to be for an uncompressed file, it should not care what the compressed size is. Therefore, Gigapixel would have to only deal with the resizing of a picture to a new size in pixels. Instead of setting the resize to 4X or 6X, etc. there could be an option for file size which is easily calculated. Say you have a 2000px x 3000px file = 6 Mpx and you are using 24 bit color (8bits per R,G,B) where 8 bits = 1 byte. You would have 6 Mpx x 3 bytes per pixel or a 18 MB file. Since there are really 1048576 bytes per MB rated this would be 18.9 MB real size.</div><div></div><div></div><div>I then used OnOne Perfect resize and reduce the size by 100 pixels , the files shrunk by more than half with no visible loss if IQ. (I tired shrinking with AI GigiPixel but that spent 15 to 20 minutes per image doing its thing.)</div><div></div><div></div><div>In the old Evernote, I would open my images in Preview, reduce the size and then save back to Evernote. I can still open the images in Preview and reduce the size, but given that I can't save the edited image directly back to Evernote, I'd need to save it locally and then re-upload it to Evernote, which is not ideal. Does anyone have any workarounds for this? or other ways to reduce image size?</div><div></div><div></div><div>Is this still the case in 2023? Came here hoping to find a way to downsize (file size) the image after uploaded. For photos I need to upload to forms I am often limited in the file size I can upload, it would be great to be able to store multiple sizes potentially to retain the initial high quality photo while having lower quality ones for old websites with small upload sizes.</div><div></div><div></div><div>It works, however the image size is about 1.83GB big. I have read a bit about multistage docker builds and how they can drastically reduce the size. Unfortunately I am not sure how to set it up though.</div><div></div><div> 9738318194</div>
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