You have to actively choose to install MSYS to get the make.exe. So you should always have at least (the native) mingw32-make.exe if MinGW was installed properly. And if you installed MSYS you will have make.exe (in the MSYS subfolder probably).
I have MinGW and also mingw32-make.exe in my bin in the C:\MinGW\bin . same other I add bin path to my windows path. After that I change it's name to make.exe . Now I can Just write command "make" in my Makefile direction and execute my Makefile same as Linux.
download make.exe for mingw w64
Download File
https://t.co/pPp9ZrTRZr
Current directory is source files directory, of course.
How can I use CMake from a MinGW environment? I do not use graphic interfaces, just command line tools. Should I run something from mingw bin directory to do it?
By the way, I think there must be a way to explicitly point to CMake which build tool to use.
this is the first time I am trying to create an VST.
I am trying to build an empty codeblocks project compiled with mingw, but I am not able to create it with VST3 project generator. The output is this:
Step 3. Unpack the MinGW package in the /mingw directory.
Step 4. Move /mingw/bin/make.exe to /mingw/bin/mingw32-make.exe as directed.
Step 5. Extract the SDL source into a directory and run:
./configure && make && make install
Native bindings is now making sense to me, I got a full working windows OS together with my Linux, I will try to copy some files needed on compile directory, if and only if mingw is bugless, I believe we can make this work once we know the native files hxcpp uses, unless of course if hxcpp has a native calls to the Windows registry, then that would be harder.
copy the following files from your mingw32 directory to bin directory
a.) libgcc_s_dw2-1.dll (i got these from windows version of mingw)
b.) libstdc+6.dll
c.) libgcc_s_sjlj-1.dll
d.) libwinpthread-1.dll
The attached download links from number 6 and 7 could be obtained by copying the output of CMD from Windows when compiling in Windows it self. I just changed the compiler location and include directory to match with my Linux Machine. Well I believe this is already implemented and there is already an existing mingw-toolchain but only for Windows. But i dont know xml unfortunately, and i dont know how to tell openfl/lime how to use the above procedure.
Open the Windows Command Prompt.
Make sure the mingw32/bin or mingw64/bin folder from the extracted download is in your PATH and its location doesn't contain any spaces.
Go to the directory where your source files are (C:\Temp in the example below).
PLEASE NOTE: There is an issue which rapidly becomes apparent down below. Make sure your path contain neither the MSYS nor CYGWIN directories or sub-directories. The utility mingw32-make seems to have issues with programs in these directories. If these directories are referenced, remove them from the path. Otherwise you may lose fist-fulls of hair. This problem is discussed in the troubleshooting notes, below.
It's probably because you have MSYS (or CYGWIN (or both)) installed and the MSYS\bin and/or cygwin\bin folder(s) are in your PATH, and this confuses mingw32-make. Remove these folders from your PATH and try again, it should work. (Alternatively, use MSYS to build wxWidgets, as described in build\msw\install.txt in the wxWidgets source tree).
Apparently there is a bug in mingw32-make with very long command lines which makes it (sometimes?) eat characters in them.This problem shows up with "No such file or directory" referencing a garbled filename, e.g. "ar: gcc_mswu\moolib_fontmap.o: No such file or directory"
You most likely got this after experiencing the error above and switching to TDM gcc and trying the build again. This seems to be related to the leftoverremnants from your previous build. (mingw32-make -f makefile.gcc seems insufficient to clean this).
To solve this problem and make Git Bash even more Linux like, I renamed /c/Program\ Files\ (x86)/mingw-w64/i686-7.3.0-posix-dwarf-rt_v5-rev0/mingw32/bin/mingw32-make.exe to /c/Program\ Files/Git/usr/bin/make.exe, which Git Bash also sees as /usr/bin/make. This allows make to recurse normally. If you already have another make program you want to keep, you can name GNU make gmake.exe.
In this tutorial, you configure Visual Studio Code to use the GCC C++ compiler (g++) and GDB debugger from mingw-w64 to create programs that run on Windows. After configuring VS Code, you will compile, run, and debug a Hello World program.
If you have Visual Studio or WSL installed, you might need to change compilerPath to match the preferred compiler for your project. For example, if you installed MinGW-w64 version 8.1.0 using the i686 architecture, Win32 threading, and sjlj exception handling install options, the path would look like this: C:\Program Files (x86)\mingw-w64\i686-8.1.0-win32-sjlj-rt_v6-rev0\mingw64\bin\g++.exe.
You must follow the steps on the MSYS2 website to use the MSYS CLI to install the full MinGW-w64 toolchain(pacman -S --needed base-devel mingw-w64-ucrt-x86_64-toolchain), as well as all required prerequisites. The toolchain includes g++ and gdb.
This compiler came from the MinGW-W64 builds project. To get the compiler to invoke with just g++, one may have to edit the environment variables for the local account to append USERPROFILE%\AppData\Local\mingw32\bin to the PATH, set MSYS2_PATH_TYPE=inherit, and follow with a reboot.
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