My brush has an alpha of 128. So I expect the final text to have an alpha
of 128 with antialiased pixels having an alpha < 128. Instead, it's ending
up with an alpha of 255 and any antialiased pixels also have an alpha of
255.
If the pixels below the text are alpha == 255, then alpha blending of the
text is ok and I end up with alpha == 128.
Is there something I am missing?
...Matt
--
Matt Houser
http://www.insidercoding.com
Had to SetTextRenderingHint to AntiAlias.
...Matt
--
Matt Houser
http://www.insidercoding.com
"Matt Houser" <ma...@houser.ca> wrote in message
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