config.cfg is used to store player settings, such as controls, player colours and name. Some modern engines, such as FitzQuake and derivatives use this file to store all settings, but older versions of the Quake engine did not write certain settings.
download config.cfg quake 3
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autoexec.cfg is used to store commands the player wants the engine to automatically execute at startup. Often, players will add graphics settings and commands that were not usually saved in config.cfg, such as +mlook in here. Place this file in the id1 folder inside your main game folder.
Is there a way to permanently save some console settings? I use quakespasm and some settings are not present in the menu such as field of view, so I can adjust it via console command, example '' fov 110 ''. When I quit the game, however, it does not save this setting and forces me to enter it manually each time via the console. FOV is not present in the config file. Is it possible to add it in the config file? Also, is there a mod for quakespasm that extends the settings from the game menu in detail? Or anything that allows me to play mods like arcane dimensions, dwell by selecting them from the menu instead of the console command? No Darkplaces or other engine.
You could also call other files, either from autoexec.cfg or from the
command line.If the current config.cfg is crashing you, then if autoexec is a copy then
the same thing will happen. (I don't know why this is happening to you in
the first place). Check your icon's command line, maybe there's something
loaded on the command line that shouldn't be. The most common use of the
autoexec.cfg file is to specify things that aren't saved in config.cfg,
and/or load scripts and aliases.CR
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Harper wrote in message ...
This is a Quake problem, not a dosbox problem. Quake is well known not to remember settings and stuff. in your Quake/ID1 directory make a text file and call it autoexec.cfg and put all your settings in there. There's tons of info about Quake on on setting up quake.
Secondly, rather than overriding the settings listed in the config.cfg file, a more elegant solution is to create a new text file, call it autoexec.cfg and place this in your id1 directory. This way you can see all your overrides in one file and it is portable between separate installations. The only thing I had to set manually after putting my settings in autoexec.cfg was my screen resolution which can be set through the in-game Quake settings menu.
Most players are familiar with the .cfg files in quake. They are plain text files containing lists of console commands. The engine will read a .cfg file and play each command in sequence into the console. This allows a .cfg file to set values on cvars, bind keys and create aliases, and even execute commands like loading a map or playing a demo.
I can't remember if Quake 2 creates a config.cfg or not, I assume it does. Delete that so it resets all your game/graphic settings. Maybe something is set to an incorrect value that your Radeon doesn't like.
Strange quake2 suffers from the extension limit since all manufactures know about it
try renaming quake2.exe to mohaa.exe if it still doesnt work its unlikely to be an extension bug problem
there is also quake2xp which is an updated port
Catalyst 3.7 run quake2
ps: you havnt slected 3dfx opengl in q2 have you ?
However, requiring specific names and locations for the files seemed overly onerous. Thus QuakeForge looks for tracklist.cfg in the root of the game directory (eg. id1, same place as pak0.pak, config.cfg, etc).
Nice! For the record, that etqwdedconfig.cfg file has always been a problem on custom servers as well. Another workaround for this problem is to use rcon, and either change the cvars directly, or exec the server config once more after the server have started - it should be stored permanently after doing that.
Playing Quake 3 today should be done using the amazing ioquake3 app which is still in active development by the community today (since ID software open sourced the Quake 3-sourcecode):
This setting describes the used "mouse feeling" of Quake (search the web formore information). For some strange reason, only the older one ("-1") works.Now you should start Quake III Arena and optimize it using the menus.I experienced that you can much much more improve performance if you optimizeit by modifying the 'q3config.cfg' because you can set a lot of options notavailable through the menus (There are even useful options which are not inthe configuration file by default). There are many pages on the web describingpossible options and how they affect the performance(eg. ). But becareful, changing options (including what you can specify in the menus) cancause Quake III to crash. So change only one option at a time and reset it,if it doesn't work.
Use my 'q3config.cfg':To use my already-highly-optimized 'q3config.cfg', download it from insidethe 'files' directory and copy it to your '...quakedir...\baseq3' directory.You can replace your eventually existing config file (of course except youmade important changes at your own) because if something gets messed up,simply delete the 'q3config.cfg' and it will be recreated next time youstart Quake III Arena.My config file already includes nearly all possible options to increaseQuakes performance. I can't advert you to try changing system-relatedoptions with the menus if you use my config file because Quake will changethe config file and may mess some other important options up.
You may know that you can manually start Quake from some command shell in your operating system. For example on Windows you could open a command shell using the Command Prompt program, type commands into that shell to navigate to your Quake folder, and then enter
GLquake.exe
Some engines (Fitzquake Mark V, DirectQ, Engoo, ProQuake, and the original Quake engines) enable some degree of vertical auto-aim by default. This can be really frustrating when using mouselook. To completely disable vertical auto-aim in singleplayer, have this line in your autoexec.cfg file:
sv_aim 1
It's worth mentioning that almost all custom singleplayer maps are tested against the QuakeSpasm engine or its predecessor Fitzquake. QuakeSpasm is a good bet for getting the intended behavior from a singleplayer map, unless the map's readme specifically says otherwise.
But...I am trying to do the same in AppleScript, but it's failing to find the configuration file for quake3.It loads the image, and changes directories, runs wine and begins quake, but it now can't find the configuration directory, and possibly a few other files. The configuration directory is also below that (Desktop/Quake3ISO/Quake3/baseq3) folder
The disable option is useful when one stream direction (playback orcapture) is not handled correctly by the application although thehardware itself does support both directions.The direct option is used, as mentioned above, to bypass the automaticconversion and useful for MMAP-applications.For example, to playback the first PCM device without plugins forquake, send a command via echo like the following:
produce two modes: one whose resolution is 2048x768, and anotherwhose resolution is 1600x600. Games such as Quake 3 Arena use theVidMode extension to discover the resolutions of the modescurrently available. To configure Quake 3 Arena to use the aboveMetaMode string, add the following to your q3config.cfg file:
35fe9a5643