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Some really lame things go on in this game

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GoneSuperNova

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Jan 15, 2001, 12:55:19 AM1/15/01
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Right now I'm really disgusted with the management of this game.
I know macroing goes on, and I've seen this before, but NOT on this scale.

A level 17 guy using a macro was killing 9 other macro players levels 30-58 one
after another probably making like
150,000 exp an hour off in a remote lifestone location on Darktide. This is
seriously lame. People often wonder why
the gaming industry, and alot of players don't take Asheron's Call seriously..
It's stuff like this that makes it easy to
understand why alot of people laugh off Asheron's Call, even when compared to
Ultima Online, a game that basically
started the trend,(atleast on a massive scale) and is old technology.

I really don't know if I want to continue giving my money to a company that
doesn't even enforce SOME sort of basic
rules in their product.. I'm not saying turn Asheron's Call into Nazi Germany,
I'm just saying make BS like this against
the rules, or hardcode something where if you kill the same player more than
once an hour, you don't get ANY exp.. That's a extremely simple fix.

Skyjack

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Jan 15, 2001, 2:27:50 AM1/15/01
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If you run a macro on Dorktide, then you deserve to have some Level 17 guy
come up and whack you. Serves yourself right when you have your character
sit there while you are not around gaining exp. I hope he looted the
corpses too. I've never been one for Macroing, I tried it once to see what
the big deal was, and shut it down an hour later. It's pretty sad when you
see the same people in the Yaraq Meeting hall Macroing all the time. One
guy is like level 58, Sad really. Maybe mr "Quantum Physics" should go kill
some baddies for exp, rather than go swimming in the mana pool.

--
Skyjack - Lvl 27 Swordswinger/Item
Skyjacked - Newbie Bowman - Life/Creature Mage
Disposable Hero - Lvl 20 Bowman/Portal Mule (Retired)
Rexxxifon - Lvl 19 Highly Gimped Swordsman (Retired)

Frostfell

"Everybody was Kung Fu Fighting" - Tom Jones
"GoneSuperNova" <gonesu...@aol.com> wrote in message
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Peter Duniho

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Jan 15, 2001, 2:36:38 AM1/15/01
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"GoneSuperNova" <gonesu...@aol.com> wrote in message
news:20010115005519...@ng-cg1.aol.com...
> Right now I'm really disgusted with the management of this game.
> I know macroing goes on, and I've seen this before, but NOT on this scale.
>
> A level 17 guy using a macro was killing 9 other macro players levels
30-58 one
> after another probably making like
> 150,000 exp an hour off in a remote lifestone location on Darktide. This
is
> seriously lame.

First of all, did you report the guy to a Sentinel? Turbine hasn't take any
sort of "we'll boot macroing players" policy, but the corpses do add to lag,
and it's against the Code of Conduct to do anything intentionally that would
contribute to lag. They might boot him on that basis.

Secondly, how's the guy hurting you? Are you even sure he's macroing?
That's 10 accounts, at $100/month. Seems more likely he was working with
some friends, and may well have been right there. If not, well hey...the
guy pays ten times per month what I do. More power to him if he thinks it's
an efficient use of his money to have a computer play the game for him.

I agree it's totally lame, but frankly, I just don't see what the big deal
is. If anything, these macroing players push the envelope on content,
forcing Turbine to release higher level content even longer before I'm going
to be there ready to handle it, which just allows me to prepare better for
it (if I choose to take the spoilers and learn from them).

People might argue that by pushing Turbine for higher-level content,
macroing hurts others. But so far, I haven't seen that to be the case. AC
*should* have content appropriate to ALL levels, and just because they need
to put in high-level content, that doesn't mean the mid-level or low-level
content is neglected. In fact, having recently discovered the Vesayan
Islands, I find it to be GREAT mid-level content. (Good low-level content
has existed in the game since Day One).

Used to be the Direlands were great mid-level content, but as players got
higher level, they've had to up that (it was actually that the Direlands
were great high-level content, but at a time when the high levels were were
the mid-levels are now). I don't feel too put out by that...I can still
pick my way through much of the Direlands if need be, and in any case, it IS
called the DIRElands.

Pete


Axis

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Jan 15, 2001, 2:45:04 AM1/15/01
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THAT is really funny. A macro killing other macros.

Maybe we can have macro wars, where everyone sets up a level 1 character
with their template, then sets them macro killing every other macro killer.
That way we can see whose template is *really* uber. lol

regards

"GoneSuperNova" <gonesu...@aol.com> wrote in message
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GoneSuperNova

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Jan 15, 2001, 3:08:37 AM1/15/01
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>Secondly, how's the guy hurting you? Are you even sure he's macroing?
>That's 10 accounts, at $100/month. Seems more likely he was working with
>some friends, and may well have been right there. If not, well hey...the
>guy pays ten times per month what I do

He's hurting me this way: And yeah.. he's macroing. And I doubt all the account
are his, I'm sure he's in a group where people just run their clients for each
other while at work and sleeping.

1. I'm tied to that lifestone. When I recall or die, it takes me atleast 30
seconds to get away from that lifestone due to all the lag and graphics strain
on my old Monster II card. 1000's of corpses seriously slows me down. When I
run around that lifestone fighting baddies, I really lag and die.. So because
of that I have to keep a safe distance between me and the macroing.

2. The guy gets to make a super-buff character with no work. This same guy gets
to go out and kill everyone.

3. It's not isolated.. There are groups of people who do this together and take
away from the quality of gameplay. How can someone who works everyday compete
with a perfectly built character that was macro played into the 50's? They
can't.

GoneSuperNova

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Jan 15, 2001, 3:11:18 AM1/15/01
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Rofl.. Macro Wars. Sounds like a great name for a new game.

Macro Wars marketing team:

Are you tired of, you know, actually playing games? In Macro Wars, we have a
wide
range of macros that play the game for you! You can sleep soundly knowing your
level
45 warrior is macro protecting against macro pk's who slay level 1 macro's in
newbie macro towns.

Peter Duniho

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Jan 15, 2001, 3:19:26 AM1/15/01
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"GoneSuperNova" <gonesu...@aol.com> wrote in message
news:20010115030837...@ng-cs1.aol.com...

> 1. I'm tied to that lifestone. When I recall or die, it takes me atleast
30
> seconds to get away from that lifestone due to all the lag and graphics
strain
> on my old Monster II card. 1000's of corpses seriously slows me down.

As I already mentioned, a Sentinel will generally boot someone causing
severe lag. Did you report him?

Of course, you DO know that there cannot be literally 1000 corpses there.
Right?


> 2. The guy gets to make a super-buff character with no work. This same guy
gets
> to go out and kill everyone.

Regardless of how high a level you get to be, there will always be someone
who can kill you. So there's one extra?

Besides, in a lot of respects, this guy will be LESS powerful, because he
didn't bother to learn tactics.

> 3. It's not isolated.. There are groups of people who do this together and
take
> away from the quality of gameplay. How can someone who works everyday
compete
> with a perfectly built character that was macro played into the 50's? They
> can't.

A character macroed into the 50's will still play like a newbie. Take
advantage of it. :)

All that said, I'm sure that if it becomes apparent that on Darktide,
macroed characters are taking over the world, Turbine will do something
about it. For now, it hasn't appeared to be that much of a problem. For
that matter, you can do something by killing the character being macroed.
:) It IS Darktide after all.

Pete


GoneSuperNova

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Jan 15, 2001, 6:00:07 AM1/15/01
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>Of course, you DO know that there cannot be literally 1000 corpses there.
>Right?

You should see it for yourself. They were not rotting and the corpses were
stacked like crazy. I don't even think they had anything in them.. Just about
two hours ago they all started to rot and it's not that bad at the moment.

White Knight

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Jan 15, 2001, 10:05:44 AM1/15/01
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GoneSuperNova wrote in message
<20010115005519...@ng-cg1.aol.com>...

>Right now I'm really disgusted with the management of this game.
>I know macroing goes on, and I've seen this before, but NOT on this scale.
>

[*snip*]

Here's how I handle it at a popular low-level lifestone in lower Osteth.
People set up macros there and let them run...and run...and run. Well, until
I get there, that is.

Since I kind of LIKE using this lifestone as a quick cash infusion spot,
when I need the cash...and since I have a fairly good character built by NOT
MACROing, with ACTual expERience, my rule is that everyone at that lifestone
goes when I get there. When I say "goes" I mean goes to MAXIMUM VITAE and
MAXIMUM loot loss.

The macros die quickly and repeatedly, and have no more chance to do
whatever the * it is they're doing.

The newbies die horribly: many times they are cleaved in twain with just one
pass of my blade. The people who WERE the macros but have decided to TRY to
actually PLAY them, at their macro level 3l33t whatever, also die a gruesome
death, either by repeated PUNCHES to the face, kicks to the head, an
occassional ice cube to the ribs, or just your basic club to the groin.

EVERYONE. Here's the responses I get, when an actual person is behind the
keyboard: "You are lame. Leave us alone. We're macro-ing. We're levelling.
[Insert various other obscene messages of your choice.]" I silently continue
REPEATEDLY handing them vitae.

So far, scratch three macros that used to be there. I'm working on two more,
more recent additions to this ilk of Darktide.

Won't you join me?


Bill

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Jan 15, 2001, 9:49:09 AM1/15/01
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A single player can lose no more then 5 corpses, so at worst you'd

"GoneSuperNova" <gonesu...@aol.com> wrote in message
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Bill

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Jan 15, 2001, 9:52:30 AM1/15/01
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A single player can lose at most 5 corpses, so at worst you'd have 50
corpses there. Thats no more laggy then the subway on a regular server.

Let the macroers macro, if they want to waste ten bucks a month (or in this
guy's case $100) more power to them, the server resources they consumer are
no more then a non-macroer, and if they stay in one spot thats the only spot
you have to worry about lag in.

"GoneSuperNova" <gonesu...@aol.com> wrote in message

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Khan

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Jan 15, 2001, 9:55:05 AM1/15/01
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That is not true. You can lose much more corpses. Fact is, if you get more
than 5 corpses, the other disappear faster. But if a macro keeps on dying,
it's definitely possible that there are quite a few stacked there.

Bill <ruf...@osu.edu> schreef in berichtnieuws
#vP79IwfAHA.848@tkmsftngp03...

Eiko

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Jan 15, 2001, 10:02:11 AM1/15/01
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"White Knight" <temp...@never.com> wrote in message
news:B5A55D38460955DA.C2765AA5...@lp.airnews.net...

I would .. of course, that is if I did play on darktide. Gotta try that
sometime. For now, just continue the nice macro cleaning job. I'm getting so
sick of them on Morningthaw, and even more because I can't kill then ..
*sigh*

Hugs
Eiko


Khan

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Jan 15, 2001, 10:08:53 AM1/15/01
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Well, in Eastham MH, there are a few macros running in the mana pool. If I
have the time, I go grab some Lugian weapons from the citadel, portal back
and give them to the macros. Keep doing this until they're at 300% and see
'em fizzle :)


GoneSuperNova

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Jan 15, 2001, 10:42:25 AM1/15/01
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ROFL

GoneSuperNova

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Jan 15, 2001, 10:49:13 AM1/15/01
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>A single player can lose at most 5 corpses, so at worst you'd have 50
>corpses there. Thats no more laggy then the subway on a regular server.

I know for an absolute fact this is not true. There were *atleast* a thousand
corpses. Idon't know if it's because they were not being cleaned up correctly
by the game or whatnot, but there were so many it slowed me down by probably
80% whenever I got around the life stone.

>Let the macroers macro, if they want to waste ten bucks a month (or in this
>guy's case $100) more power to them, the server resources they consumer are
>no more then a non-macroer, and if they stay in one spot thats the only spot
>you have to worry about lag in.

How do you figure? If people leave a macro running pretty much 24/7, you don't
think this will eat up more recources? Especially on Dark Tide where the server
is already quite a bit slower than the rest due to the servers not handling all
the PvP stuff very well. And as I mentioned before, one guy doesn't own all
these chars, I'm sure that he's just part of a group of friends who run macros
while they are at school, work, sleeping, etc.

Deathsun of Darktide

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Jan 15, 2001, 11:40:02 AM1/15/01
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GOOD JOB KNIGHT!!!! Get them buggers!!!!!!


White Knight <temp...@never.com> wrote in message
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White Knight

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Jan 15, 2001, 2:26:41 PM1/15/01
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Bill wrote in message <#vP79IwfAHA.848@tkmsftngp03>...

>A single player can lose no more then 5 corpses, so at worst you'd


I have personally counted up to 12 corpses laying about for the same macro.

Care to come to Darktide, and I'll demonstrate?


White Knight

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Jan 15, 2001, 2:27:54 PM1/15/01
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Bill wrote in message <#mcp1KwfAHA.1396@tkmsftngp03>...

>A single player can lose at most 5 corpses, so at worst you'd have 50
>corpses there. Thats no more laggy then the subway on a regular server.
>


Absolutely not true. I personally have counted over 12 corpses for ONE macro
at an LS.


Deathsun of Darktide

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Jan 15, 2001, 12:28:42 PM1/15/01
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I wanted to do this up as a new post.....to get back to the original point
and clarify.

It sounded as people were thinking this was maybe a guy with 10 accounts
all logged on, or a guy killing macroers at a macro spot. This isnt the
problem.

Let me give you a better example to clarify, some 2+ months ago (more like 6
probably) I was visiting the bottom of Hebian-To Sewers. There is about 4
LS there, and a few handy portals. So, we were going to jump it to shoushi
quick since my guy had Lockpic and we were in Crag at the time......a little
quicker than running we were hoping.

So......We get to the bottom, and there are A BUNCH of big random
pkers......about 5-10 of all the bad names.....just standing there like wood
drudges, and the newbies are hacking away at them macroing. So....these
jerkface random pks....who gotta kill lvl 5's at lvl 50, sit here and pump
up another set of 10 random pks....with better stats, all VERY quickly while
other players are out bustin butt leveling to 20, or 30, or 40 on monster
spawn. I dont know for sure how long it takes to get to a bigger level.
Then....they dont get looted anyway, because they mule stuff, prepared for
others to bust up the party on them.

Well, knowing that this probably is STILL going on down there (of course
then the vitae is worked and ebay has a new PK for sale) ......I started
doing the same with my old gimped main. I figured since the sents cant be
oblivious to it, and it hasn't been stopped......I better get my anti butt
in gear or else be cheated out of a fair fight.

Now with 2 lvl 35 & 44 characters, a newbie can kill us over and over and
get up to lvl 6 in no time. We've even had a guy go from level 1 to lvl 3
in one killing of our mains....although he had a little xp worked from the
trip to the LS we use. We dont macro, so we get our corpses. We get a guy
to lvl 7-8ish in about 2hours maxx....and during that time there is ALOT of
free time for learning spells waiting for us to go PK again. Also, it
allows for templates not possible....or very tough for a newbie. Now you
are starting with 30 HP instead of 5 when you go to monsters spawn. I
cannot even imagine if you have 10 lvl 30+ guys for newbies to do this
with.....I think I would raid that site and kill them myself over and over,
and the newbie (lvl 17 or whatever).

Anyway....it DOES affect the game, because on Darktide these guys (almost
always Random Pks that come up with this cheap stuff) can affect your
character directly by killing him. So....thats my thoughts on it. I guess
I have to get more guys to do this to make it quicker and allow for bigger
leveling of newbies......Since so many remake on DT, its not hard to find a
gimped main to slash away at....since its better to do this then to have a
lvl 39 mule : )

Just my thoughts.....this would also work on QPK server if you could get a
newbie to quest early, but not as practical as DT. Supernova's suggestion
of no xp if killed more then once in a 1 hour period is VERY SMART and a
great idea.....since XP should not be made this way....but I wonder how easy
it would truly be to implement a flag of this nature.

=Deathsun

<Original Message> by GoneSuperNova

Right now I'm really disgusted with the management of this game.
I know macroing goes on, and I've seen this before, but NOT on this scale.

A level 17 guy using a macro was killing 9 other macro players levels 30-58

White Knight

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Jan 15, 2001, 2:30:01 PM1/15/01
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Deathsun of Darktide wrote in message <#PFXQHxfAHA.1564@tkmsftngp04>...

>GOOD JOB KNIGHT!!!! Get them buggers!!!!!!
>


:-)


R Stewart

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Jan 15, 2001, 1:50:37 PM1/15/01
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Make your voice heard to the developers regarding macros here:

http://cod.xrgaming.net/

Go to the Dev Board listed under Community.

"GoneSuperNova" <gonesu...@aol.com> wrote in message

news:20010115005519...@ng-cg1.aol.com...

Deathsun of Darktide

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Jan 15, 2001, 2:10:13 PM1/15/01
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Not till I catch up with the RPK's : )

=Deathsun (hehe)

R Stewart <rste...@ismi.net> wrote in message
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Peter Duniho

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Jan 15, 2001, 2:55:49 PM1/15/01
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"Bill" <ruf...@osu.edu> wrote in message
news:#mcp1KwfAHA.1396@tkmsftngp03...

> A single player can lose at most 5 corpses, so at worst you'd have 50
> corpses there. Thats no more laggy then the subway on a regular server.

I forget what the exact limit is, but I know it's greater than 5. However,
it is certainly smaller than 111, which is what it would have to be for 9
targets to generate 1000 corpses. It's in the neighborhood of a 10-20. The
exact figure is probably in a Dev Chat somewhere. The State of the Code
only mentions that a limit exists, not what that limit is.

I seriously doubt the claim that there were 1000 corpses. If for no other
reason than the fact that it's hard to believe someone would stick around
the lifestone long enough to *count* 1000 corpses (the only practical way to
do it would be to stand in one place, motionless, and use the ] key to
select each corpse in sequence, nearest to farthest...hard to imagine
someone doing that with a random PK guy running around nearby).

Pete


Peter Duniho

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Jan 15, 2001, 3:02:00 PM1/15/01
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"Deathsun of Darktide" <wolfban...@yahoo.com> wrote in message
news:OkJEdixfAHA.1172@tkmsftngp02...

> Let me give you a better example to clarify, some 2+ months ago (more like
6
> probably) I was visiting the bottom of Hebian-To Sewers. There is about 4
> LS there, and a few handy portals. So, we were going to jump it to shoushi
> quick since my guy had Lockpic and we were in Crag at the time......a
little
> quicker than running we were hoping.

I'm confused. Last time I was in the Hebian-to Sewers, there were no
lifestones nor portals in there.

Are you talking about Hebian-to itself? There's no portal to Shoushi
anywhere around Hebian-to, so even that part is still confusing to me.

I didn't really get your description of the situation in the dungeon. It's
unclear who's the macro, who's not, and who's killing whom.

But this part, I did get...

> Just my thoughts.....this would also work on QPK server if you could get a
> newbie to quest early, but not as practical as DT. Supernova's suggestion
> of no xp if killed more then once in a 1 hour period is VERY SMART and a
> great idea.....since XP should not be made this way....but I wonder how
easy
> it would truly be to implement a flag of this nature.

Supernova's suggestion is NOT very smart. As with most of the other
solutions intended to prevent macroing, it hurts the legitimate player as
well. Suppose I have a legitimate reason to kill someone over and over
again. They're harassing me, or maybe I just don't like the color of his
hat. Why should I be prevented from my legitimate XP gain just because of
some attempt to prevent macroing?

Pete


Deathsun of Darktide

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Jan 15, 2001, 4:05:30 PM1/15/01
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If you go to the bottom of hebian-to Sewers, there is about 4 LS and a
portal to surface, Heb-to, and Shoushi. It is a "mini-subway" to Shoushi,
but since there are locked doors and an annoying spawn of dillos/wasps im
sure that QPK servers dont use it much. But...it is just a nice quiet spot
to go kill lvl 30+ guys over and over and over....makeing 1000xp per time.
Legitimately, why get xp from killing the same pk over and over?? It just
seems silly....as that is not why you kill pk's, and unless this sort of
thing is going on, the Pk "should" want to not get killed over and over
again for no reason. I suppose there is the case of the lvl 40 40% vitae'd
spammer who just likes trying to snag all the lvl 1's....but really now??
whats the point.....your better to stop this "cheap" method of pumping up
new guys quickly.

=Deathsun

Peter Duniho <NpOeS...@NnOwSlPiAnMk.com> wrote in message
news:ePM064yfAHA.1684@tkmsftngp02...

malichor

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Jan 15, 2001, 4:04:07 PM1/15/01
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Sure there is Pete, its after a LOONG assed jump. if you never seen the drop
off, you haven't explored it thoroughly

--
And THAT is a big ball of goodness*

Malichor

*Big ball of goodness may be substituted with Utter ball of crap, with no
prior notice, Quantities are limited, and some restrictions may apply,
for more information, please enclose a self addressed, stamped antelope.

Knights of the Golden Apple, Thistledown
You think YOU'RE crazy? Check US out!
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"Peter Duniho" <NpOeS...@NnOwSlPiAnMk.com> wrote in message
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Pogo

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Jan 15, 2001, 5:17:12 PM1/15/01
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that is easily defeated by just unchecking the 'accept items from other
players' box. You can get them once but I am sure they will get rid of prob
by just doing what I just mentioned. You may have delayed them but not much.


"Khan" <tom....@pandora.deletethis.be> wrote in message
news:9oE86.182089$MA1.5...@afrodite.telenet-ops.be...

Mike

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Jan 15, 2001, 5:42:27 PM1/15/01
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What annoys me is the Meeting hall mana pool macro'ers. The guys casting
spells on themselves. I wanted to learn some spells and it was so crowded I
couldn't even think straight as to what I was doing.

Mike

RumblePen

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Jan 15, 2001, 7:19:57 PM1/15/01
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I have an even better idea to completely stop macroing. There could be some
sort of timer, where if you stay in a single location while in combat mode
for an extended period of time, Bael'Zharon or some other demon spawns and
obliterates you. Or hell, even Asheron himself could appear and dish out
destruction. The message text could read something like "Asheron himself has
destroyed you for abusing his powers. The entire Empyrean culture looks upon
you with shame and disgust."

"Mike" <mb...@bellatlantic.net> wrote in message
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Peter Duniho

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Jan 15, 2001, 7:55:10 PM1/15/01
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"malichor" <mrp...@aol.com> wrote in message
news:OlKdybzfAHA.1396@tkmsftngp03...

> Sure there is Pete, its after a LOONG assed jump. if you never seen the
drop
> off, you haven't explored it thoroughly

Hmmm...thought I had seen the entire dungeon. Guess maybe I haven't.
Better go back and see, I suppose...


GoneSuperNova

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Jan 15, 2001, 10:48:44 PM1/15/01
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>ust my thoughts.....this would also work on QPK server if you could get a
>newbie to quest early, but not as practical as DT. Supernova's suggestion
>of no xp if killed more then once in a 1 hour period is VERY SMART and a
>great idea.....since XP should not be made this way....but I wonder how easy
>it would truly be to implement a flag of this nature.
>

Well. I've wrote a flag that does just that for a game I used to work on. It
was pretty
simple to do. I'm not saying it would be as simple for Asheron's Call, I've
never seen
their code.. But it honestly shouldn't be that difficult for them to do.

GoneSuperNova

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Jan 15, 2001, 10:52:12 PM1/15/01
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>upernova's suggestion is NOT very smart. As with most of the other
>solutions intended to prevent macroing, it hurts the legitimate player as
>well. Suppose I have a legitimate reason to kill someone over and over
>again. They're harassing me, or maybe I just don't like the color of his
>hat. Why should I be prevented from my legitimate XP gain just because of
>some attempt to prevent macroing?
>

Dude.. You tell me how a level 10 is going to legitimately kill a level 50 over
and
over because he's harassing you. C'mon.. Be real. There is no real exp to be
gained unless there is atleast a 10 level gap, and you couldn't legitmately
kill
someone over and over while you are level 10 and the harasser is level 20.

GoneSuperNova

unread,
Jan 15, 2001, 10:59:55 PM1/15/01
to
>I seriously doubt the claim that there were 1000 corpses. If for no other
>reason than the fact that it's hard to believe someone would stick around
>the lifestone long enough to *count* 1000 corpses (the only practical way to

Well. Frankly. I don't care if you belive it or not. I know there were atleast
1000 corpses there. As mentioned in a previous response, I don't know if it was
because they were not being cleaned up properly by the game or not. No. I
didn't sit there and count them. It wouldn't have been possible because they
were stacked so tightly. Some funny stuff happens because of pk on Darktide, I
wouldn't doubt there was some sort of bug that would allow for something like
this, or to skip the cleanup proccess of the corpses.


Peter Duniho

unread,
Jan 16, 2001, 12:19:27 AM1/16/01
to
"GoneSuperNova" <gonesu...@aol.com> wrote in message
news:20010115225955...@ng-md1.aol.com...
> [...] I know there were atleast 1000 corpses there. [...] No. I

> didn't sit there and count them.

lol!

Um, okay. Whatever. "I didn't count them, but I still know how many there
were. Just call me Rain Man".

Sure dude, whatever you say.

Pete


Peter Duniho

unread,
Jan 16, 2001, 12:21:35 AM1/16/01
to
"GoneSuperNova" <gonesu...@aol.com> wrote in message
news:20010115225212...@ng-md1.aol.com...

> Dude.. You tell me how a level 10 is going to legitimately kill a level 50
over and
> over because he's harassing you.

The Level 10 guy brings along twenty friends.

It's also not true that there's no real XP to be gained without at least a
10-level gap.

Fact is, you can't predict every possible situation well enough to be
certain that shutting down XP gain for killing another player won't hurt
legitimate players.

Pete


Steve Carter KA4IQD

unread,
Jan 16, 2001, 12:27:44 AM1/16/01
to
On 15 Jan 2001 08:08:37 GMT, gonesu...@aol.com (GoneSuperNova)
wrote:

>How can someone who works everyday compete
>with a perfectly built character that was macro played into the 50's? They
>can't.

First let me say that I more or less agree with a lot of what you
said. The compete comment I don't much go for. People say all the
time they can't "compete" with someone for some reason. But there's
really not any competition in this game. There's no score or anything
like that. You can either do something or you can't and if you can't
then you go do something else.


--

On Frostfell:
Ahz Ho
Paul B Onion
Kaiqd Tradesman
Kaiqd


Steve KA4IQD
ka4...@qsl.net or UofL...@ka4iqd.ourfamily.com
www.qsl.net/ka4iqd/
I may be in Ohio now, but I still bleed blue.
University of Kentucky Wildcat blue that is.

Epsilon the Believer

unread,
Jan 16, 2001, 12:24:52 AM1/16/01
to
Hail,

I can't believe you are mad about finding this. I would have just sat there
and beat the hell out of them all over and over again. Just kept killing
the macro guy first to keep him off me. This sounds really dumb too but I
guess some people don't care about that. If you found it, use it to your
advantage instead of wasting my time. Let others level. Their levels
doesn't hurt you in the least and if "high level" does hurt you it is
because of your inferiority complex.

--
Epsilon the Believer
-Four School Melee D Uber Tank Mage
Alexander the Believer
-Uber Tank Hybrid Unarmed/Bow with Item/Creature/Healing/Arcane/Mana
C/Lockpick/Fletching/Deception
"Before I became a sniper, I had to take tests to make sure I wasn't
the type of person to get on top of buildings and shoot people."

GoneSuperNova <gonesu...@aol.com> wrote in message

Steve Carter KA4IQD

unread,
Jan 16, 2001, 12:32:06 AM1/16/01
to

Would be nice if it worked.

Steve Lamb

unread,
Jan 16, 2001, 2:33:47 AM1/16/01
to
On Tue, 16 Jan 2001 00:27:44 -0500, Steve Carter KA4IQD
<dontb...@spamproof.com> wrote:
>First let me say that I more or less agree with a lot of what you
>said. The compete comment I don't much go for. People say all the
>time they can't "compete" with someone for some reason. But there's
>really not any competition in this game. There's no score or anything
>like that. You can either do something or you can't and if you can't
>then you go do something else.

You're missing the point that the initial complaint was about being on
Darktide where there /is/ a competition. He who is weak, dies.

--
Steve C. Lamb | "You point, I punch." -- Minsc
Solclaim - Jinin Jingoro II | "Butt kicking for goodness!" -- Minsc
Warrior. First, last, always. | "Anybody want a peanut?" -- Fezzik
--------------------------------+--------------------------------------------

Deathsun of Darktide

unread,
Jan 16, 2001, 3:04:07 AM1/16/01
to
I'll say this about corpses.....I know that DT refreshed dungeons
differently for some reason, and maybe landblocks. Im not sure exactly, but
I remember it being a problem back when the hollows first came out.....that
the ore wasnt resetting unless the entire dungeon was cleared for at least
15 mins or some crap. I dont know if it was all servers doing this, but I
still remember that there was something goofy, and it also included some
things like calling stones. That they had to do a clean up so often of them
because of some DT issue.

Sorry I cant be more specific, maybe someone else heard of these issues in
detail. 1000 still sounds alot though.....but with DT you never know. I've
seen at least 10 boddies at a LS from a given guy.

= Deathsun

GoneSuperNova <gonesu...@aol.com> wrote in message

news:20010115225955...@ng-md1.aol.com...

Deathsun of Darktide

unread,
Jan 16, 2001, 3:09:09 AM1/16/01
to
right....its not really competition.....its about not getting killed every
minute and having to work vitae on bunnies. Plus with crowding its getting
worse are there are huge guilds starting to take places over. Its alot of
fun....but now you almost HAVE to tweak to get away from the raids at any
spawn dungeon....its just mechanically not impossible to defend.....so
getting big matters to staying alive. Today at 38 I chased a guy all over
trying to get a stab at him as he was running away.
I know he was lvl 31-33 maybe, and although quicker, I had him also debuffed
and myself buffed......assuming on a raid he probably had lvl 4-6
spells......I STILL should have been able to get a hit here and
there.....but they just keep running, portalling, etc. So the benefit's to
the big guy coming in for the unsuspecting shopper : ( and why any
leveling tricks are looked upon so badly.....since they are cheap.....and
only the un-honorable exploit them, then forcing the honorable to lower
themselves to those standards to stay in competition/alive......else become
losers.

=Deathsun

Steve Lamb <gr...@despair.rpglink.com> wrote in message
news:slrn967ua...@teleute.rpglink.com...

Deathsun of Darktide

unread,
Jan 16, 2001, 3:18:18 AM1/16/01
to
I just agree with Nova on this one.

1. After playing on DT you realize that only a willing death would result in
the same person being pkd more than maybe 2-3 times an hour.....since people
will find a way to escape death to save loot at that point and vitae...even
if it means logging out. Also, if 2 people are close in size.....its more
xp benefitial to kill spawn than pks from what i've seen, because spawn is
easy xp and pks are hard xp.

2. Take 20 level 10's to a lvl 50 : ) matter of fact, goto any lugian
citadel and take 20 lvl 20's against a lvl 50......they ALL die, and the lvl
50 eats ALL the loot, and then recalls when the 40's show up. Thats just
Darktide experience......numbers (unless its spawn in the middle of a swamp
with 500 barkers laggin ya all to hell.....doesnt mean anything. I remember
even a closer fight with a lvl 47 UA going into a dungeon, killing and
looting probably 10-15 guys 25+ in the citadel, and when finally about 3-4
lvl 40+ guys had him surrounded so he couldnt run, he still sat for an
eternity before he got to 1/2 health and finally recalled out safe and
sound. I would even say that a buffed lvl 50 vs self buffing lvl 10s could
take 100 of those size on....because they cannot hit him at that
level....just the mechanics.

=Deathsun

Peter Duniho <NpOeS...@NnOwSlPiAnMk.com> wrote in message

news:O1u6qx3fAHA.780@tkmsftngp02...

Deathsun of Darktide

unread,
Jan 16, 2001, 3:20:45 AM1/16/01
to
Only reason I dont like this is what is to say you are not just leveling in
a good spot. I sit in the citadel for long periods of time not macroing,
and doing very similar keystokes to a macro program. So I dont know if this
is practical. Maybe watch exact timeing of keystrokes and try and detect a
macro and log it off.....assuming it is more accurate than a live player,
who repeating things EXACTLY the same would be very difficult.

=Deathsun

RumblePen <Rumb...@yahoo.com> wrote in message
news:eN1OYG1fAHA.1248@tkmsftngp05...

Deathsun of Darktide

unread,
Jan 16, 2001, 3:21:24 AM1/16/01
to
Thats been my idea on dealing with it too.....just bring your newbie vassals
there for a while : )


Epsilon the Believer <McGyv...@yahoo.com> wrote in message
news:unbSc03fAHA.1756@tkmsftngp05...

GoneSuperNova

unread,
Jan 16, 2001, 4:51:33 AM1/16/01
to

>doesn't hurt you in the least and if "high level" does hurt you it is
>because of your inferiority complex.


If you had bothered to read the thread you'd have noticed it does hurt people
on Darktide. If you want to defend macroing, do so with a argument, not name
calling.

>guess some people don't care about that. If you found it, use it to your
>advantage instead of wasting my time. Let others level.

What the hell are you talking about? Nobody forced you to spend the, oh, 10
seconds to read the post. You want the 10 seconds back? To late, you just spent
10 more reading this. Sorry for wasting another 10.

GoneSuperNova

unread,
Jan 16, 2001, 4:54:15 AM1/16/01
to
>First let me say that I more or less agree with a lot of what you
>said. The compete comment I don't much go for. People say all the
>time they can't "compete" with someone for some reason. But there's
>really not any competition in this game. There's no score or anything
>like that. You can either do something or you can't and if you can't
>then you go do something else.

That's a valid point for all the servers except Dark Tide.. On Dark Tide, you
*very* much compete.. Because if you are weaker, you are usually dead. As
stated by another fellow, with macroing your character into the 20's or 30's,
you can put together some pretty awesome characters that would be extremely
hard to make if you had to go level them on your own.. Once these people are
done macroing, they go out and stomp on the people who had to sacrafice certain
aspects of their character to save alot of time.

GoneSuperNova

unread,
Jan 16, 2001, 5:00:00 AM1/16/01
to
>Um, okay. Whatever. "I didn't count them, but I still know how many there
>were. Just call me Rain Man".

Pete.. You remind me of a big dumb grey creature, what are those things
called.. Ahh, yes, a troll.

Someone makes a statement, and because you have nothing better to do, you try
to debunk the statement based on your own personal beliefs. You were proven to
be the idiot here, not I.. You claimed 5 corpses per person, when anyone with a
brain knows that to be false. I make a claim, and back it up with the
probability that the server was not correctly cleaning up the corpses, and you
try to debunk something that you for one didn't see for yourself.


GoneSuperNova

unread,
Jan 16, 2001, 5:03:06 AM1/16/01
to
Deathsun.. That can't be true. C'mon.. Pete has laid down the law
on everything Asheron's Call and we now know that there are no bugs in computer
games that could account for such a thing happening. I was clearly mistaken and
before I post in the future, I'll check with Pete to make sure it's kosher. ;-)

>ll say this about corpses.....I know that DT refreshed dungeons
>differently for some reason, and maybe landblocks. Im not sure exactly, but
>I remember it being a problem back when the hollows first came out.....that
>the ore wasnt resetting unless the entire dungeon was cleared for at least
>15 mins or some crap. I dont know if it was all servers doing this, but I
>still remember that there was something goofy, and it also included some
>things like calling stones. That they had to do a clean up so often of them
>because of some DT issue.
>
>Sorry I cant be more specific, maybe someone else heard of these issues in
>detail. 1000 still sounds alot though.....but with DT you never know. I've
>seen at least 10 boddies at a LS from a given guy.
>
>= Deathsun
>

f the corpses.

RumblePen

unread,
Jan 16, 2001, 6:14:10 AM1/16/01
to
Oh I wasn't all together serious about implementing this. I saw that problem
too. First thought I had to prevent the slaughtering of those actually at
the keyboard was to have the timer reset by entering into peace mode, but a
macro could do that too.

But what if the only way to reset the timer was through the mouse pointer?
Like in my example, if you click on the messenger of doom, he goes away. Can
a macro manipulate a mouse pointer in this way?


"Deathsun of Darktide" <wolfban...@yahoo.com> wrote in message

news:ONEw6U5fAHA.2004@tkmsftngp04...

John J. Case

unread,
Jan 16, 2001, 6:24:57 AM1/16/01
to
GoneSuperNova wrote:

> Pete.. You remind me of a big dumb grey creature, what are those things
> called.. Ahh, yes, a troll.
>
> Someone makes a statement, and because you have nothing better to do, you try
> to debunk the statement based on your own personal beliefs. You were proven to
> be the idiot here, not I.. You claimed 5 corpses per person, when anyone with a
> brain knows that to be false. I make a claim, and back it up with the
> probability that the server was not correctly cleaning up the corpses, and you
> try to debunk something that you for one didn't see for yourself.

You made a claim that was unreasonable and then attemped to support it with the
wild guess that the server was not removing corpses in a timely manner. There was
no way there were 1000 corpses from 9 characters. The limit, whatever it is, is
less than 100.


So we have to ask ourselves wich is more reasonable :
A) There actually were 1000 corpses and the server was misbehaving.
B) You grossly overestimated the corpses.

Most of us would say B. And we would most likely be correct.

JJC


GoneSuperNova

unread,
Jan 16, 2001, 7:56:56 AM1/16/01
to
I make a claim from what I saw. You try to debunk a claim from nothing. You are
the one in ignorance here. I code for a living, I know the kind of weird stuff
that has gone on with my own personal code and it's very likely that something
like that happened.

Doug Frisk

unread,
Jan 16, 2001, 11:13:31 AM1/16/01
to
This is easy to fix. It requires a you double click a fountain in a healer
shop to have it restore stamina. If they required the same thing of the
mana pools, people who use them to learn spells would not be put out because
they could just double click on the pool to restore mana, but a macro would
never be able to select the mana pool with certainty, and if the macro
can't restore mana, it can't macro.

The key would be the requirement of mouse action, not keyboard, to select
the pool. This is relatively easy for a human, but a macro would never know
if it was hovering over the pool, or another character when it double
clicked.

As for the macroers in the mana pools, I figure I need someone to target
when I'm learning war spells.

"RumblePen" <Rumb...@yahoo.com> wrote in message
news:eN1OYG1fAHA.1248@tkmsftngp05...

the_narrow_way

unread,
Jan 16, 2001, 11:34:29 AM1/16/01
to
I can attest to the pile-up of macro corpses at lifestones on DT. At the
lifestone in the swamp SE of Yanshi, there'd would be up to 5 macroers and
their corpses were piled high everywhere. There were at least ten per macro
but I couldn't get an accurate count because between the macros and the
mosswarts it was very busy and laggy there.

"GoneSuperNova" <gonesu...@aol.com> wrote in message

news:20010115225955...@ng-md1.aol.com...

Norlh

unread,
Jan 16, 2001, 1:38:14 PM1/16/01
to
What about a little screenshot next time? That would wipe some unpleseant
and useless flamming...

--
Hobbes Lvl 39 Unarmed / X-bow
Norlh Lvl 29 Alchemist
Briareos Lvl 30 Archer
Uath Lvl 30 Axe Fighter
Amenhotep Lvl 16 Archmage

Frostfell
---------------------------------------
God is dead.
-Nietzsche

Nietzsche is dead
-God

GoneSuperNova <gonesu...@aol.com> wrote in message
news:20010115225955...@ng-md1.aol.com...

Deathsun of Darktide

unread,
Jan 16, 2001, 1:39:24 PM1/16/01
to
lol : )


GoneSuperNova <gonesu...@aol.com> wrote in message

news:20010116050306...@ng-ch1.aol.com...

Deathsun of Darktide

unread,
Jan 16, 2001, 1:49:33 PM1/16/01
to
Lets stop and look at numbers here:

1. Its been said that the MAX corpses any ONE person can have is 12
Corpses. AFTER that, Ive heard that you stop dropping corpses all together
and just lose the loot. The reason this came up is that in some distant
land blocks never visitied, you needed them to be occupied for the corpse
rot to take place.....so until someone sat there or until you looted your
bodies.....it was discussed that you COULD have 12 bodies sitting and just
start losing your loot. Ive heard that this has been fixed where the
boddies now will rot without the landblock being occupied....i am unsure of
the above however. Maybe why some lag issues have arose??

2. So....the math being 9 guys x 12 bodies each = 108 bodies. Now this is
a far shot from 1000, but whos to say that there were not more than 9 guys
there in the preceding hour, etc. So maybe if 2 other characters had been
there....ad 24 bodies. Now I still think 1000 is a ways off.....but even
imagine the sight of 200 bodies......it would appear massive and without
counting could look a little deceiving.....but I honestly beleive that there
would be no more than 200.....but then again there are a couple LS's that I
go past with guys macroing 24/7......so with DT refreshing it could be that
there WOULD be places with many different guys macroing, and thus a ton of
bodies sitting around.

Just my thoughts =) Deathsun


GoneSuperNova <gonesu...@aol.com> wrote in message

news:20010116075656...@ng-fi1.aol.com...

Peter Duniho

unread,
Jan 16, 2001, 2:14:55 PM1/16/01
to
"GoneSuperNova" <gonesu...@aol.com> wrote in message
news:20010116050000...@ng-ch1.aol.com...
> [...] You were proven to

> be the idiot here, not I.. You claimed 5 corpses per person, when anyone
with a
> brain knows that to be false.

No, I did not. You need to pay better attention to the thread.

You're the one looking like an idiot here.

Pete


Deathsun of Darktide

unread,
Jan 16, 2001, 2:34:31 PM1/16/01
to
Again I dont beleive he is looking at DT.....on other servers there is a
different issue with macroing, on DT it is more personal because these guys
kill you.

I guess to understand......QPK's just have to do the quest and stay that way
for good.....and when some macroe'd lvl 50 comes and takes all your amuli,
and uber loot, your minds will be changed.

=Deathsun


GoneSuperNova <gonesu...@aol.com> wrote in message

news:20010116045133...@ng-ch1.aol.com...

White Knight

unread,
Jan 16, 2001, 5:48:35 PM1/16/01
to
Heh I jacked some low-lvl dude today--because he was wielding a frost
atlan!!

What a joke.


John J. Case

unread,
Jan 16, 2001, 4:48:34 PM1/16/01
to
GoneSuperNova wrote:

> I make a claim from what I saw. You try to debunk a claim from nothing. You are
> the one in ignorance here. I code for a living, I know the kind of weird stuff
> that has gone on with my own personal code and it's very likely that something
> like that happened.
>

You do not have to have first hand knowledge to debunk a claim. "You weren't there
so you don't know what happened" is a very, very weak and suspect arguement. Your
claim is identical to those who have seen Elvis living after his death, bigfoot,
the Lock Ness monster, or have been abducted/visited by aliens. But at least some
of them have pictures, unlike you. There were not one thousand bodies on the
ground. It was probably closer to one hundred.

JJC

Steve Carter KA4IQD

unread,
Jan 16, 2001, 7:48:08 PM1/16/01
to
On Tue, 16 Jan 2001 03:24:57 -0800, "John J. Case" <JC...@rcsis.com>
wrote:

>So we have to ask ourselves wich is more reasonable :
>A) There actually were 1000 corpses and the server was misbehaving.
>B) You grossly overestimated the corpses.

I vote for b.

Steve Carter KA4IQD

unread,
Jan 16, 2001, 7:52:41 PM1/16/01
to
On Tue, 16 Jan 2001 13:38:14 -0500, "Norlh" <pchr...@sympatico.ca>
wrote:

>What about a little screenshot next time? That would wipe some unpleseant
>and useless flamming...

I want to see it. I get the feeling it will never happen though. The
bug that allowed it to happen before will be fixed or something.

Steve Carter KA4IQD

unread,
Jan 16, 2001, 7:56:20 PM1/16/01
to
On 16 Jan 2001 09:54:15 GMT, gonesu...@aol.com (GoneSuperNova)
wrote:

On darktide you can't run away? You can't go somewhere else? You
have to fight that guy 50 levels higher than you?

Steve Carter KA4IQD

unread,
Jan 16, 2001, 7:58:53 PM1/16/01
to
On Mon, 15 Jan 2001 21:21:35 -0800, "Peter Duniho"
<NpOeS...@NnOwSlPiAnMk.com> wrote:

>Fact is, you can't predict every possible situation well enough to be
>certain that shutting down XP gain for killing another player won't hurt
>legitimate players.

Jesus Pete, what is it with these logical posts lately? I hate to
agree with anyone, especially you. From reading some of the posts
just in this thread from other people I can tell what an asshole you
are. ;-)

Steve Carter KA4IQD

unread,
Jan 16, 2001, 8:02:36 PM1/16/01
to
On Tue, 16 Jan 2001 02:20:45 -0600, "Deathsun of Darktide"
<wolfban...@yahoo.com> wrote:

>Only reason I dont like this is what is to say you are not just leveling in
>a good spot. I sit in the citadel for long periods of time not macroing,
>and doing very similar keystokes to a macro program. So I dont know if this
>is practical. Maybe watch exact timeing of keystrokes and try and detect a
>macro and log it off.....assuming it is more accurate than a live player,
>who repeating things EXACTLY the same would be very difficult.

Another thing about it is that most of the guys running the big macros
have them set so they lay down to regain stamina somewhere in the
sequence anyway.

Penne

unread,
Jan 16, 2001, 10:08:03 PM1/16/01
to
JUST GO THERE AND TAKE A DAMN SCREEN SHOT

I'll even be the FIRST person to say POST THE DAMN SCREENSHOT (Peter, give a
big laugh <G>)

== Penne al-Dente ==
ArchMage, specialized in Life, level 39
Harvestgain


"GoneSuperNova" <gonesu...@aol.com> wrote in message

news:20010116050000...@ng-ch1.aol.com...

Peter Duniho

unread,
Jan 16, 2001, 11:15:36 PM1/16/01
to
"Penne" <penne_a...@yahoo.com> wrote in message
news:eBFa3IDgAHA.1580@tkmsftngp02...

> I'll even be the FIRST person to say POST THE DAMN SCREENSHOT (Peter, give
a
> big laugh <G>)

LOL! You know things are bad when Penne starts saying stuff like that...
:)

Okay, now are you happy? :)

Pete


Epsilon the Believer

unread,
Jan 17, 2001, 2:02:23 AM1/17/01
to
Hail,

Waaaaahhhh, Waaaahhh, waaaahhh....mommie the big meanie beat me up and took
all my stuff, wahhhaaaahahahaaa.....

Let me go get you a tissue.

Get over it, there will always be, at some point in time, someone that can
kill you on Darktide. No one can claim they are invincible, because lag
happens to us all. And I WAS thinking of macroing on Darktide, I just
didn't think you'd be whiney enough to come back at me but oh well I will
waiste my time once more and tell you to GET OVER IT, you can't do anything
about it and anyone that HAS macro'ed to level 50 will play like a Noob
anyways.

Lastly, did I say get over it enough times?

--
Epsilon the Believer
-Four School Melee D Uber Tank Mage
Alexander the Believer
-Uber Tank Hybrid Unarmed/Bow with Item/Creature/Healing/Arcane/Mana
C/Lockpick/Fletching/Deception
"Before I became a sniper, I had to take tests to make sure I wasn't
the type of person to get on top of buildings and shoot people."

GoneSuperNova <gonesu...@aol.com> wrote in message
news:20010116045133...@ng-ch1.aol.com...

Penne

unread,
Jan 17, 2001, 4:31:58 PM1/17/01
to
Not until I see the screen shot posted
*ROFL*

he he thanks

== Penne al-Dente ==
ArchMage, specialized in Life, level 39
Harvestgain


"Peter Duniho" <NpOeS...@NnOwSlPiAnMk.com> wrote in message
news:eZgCnxDgAHA.2044@tkmsftngp04...

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