Strikers 1945 (ストライカーズ1945), also known as Striker 1945,[1] is a vertically scrolling shoot 'em up arcade game developed and published by Psikyo in 1995. In Japan, it was ported to the PlayStation and Sega Saturn by Atlus in 1996; later was also released as part of Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II by Taito for the PlayStation 2 (in Europe by Play It under the name 1945 I & II: The Arcade Games). The game was followed by Strikers 1945 II in 1997 (released in North America as just "Strikers 1945"), and Strikers 1945 III in 1999, as well as the second title remake called Strikers 1945 Plus.
Each plane in Strikers 1945 has three attacks: a normal shot, a charged shot, and a bomb that clears the screen of minor enemies and bullets. Both normal and charged shot can be strengthened by grabbing power-ups and extra bombs can be collected. Gold bars, which are found by destroying certain buildings or enemies, can be collected for bonus points. After the defeat of the final boss, the player's time, number of gold bars, and number of enemies killed are added up for each level and, if high enough, marked with a silver or gold medal. In the Japanese arcade version, a hidden post-credits bonus can be unlocked if the player beat the entire game without losing a life, showing the six pilots (five females and one male) posing undressed.[3]
It is the Summer of 1945 and World War II has ended. The world once again returned to its state of peace. However, a mysterious organization called C.A.N.Y. emerged to conquer the world using super weapons never seen before. It is composed of high-ranking international military officials. Six best fighters, who together form a team called Strikers, have been chosen secretly by United Military Headquarters for a mission against this threat. Near the end of the game it is revealed to the player that C.A.N.Y are actually a race of aliens that set out to take over the world. The last stages have the selected plane travel to the Moon to destroy C.A.N.Y's secret base and the true leader, Mecha C.A.N.Y.
In Japan, Game Machine listed Strikers 1945 on their July 15, 1995 issue as being the fourth most-successful arcade game of the month.[4] Consoles + reviewer rated the imported Saturn version at 92%.[5]
Strikers 1945 is a vertically scrolling shoot 'em up arcade game released in 1995 by Japanese company Psikyo. It was followed by two sequels, Strikers 1945 II in 1997 and Strikers 1945 III (also known as Strikers 1999 in Japan), as well as a version for SNK's Neo Geo called Strikers 1945 Plus (which is actually an alternate version of Strikers 1945 II).
Formation attack (Hold the A button until a sound is heard, then release): An attack that summons the plane's wingmen to fire in a specific formation. The strength of this attack is determined by the plane's main shot power (up to four wingmen can support the plane). In the Android version, this is done upon tapping the atom button (1945 Original) or the formation attack button (1945 Classic).
Power-ups are released by shooting certain enemies in Strikers 1945, mainly red ones. When a power-up is collected, the player's normal shot becomes more powerful and a secondary shot (such as homing missiles) may become available. Up to four power-ups can be collected, any after that are worth 4000 points. It is possible to power-down at any time by colliding with any enemy craft. One thing to note is that while the plane powers up, it also gains a wingman.
In Japan, Strikers 1945 was ported to both PlayStation and Sega Saturn in 1996 by Atlus and later ported to PlayStation 2 as part of Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II by Taito. The US PlayStation release of Strikers 1945 by Agetec is actually the sequel Strikers 1945 II under the name of its predecessor. The evidence for this is told mostly through the fighter plane line-up, different levels, bosses and endings.
I purchased the Strikers 1945 bundle to play with my 5 y.o. nephew and both Strikers 1945 and Strikers 1945 III run like a dream without a single issue, but Strikers 1945 II doesn't.
These games are fun for me 'cos I play it with my 5 y.o. nephew, who loves this kind of aircraft -specially Strikers 1945 III-. Striker series features infinite continues on Steam and we play coop to complete the game and have lots of fun, 'cos if my nephew has to continue he just has to press A and the game continues as if nothing happened, it doesn't throw you out of the action.
Strikers 1945 II (ストライカーズ1945II) is an arcade game developed and published by Psikyo in 1997. It is the second game in the Strikers 1945 (Series). The first game being Strikers 1945 and later being followed up by Strikers 1999 (Strikers 1945 III). In 1998, the game was also ported to the PlayStation and Sega Saturn.
During stages, there will be certain enemies that keep respawning when you kill one. This doesn't happen very often, each of these instances can be found here: Strikers 1945 II/Notable Scoring Sections
While the scoring tricks mentioned so far are mostly used throught the game, there are some specific sections that are worth highlighting.
For more details on these tricks are: Strikers 1945 II/Notable Scoring Sections
In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.
Strikers 1945 draws many similarities from the 1940 series and the Sonic Wings series, feeling like a mix of both while having it's own style. The player can choose between 6 different ships: P-38 Lightning, P-51 Mustang, Spitfire, Messerschmidt Bf-109, Zero and Shinden. Each plane has it's own charged shot and bomb. The setting and general aesthetics are similar with the 1940 games, with the player fighting many WWII-era vehicles like tanks, bombers and battleships (some of which are very similar with those from 1940 titles) over various landscapes like jungles, military bases, cities and over the ocean. Unique to Strikers is that the bosses, while based on WWII war machines, can transform into robots after taking enough damage.
I love seeing improvements to titles in their progression and Strikers 1945 II is the epitome of just that. The music is wonderful and adds to the fun, bullet patterns are dazzling, replayability is still high. Each addition adds value to the already high praise I have for the Strikers series and everyone should give it a try. Big thanks to NIS America.
Strikers 1945 (ストライカーズ 1945) is a shoot-'em-up developed by Psikyo and released in arcades 1995. It was subsequently brought to the Sega Saturn in the following year. As the name suggests, it is supposed to take place in 1945, towards the end of World War II.
Striker 1945 is the only game in the series to have individual pilots as characters, in addition to the planes. However, identity of the pilots can only be revealed after finishing the under certain conditions.
If you enjoyed this Strikers 1945 Plus review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
A variety of different craft to pick with different offensive options, varied stages and enemies come together to offer a fun, frantic challenge that caters to players of all abilities. Lives and credit options mean high-score chasers (and those using their system) will need to show restraint if they take such things seriously, and it is a shame there is no high score mode with enforced restrictions. The option to play in TATE mode adds to the appeal and the two-player feature is a good option when looking for quick bout of competitive gaming. If Strikers 1945 is an indication of the quality of titles Zerodiv will be bringing to the eShop, then Switch owners are in for a treat.
Nice to see Strikers 1945 finally got it's review. I agree with the score, it's a really great shmup but II and III (aka Strikers 1999) are even better, so it makes sense not to throw around the 9s right now. I hope Zerodiv releases them soon.
Strikers 1945 is a great classic! Like I said the day it hit the eshop, what a pleasant surprise along with Gunbarich!! No sign of them coming at all and then Boom!! They hit! I love when that happens! Hopefully more retro surprises on the way!! I can't understand why companies like Sega, Capcom, Taito, Konami, Atari, Warner Bros etc are NOT exploring this avenue on the Switch. ?
@OorWullie ohh man I'm so with you bro! ? I will do the same!! I'm gonna thank the living hell outta them!! 1945 was such a surprise that when I saw it on Nintendo's website I had to do a triple take! It's Nice to see some classics from someone besides Hamster- as great as that is! Like I mentioned above, idk what the hell Sega and everyone else is waiting for! ? Anyway thanks!!
f5d0e4f075