"In Alice's Adventures in Wonderland," says Ropper, "Alice jumps into a rabbit hole and finds herself in a bizarre realm where everything bears little relation to the outside world. It is a place where, as the Red Queen mentions to Alice, it helps to believe six impossible things before breakfast. I have no need to believe six impossible things before breakfast because I know that on any given day I will be confronted with six improbable things before lunch..."
I went down a rabbit hole recently, and this is what I saw: a larger-than-life girl dressed in yellow striding down a railing toward me; an old Italian lady reaching for a book; a bear wearing a red, pointy hat; a man sitting under a tree with a stack of caps balanced on his head; a ring of tigers; and a dragon circling the sky above.
Created in an old tin can factory over the last ten years by the former owners of the Reading Reptile bookstore, Pete Cowdin and Deb Pettid, the museum offers dioramas that invite guests in. These are not scenes behind glass, but mini-worlds to enter: Sal's kitchen from Blueberries for Sal, Anatole's mouse village near Paris, Frog and Toad's world. It's a bright and varied placed, and the best thing of all was what a good time all of the kids were having.
I guess it was loud, but loud like a playground, with a diverse crowd of children calling excitedly to each other or to parents. Kids, not needing too-close supervision, were crawling through tunnels, emerging from floor-level doors, sliding down a tube inside a boa constrictor (from Where the Sidewalk Ends), sliding down a fire pole, and talking on an old-fashioned phone. There was Good Dog, Carl and Harry the Dirty Dog.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
But this still has not stopped me from thinking about the questions we ask in HPE, nor about that unproductive literature search. As a field, we tend to focus on how questions: How did you implement the innovation? How did you construct the exam for the medical students? How did you prepare them for practice? How did the residents learn in the workplace?
We realized that, for HPE to be a generative and viable field of inquiry, we need both why and how questions because they offer different perspectives on the study of individual phenomena. We need both kinds of questions to be asked and answered so that we can comprehensively understand the phenomena that inform our practices. If I think back to my innovation dilemma, I needed to know why and how it worked in our context. Together, Dorene, Meredith, Kori, and I wrote another of my favorite papers on this very topic.
This brings me to the point I want to make: Scholars in HPE need to do the hard work of wrestling with why questions. When you complete the literature review into your phenomenon of choice, look and see what kinds of questions are being studied. Are they predominantly addressing how questions? Can you find studies asking why questions? If you see a paucity of why questions, I urge you to take on the challenge of chasing those questions and seeing just how far down the rabbit hole goes.
Did you know that the Harvard Macy Institute Community Blog has had more than 175 posts? Previous blog posts have explored topics including designing better surveys for education and research, self-efficacy, awareness, disclosure, and reflection, and unconscious bias.
Q: When purchasing level 0 cards to reach legal deck size, does Down the Rabbit Hole increase the cost to purchase those cards? A: No, when purchasing level 0 cards to reach a legal deck size, those cards cost 0 XP until reaching a legal deck size again, even if the investigator has included Down the Rabbit Hole in their deck. - FAQ, v.2.1, August 2023
Q: If I directly purchase one or more copies of a new customizable card with one or more upgrades during a campaign, do I need to spend an extra point of experience? A: Yes. (August 2023)
Q: After each scenario of a campaign, is it possible to just use the effect of DtRH for free to mark 1 checkboxes on the upgrade sheet before the next scenario without spending any experience? A: Yes, with Down the Rabbit Hole, you may mark 1 checkbox on an upgrade sheet without spending XP (once per upgrade sheet between scenarios). (August 2023)
DtRH offers more than just some savings on XP, and I think the important thing to realize here is that you don't need to have a net positive XP gain, or even net 0. I'm of the opinion that this card is amazingly good even when it costs you XP. That might seem counter intuitive, but I prefer to look at this as acceleration for your deck's power at the start of the campaign. If it saves you XP on (for example) the first three scenarios, and you don't go negative until scenario 5 or 6, that means you're above the XP curve on 5 of the 8 scenarios, and only below for the last 2 or 3.
I think this is an amazing advantage of DtRH, since Arkham is a game where a lot of the difficulty is in the early scenarios, before your deck has all of the cards that it needs, and thus where you have more limited options. Additionally, early game XP means you're better equipped to take all the XP from those early scenarios, which means you indirectly get even more XP from DtRH. This means you can snowball into the late game with XP for your entire party, and with several good scenario resolutions under your belt.
In the end, I see this card as not being too dissimilar to early promoting in Fire Emblem. You're trading your potential late game power for an early game advantage. I think in Arkham (as in the Fire Emblem games I've played) that's a trade that will work out better for you in the long run.
This card essentially makes it so you build a deck with a bunch of purchasable upgrades, and reduces your desire to get new cards. Now you could see it as offsetting the new cards, by only buying 1 new card a scenario, and upgrading atleast 1 card, leading to a net 1xp gain. For "every mystic deck ever" archetypes this card is strong.
However, If you enjoy breaking the mystic mould I see this as a detriment. This card keeps you on the straight and narrow, upgrade your Shrivelling, Rite of Seeking, Mists of R'lyeh. Grabs you Recharge, Arcane Initiate, and Ward of Protection, Grotesque Statue, Robes of Endless Nightand have at it. I just see this as dull. Don't get me wrong those cards are all core because of how powerful they are and I would take them and this upgrade into a difficulty spike campaign i.e. trying to beat expert or complete achievements, but for standard this is a buzzkill.
Is this card good or bad? as a mystic running your typical build this card is insane, as someone who loves pure xp it's insane value, but as someone who enjoys trying new builds and playing with non typical cards this isn't the card for you.
Now, simply including a card like Hunter's Armor will provide you with seven different upgrade options - each one easily discounted by 1XP with Down the Rabbit Hole. And that's only one of the customizable cards we've seen so far! Customizable cards will also scale better than many other cards in the game, lowering the requirement for you to purchase new cards in the first place.
I wonder, how this card interacts with (non-level 0) Myriad cards. Initially I thought, they should cost +3 XP, if you take a set of three. But the rule for Myriad states: Additionally, when you purchase a myriad card for your deck, you may purchase up to two additional copies of that card (at the same level) at no experience cost. Because "no" is not a numeric like "0", you could add to, I do now think, that you can replace cards into them just for +1 XP.
For every 2 upgraded cards, a new card can be added while maintaining advantage.If you want to have the highest experience advantage, you need 14 upgrade cards in a regular 8 game campaign. If you merely want to stay neutral or above, then you'd be able to add 13 card in the same scenario. That would make you gain 14 upgrade exp with a 13 exp penalty for adding new cards (which would still be net-positive).
From Campaign Play in the rules reference:Each card costs experience equal to the card's level, to a minimum of 1 (purchasing a level zero card still costs 1 experience). The number of pips beneath a card's cost indicates the card's level.
The way that I read it, as specified by the FAQ, Lvl 0 cards cost 0 XP, but because the cost of adding a new card to your deck must be at least 1, the cost is brought up to 1. My question is this -- does the increased price from DtRH apply to the 0-XP cost of adding a Lvl 0 card before the 1-cost minimum is checked, and if so, does having the price increased from 0 to 1 satisfy the 1-cost minimum? All told, does adding a new Lvl 0 card to your deck with DtRH cost 1 XP or 2?
I can't help but notice that Edge of the Earth comes with a lot of level 1+ cards that can be upgraded further. This includes a whole Spell suite, like Divination (1) and Divination (4), which are also good with Arcane Research, but then also stuff like On the Trail (1) and On the Trail (3) and Ice Pick (1) and Ice Pick (3), among others. This synergizes with the investigators in this set that have very limited access to their "off-class" level 0 cards, but also seems like an interesting puzzle with Down the Rabbit Hole. Lily Chen can take this card and use it to discount the upgrade from Butterfly Swords (2) to Butterfly Swords (5), and Norman Withers can do the same for Blur (1) to Blur (4), although it will take one of his 5 Mystic Level 0 slots.
c80f0f1006