Mew new feature preview (WIP)

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Yawning Angel

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Dec 6, 2011, 5:31:02 PM12/6/11
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Mihir inspired me so I've been playing with bolting a Genetic
Algorithm on top of Mew. The code in SVN actually runs now, though it
needs a lot of work, and the only way to use it currently is via
MewCommandLine.

Sample output: http://pastebin.com/LbkZaa9x

TODO:
* It sucks down a stupid amount of memory right now, I can cut that
down dramatically by being clever.
* Right now it uses the full secondary stat pool when setting up the
initial population and for breeding/mutating. Having this much fine
grained control is not possible in reality.
* I used random parameters I should figure out sensible defaults.
* Fine tune the breeding/mutation algorithm.
* Integration with the UI.

Regards,

Yawning

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