Mangle only option added to the Universal script (also an anomaly for you yawning)

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Leafkiller

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Jun 24, 2011, 3:26:52 PM6/24/11
to Mew Theorycraft
I was reading the new Blizz blog post about damage dealing (Ask the
Devs#10) and came across this post:

"We have also made the alternatives to the positional requirements
much less of a DPS loss than they used to be. If you go into your
Mangle rotation instead of your Shred rotation, your DPS will drop,
but not catastrophically."

I realized that it is very easy to test that - just a few lines of
code in the script and it is now possible to replace Shreds with
Mangles (including not trying to extend Rip with Shred).

So, I added a new configurable option to my script (which I also
updated to include the latest version of the default script). You can
use the "mangle" option with the other options - so, for example, you
could test the default script in atramedes mode only being able to
mangle.

// Usage: In the "Custom Strategy Arguments:" box enter the following
// [ ] default script (empty)
// [atramedes ] default script, atramedes fight
// [leaf ] my script
// [leaf atramedes ] my script, atramedes fight
// [exp ] experimental script (same as leaf currently)
// [exp atramedes ] experimental script, atramedes fight (same
as leaf atramedes currently)
// [mangle ] goes to a mangle only rotation - can be used
with any of the other parameters - it works will all scripts

So...only being able to Mangle is about a 10% dps loss.

=================

I love the "Custom Strategy Arguments:" box. Adding in ability to
replace Shreds was trivial (it also helps that the Universal script
has a single choke point on all returns from the script - so I was
able to override the Shreds with Mangles in one place (not including
the ripshred code).

So, the anomaly -

Shred damage: 0.03016%
Energy spent: 0.08082%
OoC spent: 0.06212%
DPE: 60.0651

Shred:
DPS: 8.31662
Nr. Shreds: 0.1013
Miss/Dodge/Crit/Hit: 0%/0%/4.22%/5.55%
Average damage: 2402.60418

Why does Mew think I am doing 0.1013 Shreds per fight? Inquiring minds
want to know.

Leafkiller

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Jun 24, 2011, 3:41:17 PM6/24/11
to Mew Theorycraft
Edit - parries are not accounted for in the Mangle code. Perhaps one
of these days if you are bored, you can add an option to turn on
parries in Mew. That will play havoc with the stat values :)

Yawning Angel

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Jun 24, 2011, 9:14:11 PM6/24/11
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On Fri, Jun 24, 2011 at 12:26 PM, Leafkiller <roy.d....@gmail.com> wrote:
> Why does Mew think I am doing 0.1013 Shreds per fight? Inquiring minds
> want to know.

Because when I changed how things work, I forgot to change the
strategy cache code. Fixed in r722.

> Edit - parries are not accounted for in the Mangle code. Perhaps one
> of these days if you are bored, you can add an option to turn on
> parries in Mew. That will play havoc with the stat values :)

Uh, I could. The code has a notion of mob parry since I have that
included for the bear code. Will people actually use this?

Regards,

Yawning

Leafkiller

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Jun 24, 2011, 9:40:52 PM6/24/11
to Mew Theorycraft


> Uh, I could.  The code has a notion of mob parry since I have that
> included for the bear code.  Will people actually use this?

Maybe. Testing a mangle only rotation is useful for modeling some
fight situations. We can wait and see if people find it useful.
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