Changes since last public release:
* The Bear model's default script is better about keeping Pulverize up.
* The Bear Simulator now has an option for an external source of
Demoralizing Roar.
* The 2T12 modeling now has the option (enabled by default) to model
Munching/Rolling/Refresh Bug, identical to how Deep Wounds/Ignite
behave.
Note:
Only the bear model is subject to Munching (Maul + Mangle used within
a narrow window of time).
Both models are subject Rolling (extra damage when a trigger occurs
near simultaneously to a tick), and both models are subject to the
refresh bug (Procs triggered while the buff duration is > 4.0 sec due
to refreshing do not contribute damage to the pool).
The people at SimulationCraft have written a excellent summary of
these issues for people who want to learn about it in depth at
http://code.google.com/p/simulationcraft/wiki/MunchingAndRolling
I'm uncertain as to how many of these actually appear on live, however
for now I will remain pessimistic. It's configurable at run time as
well, so if you think I am undervaluing the set bonus because of these
factors, disabling it is an option.
Download at: http://mew-wow-druid-model.googlecode.com/files/Mew-20110628.zip
Regards,
Yawning